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PostPosted: Tue Nov 13, 2007 12:38 pm 
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Has anyone thought of using the Rodian Vigo and static shooters behind the nice huge figure (exquisite on Mustafar)

Imagine (rough build)
Golan
Rodian Vigo
Jango BH (hehe snipes right through the golan)
Luke HoY

No need to have the shooters move, they just sits back and fire with impunity.


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PostPosted: Tue Nov 13, 2007 12:54 pm 
Death Star Designers
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I have thought about exactly that but i havent actually tried to build anything yet.

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PostPosted: Tue Nov 13, 2007 1:33 pm 
One of The Ones
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Nice except for the problem that an Accurate shooter might just target your Vigo (I know I would). So, you'd better have a Chewie RH or something back there to BG it.

I got completely confused with the swap thing, lol. Buddy and me were playing around some on Sunday and he happened to have K-3PO and a Golan (was a 'sealed' game) and we both thought it could be swapped because Thrawn's/K-3PO's CE was not 'movement'. Didn't have a Rules Insert with us though.

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PostPosted: Tue Nov 13, 2007 2:31 pm 
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LoboStele wrote:
Nice except for the problem that an Accurate shooter might just target your Vigo (I know I would). So, you'd better have a Chewie RH or something back there to BG it.

If you can see the Vigo, you deserve the kill. Obviously this is better on the good side of Mustafar (what isn't!), but this works well on a lot of shooter friendly maps.


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PostPosted: Tue Nov 13, 2007 2:41 pm 
One of The Ones
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OK, I just don't see any way to continually keep your pieces being shielded by the Golan on Mustafar, AND keep a Vigo out of LOS, so that's why I asked. I suppose with a Caamasi Noble or two, it would be quite easy to pull off though.

If Jolt ends up working for Mara Jade, Jedi, there might be an interesting squad build with Mara, Garm, a RBSV, and some Caamasi's, lol.

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