Thanks for the praise R5
I love the idea of a Sarrlac
They live in a hole so I put in recessed ground. Since thet cannot move it seems fair that figures move towards them!
SarlaccRecessed Ground (All characters when within 6 squares, regardless of activation or Allied or Enemy status must always move 1 square towards this character.)
Consumed (?????)
Here are a few more with example abilities to aid the visual asspect. edited as of request.
I've always liked the idea of using SW computer games as a source
Make use of the Darktrooper mini
Imperial Battlefront Dark Trooperexample
Arc Caster (Range 6; 30 damage to 1 target)
Arc Caster Charge (Replaces attacks, range 6; 20 damage to target character and any adjacent character)
Jump Pack (Replaces turn; This character may move double its speed and use 1 special ability; Ignores difficult terrain, enemy characters, low objects, and pits when moving; Can move both before and after attacking.)
We have the Storm Commando but what about the Veterans?
Something more than just a 'grunt'
DX 178, Battlefront Veteran example
Failure is Not an Option (If this character has half Hit Points or less, Trooper Allies gain +6 Attack.)
Enhanced Blasters (Allied Troopers that deal 10 Damage gain + 10 Damage within 6 squares of this character.)
Something to cut off communications
Sabotage Droidexample
Impostor Protocol (If this character activates within 6 squares of a non-living enemy with Relay Orders, until the end of the round Enemy characters may not benefit from
Commander Effects granted by Relay Orders.)
Imperial Battlefront Engineerexample
F-187 Fusioncutter (Replaces turn; target adjacent enemy vehicles with mounted weapon or emplacement must make 2 saves of 11, on a fail target joins this character squad until the end of the skirmish or until this character is defeated.)
Something for the Vong, a type of bodyguard or damage reducer.
Dovin Basalexample
Gravity Anomaly (If an Allied character within 6 squares would take damage from a non adjacent enemy, this character takes that damage instead.)