SenateCommando wrote:
There's multiple pieces you could replace Cad with and get the same results. There's nothing you can replace Yobuck with. General Obi-wan is kind of the same situation I believe. Anything that doesn't have soresu and some force is dead without a chance.
I'll try doing this one faction at a time. All of these are vs. Cad Bane (against other Double/Twin/GMA Shooters it's actually always easier for the non-shooter to win), and are on a Restricted-list map (should be able to pull this off on any of them).
OR: Revanchist. A couple options here. Take a few rounds building up Force Points, then just get in 2 Pushes. Or win initiative (Tactician +8 makes your chances of this pretty high), make Cad Bane go first, run Revanchist out to within 6 squares of Cad. Win init again, move adjacent and do 40 damage with Ambush. Cad can take 4 shots and fly 6 squares away, try Lightsaber Defense if you have anything other than 3 FP. Win init again, either use a Push to kill Cad or move adjacent and use Ambush to swing twice and kill him. And Revanchist is 12 points less.
Sith: Darth Revan, Sith Lord. This one's easy. Run 12 squares and hit Cad twice for 40 total damage. Win init with Master Tactician, Double Attack for a dead Cad. Revan's just 8 more points, but he kills Cad at a net loss of absolutely nothing.
Separatists: This one is actually pretty tough. Series II Destroyer Droid would be interesting for it, because you just need to make the Shields saves and you take no damage, and Wheeled Form would get you adjacent easily for 40 damage on a won init. And that piece is 17 points less. Asajj Ventress, Strike Leader could probably do it, though: Move 12 squares and twin for 40 damage. On a won init, Twin to kill him. On a lost init, take 80 damage, then go kill him. If the Cad player is better you might have to run 18 squares first (after Cad has activated, of course) to base him, then hope for the won init. If you win, Double/Twin to kill him, if you lose, take the 80 damage and chase him down for 40 damage and try again for init (if you lose both inits you'll lose this one, but you can't win everything). Asajj is 3 points more then Cad, and some other Sep can probably do it better. Also note that in an actual skirmish game, a much more likely scenario against Cad Bane with the Seps is that Darth Sidious Pawns a Lancer, who flies over Cad and does 40 damage to him with Twin Attack, then the Lancer takes its turn and does the same for 40 more, and Cad is dead before he knows what's going on.
Republic: Yobuck and GOWK have already been mentioned, so I'll try something else. General Skywalker has better than even odds of taking Cad. If you can get within 10 squares of Cad (who has activated), use Knight Speed to base him and hit twice for 60 total damage. On a won init, kill him. On a lost init, Cad shoots Anakin some (use Lightsaber Defense if you want), and then Anakin kills him with 20-40 HP remaining. If Cad had not activated yet when you based him you have to win init to kill him. Anakin is 7 points less than Cad. There are plenty of other Republic characters that can take Cad also, but I think 3 examples is enough.
Imperials: This one's really tough, because Imperials don't have many melee pieces, and even less in Cad's cost range. Lord Vader can handily beat Cad, but he's 17 more points. Vader Unleashed can do it with 2 Grips if you wait for enough Force Points, or Vader SotJ can do it with 2 Lightsaber Throws (although you'll want to base Cad first so he can't Evade them). One thing these guys do have going for them is Dark Armor, which means they'll only take 50-60 damage from Cad per round instead of 80, so they can usually get a third round in if the have to while most characters only survive 2 rounds.
Rebels: Ah, another tough one to work with the melee constraint. The Apprentice Redeemed can kill him with 2 Force Pushes, and Cad needs 11s to hit him in cover, so it would take about 4 rounds for Cad to finally cut him down. Luke Champion of the Force can do it by running 16 squares with Knight Speed to get adjacent (after Cad has activated). On a won init, Use The Force to do 80 damage to kill him. On a lost init Cad does 80 (Deflect if you have the FP) and moves, Luke moves and does 60 with Use The Force + flurry. On a won init then Luke kills him, on a lost init Luke dies. Of course, a more realistic Rebel squad would have something like the Snowspeeder or Landspeeder who go base Cad, do 40 damage, kill him on a won init, on a lost init take some damage then kill him. Or Luke Rebel Commando + Madine just kills Cad on a won init from 8 squares away.
New Republic: Mara Jade, Jedi. Uses Stealth to get close enough pretty easily. If you can get the Lightsaber Assault at any time you kill him. Easiest way is just run up adjacent to him (after he's activated), and on a won init you kill him. On a lost init you take damage, then move and kill him. If you want to be a stickler about her not having melee, do it with Jaina, as described below.
Mandos: This one's weird. Jaina can do it fairly well, though. After Cad's activated, run 12 and do 60 damage. On a won init kill him, on a lost init take damage then kill him. If you can't get the 12 square hit you'll have to move 18 and hope to win the second initiative roll.
Vong: There are actually no characters right in Cad's price range. 3 Jedi Hunters would easily kill him, though, and only cost 6 points more total. Tsavong Lah can do it with some average VCA saves. Lah moves up adjacent (say he moved 12 so he didn't get an attack), wins init, does 30 damage. Cad does 50 back and moves. Lah wins init, moves and does 20. Cad does 50 back and moves. Lah wins init, moves and does 20. Cad does 50 back and moves. Lah wins init, moves and kills Cad, and has 50 HP left.
So there you go. Note that these were all off the top of my head and there are probably more options for each faction, but all of the above should give you better than even odds of beating Cad one on one. Of course, the game isn't played one on one, and it gets even easier to beat Cad in a full game in my opinion. Also, if you just set Cad Bane up on one end of a blank map and the melee character on the other end, Cad will probably always win. But that's dumb, and is true of most shooters even without GMA. The biggest trick is placement and moving from out of LoS to attack, which is why most of my choices have some kind of movement breaker to do it. I'll just sit in Gambit until you decide to engage, because if you're close enough that we're both in Gambit, you're close enough for me to get you.