biggsy wrote:
I like the idea of gambit being worth 10 points instead of 5, as that would make it much more desirable. Those 5 points rarely make the difference in a game that only lasts 5-6 rounds tops.
This actually represents my concern with raising gambit value. In games that go more than 5-6 rounds (as almost all should be or slow play is involved), 5-6 rounds of gambit is a lot of points. Consider a typical situation that I see a lot in my own games. 2 fast players, we play 8-9 rounds. We each reach gambit in round 2 and for the most part claim it every round (let's say we each get it in 6 rounds). That's 60pts. Our game comes down to round 8 or 9, where his 20hp Kyle lives in gambit to hit 200, and my 80hp General Skywalker also gains it. However, because his piece is 54pts, and mine is 49, he wins the game because he has scored more points, even though we both played fast, we both were aggressive, and we had 10-15 minutes left on the clock to finish the game if gambit were not at 10pts ending our game (which I would clearly win if played out). Gambit isn't meant to change the winner in these types of situations, which is why the value must always be balanced between being cheap, and being worth collecting. It shouldn't be turning winners into losers because two squads had a hard time finishing each other in the middle of the map over several rounds of attacking. I'm not saying this prevents changing to 10pts, I'm simply saying that it has the potential to cause other problems.
2nd - I'm not sure it solves much, and might actually lead to people playing slower again. It's a lot easier to get to 200pts when you double gambit scoring in fewer rounds. It makes guys who are really slow playing, able to reach 200 easier while appearing to have played fast. I'm not saying it will be a huge impact, but a concern to look at.
biggsy wrote:
If i were to suggest something (and sorry if this was brought up already), it would be that only one player could score gambit each round. Either by being the only one with characters in the gambit area, or even by being the person with the highest total point cost worth of characters in gambit. That could maybe force people to beat eachother up more. Just a thought.
Yes, this one I've thought about for a long time, and I absolutely cannot support it. Here's why, this makes an absolute premium on outactivating and putting the biggest character in gambit. It actually makes the game much much worse. It won't force people to beat up on each other, it will force the player with less activations to either put their biggest piece in gambit (assuming it's more points than their opponent's best piece) and risk losing it all for 5-10pts, or simply give up 5-10pts to their opponent for absolutely no return. At least in the current rules, both players can get it, so you aren't losing 5-10pts to the high activation squad simply because it has more acts, you are both gaining the points. It has to remain for both players.
And while I'm on the topic, I also don't support granting multiple sets of 5 pts to each character in it, that too would end up being way too abusive.