Sithborg wrote:
I wouldn't use Bloomilk's rating systems as an indication. While the averages may be higher, you definately need to compare the actual votes. The Vsets have a significantly less number of votes, thus, easier to get a higher average.
True enough, and I would wager there is some fanboy-ism involved. Still, it is a hard thing to overlook. Know of any other place where mini's are rated?
LESHIPPY wrote:
So what you are saying is we should have never made a mace Windu that is actually playable and can stand up to something like a snow speeder squad? Or better yet we should have never listen to the community and made a new Maul.
No, what I am saying is you should be making older units better. Old mace is useless? Mostly because new mini's put him out of date in a hurry. It is great that you are listening to the community as to who to make. I am trying to suggest what to make as well. More on that in a minute.
LESHIPPY wrote:
You can't begin to tell me that playing OR, Vong, or Sith were fun with the way WOTC left it. We are still working on Mandos.
I actually had a lot of fun playing mandos and vong. They were a challenge to make a squad with and a challenge to win with. None of them were the most competitive, I will agree with that, but why are they suddenly inundated with uber mini's?
LESHIPPY wrote:
As far as the meta goes i think that people always like to play what is new. I would imagine that the snow speeder squad is still quite playable. It is just human nature to try the new stuff. You can look at double lancers or IG-86 swarm and there are few if any v-set pieces in those squads. Also many of the NR squads that were played at last years regionals had only a few V-set pieces in them.
I think the part I was getting at is the new meta is untouchable for squads not tier one. IG-lancer squad problems? I took djemso and nombombs. Speeders got you down? Maps with narrow corrodors and accurate shot made their lives miserable. But, how are you suppose to deal with ridiculous jedi/sith who are beasts even without the force? 3-4 to 1 hit to cost range is a pain to deal with, even more so when the defense is neigh untouchable and the attack averages over 10 without support, even on lower cost mini's.
I would rather see the V-sets produce interesting mini's that aren't direct counters to things players view as a "problem". My favorite part of the V-sets so far has been the new commander effects, not the new minis designed to stop this or that meta.
LESHIPPY wrote:
Also keep in mind that there is night and day difference play for "fun" and playing "competitivaly". Playing for fun means that you can make all sort of house rules or say hey we are only playing reblel storm pieces and that is fine. it means you can play any map you want, blow up windows or play 1000 points. You can play Light vs Dark or recreate famous battles. As long as everyone agrees on the same rules, there is much fun to be had. Competitive play is in my opinion fun as well, but instead of just a house full of people agreeing on rules and such, there are 500 + people that need to agree.
Actually, I disagree with that definition. To me, playing "for fun" is when you play around with mid range squads or try to figure out uses for lesser mini's. My favorite "for fun" squad was one I called naboo defense force. It involved queen amadala, captin typho, mas, mon mothma, and a tun of naboo soldiers. Doesn't sound like much but it always gave people a run for their money till some of the more recent sets. That is my idea of a "for fun" squad. I would love to see more love for the underutilized minis. Not "I want to see them become meta" but "I want to see a solid mini that gives good benefits to minis without it being earth shattering."