Except that once Lah is dead, then the warmaster cant really hold his own against anyone else (ie Talon or Cad Bane would tear him up 1 on 1). When testing with Bane I was pairing him with awful pieces (ie Zayne Carrick, Maris Brood, Zuckuss BH, etc). Teh ability to get a 20 damage increase for your partner is what IMO lets Bane be the best of the Epics. If my scrub can hit as hard as your Epic for a round then it becomes pretty unbalanced fast.
And you can get in a djem so battle if you want as you can SR2 (and it lasts for the whole turn) so you crack back for 40 (assuming he makes the armor save and then if he makes his counterattack save hits you for 60 of which on average you will reduce by 20) so you actually trade HP with him. If you have the HP advantage this actually might be the correct play. In all reality I am not sure how Bane did so poorly as in our group's testing he didn't lose a single game (no matter who played him or who he was paired with)
As I said previously, as the designer for Lah, I do think he is very good but far from unbeatable. He is probably the 4th or 5th best of the Epics for the epic duo style tournament. If the opp squad has a good shooter (ie Cad, or any Boba, Han, Cade Skywalker, etc) it is an uphill battle the whole way. Vader and Cad Bane smoked Lah so many times it wasn't even funny. Now if the support is more melee heavy (like at Gencon) Lah's value does rise quite a bit. Not really sure why we didn't see many shooters at Gencon Epics but it is what it is. Lah was supposed to be a counter for the Mando and beat about half the Jedi which I think is exactly where he finished.
_________________ When I left you I was but the learner . . . now I am the master.
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