Sithborg wrote:
A character brought in by Sith Alchemy does not cost points. This will be in the full glossary defination.
adidamps2 wrote:
Then I am of the opinion (like that’s a news flash I’m sure) that this force powers really needs to be looked at again…and should have a save mechanic added to it…even if it’s as absurd as a save of 16…
I’m not saying the damage shouldn’t be automatic but the ability to add the Sith Alchemy creature should have the save…
I just can’t see giving my opponent a free piece after killing my piece and then earning nothing for that piece when I kill it…especially with something like a Rakghoul who can then turn around and make more creatures of its self as it kills my pieces.
Because there are a plethora of characters (468 matter fact, although I’m sure some of those are repeats when I did the search) who have 20 or less hit points and a good number of characters who, after taking 10-20 points of damage, find them self in this 20 hit point area also…
The loss of the character to this force ability is not the issue again…I can deal with losing a piece with no save…but my opponent getting a free piece afterwards that I earn nothing for needs to be reconsidered…either by adding the save mechanic or allowing one to earn points for those pieces.
countrydude82487 wrote:
wauit on a similar situation do you gain points for a Rakghoul brought in by Rakghoul disease?
Sithborg wrote:
countrydude82487 wrote:
wauit on a similar situation do you gain points for a Rakghoul brought in by Rakghoul disease?
No. This is covered in the glossary defination of Rakghoul Disease.
And Sith Alchemy works the way it does in order to keep it inline with Rakghoul Disease. On a practical level, they didn't want to keep track of who costs points and who doesn't, since the Raks can get a bit crazy.
adidamps2 wrote:
there is a difference between SithAlc and a Rak actually killing a piece off...one being a Rak has to be adjacent and has to have physically attacked the piece (if you want you can equate that to a save mechanic in itself, because it has to hit the target)...Sith Alc is ranged attack and automatically kills your piece and GIVES you opponent a free attacking piece...no rolls necessary. No attack roll, no save mechanic, no special initiative number to roll (I mention this because Reinforcements calls for a special initiative number; oh and they count for points when defeated), just a free piece for spending 1-2 force points...
again I want to be clear, the automatic damage is NOT my concern...it is the AUTOMATIC free piece for my opponent that I earn no points for. There are at least 3 way to "fix" the issue (that I can think of)
1: a save mechanic for bringing in a Sith Alc Creature (11 or a 16 even)
2: Points for defeating the creature
3: defeating the piece that bring in the Sith Alc also defeats the creatures brought in (sort of like force spirits)
Also what this power does is set the precedence that any future Sith Alchemy X Force Powers will also follow suit with no points for the character they would bring in. Although the only creature I can think of off the top of my head is a Rak that can create more of itself as it defeats your pieces…which is the creature this ruling for Sith Alchemy is based on…