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The tie-breaking system, and how to handle "head-to-head"
https://www.swmgamers.com/forums/viewtopic.php?f=3&t=11948
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Author:  billiv15 [ Mon Jun 27, 2011 8:17 pm ]
Post subject:  Re: The tie-breaking system, and how to handle "head-to-head"

Lou wrote:
I know it wont change the 3\2 I just want to reward people who win not tie. 1-1-3 1 3pt win 1 loss 3 2pts ties = 9pts, 3-2 3 3pt wins 2 losses = 9 pts


You know I agree with you, but honestly Louis, we aren't going to get the community to go that far with us :). I think we've pushed the points as far as we can. In the end, we are just going to have to rely on judges and the players' attitudes to change slow play. I think we've done enough with points already.

Author:  TimmerB123 [ Mon Jun 27, 2011 8:19 pm ]
Post subject:  Re: The tie-breaking system, and how to handle "head-to-head"

Lou wrote:
I know it wont change the 3\2 I just want to reward people who win not tie. 1-1-3 1 3pt win 1 loss 3 2pts ties = 9pts, 3-2 3 3pt wins 2 losses = 9 pts

I see. So you think a 5-1 with 12 points deserves to lose to a 4-2 with 12 points.

Well in order to change that we'd have to change the whole system starting at square 1. That would be a major change that I'm not sure I agree with. Daniel would not have even made the finals much less won the whole thig last year.

5-1 is hard enough to do. I don't think anyone should miss the finals going 5-1, unless they couldn't at least finish 2 games, which is how it is now.

Author:  The_Celestial_Warrior [ Mon Jul 04, 2011 9:57 am ]
Post subject:  Re: The tie-breaking system, and how to handle "head-to-head"

Bumping this as it died down and GC is fast approaching.

I have yet to see a concise (no more than 6 steps, roll-off doesn't count) plan on this that everyone has agreed upon.

Author:  urbanjedi [ Mon Jul 04, 2011 1:47 pm ]
Post subject:  Re: The tie-breaking system, and how to handle "head-to-head"

I thought we were done with our combo from a couple of games ago (SOS - worst win)

Author:  urbanjedi [ Mon Jul 04, 2011 1:48 pm ]
Post subject:  Re: The tie-breaking system, and how to handle "head-to-head"

This one

billiv15 wrote:
So if I have it right, what I propose is the following:

1. Points
2. Total Wins
3. H2H (1 player has beaten all other tied players)
4. SoS minus the game that hurts SoS the most (worst win).
5. SoS only defeated players minus the game that hurts SoS the most (worst win).
6. Full SoS
7. Roll Off

Author:  billiv15 [ Mon Jul 04, 2011 3:22 pm ]
Post subject:  Re: The tie-breaking system, and how to handle "head-to-head"

urbanjedi wrote:
This one

billiv15 wrote:
So if I have it right, what I propose is the following:

1. Points
2. Total Wins
3. H2H (1 player has beaten all other tied players)
4. SoS minus the game that hurts SoS the most (worst win).
5. SoS only defeated players minus the game that hurts SoS the most (worst win).
6. Full SoS
7. Roll Off


Yes, that was the winner.

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