Personally, I truly think the game has never been better! The "balance creep" of DotF was exactly what the game needed, IMHO (now all we need is a bigger nerf for tempo control squads). The meta is more wide-open now than ever before, and it is great to see people bring competitive OR and Mando squads to tournaments!
My favorite pieces from DotF:
-Revan--self-swapping is genius
-Bastilla--finally, Battle Meditation the way it's supposed to work!
-Yammosk--auto-include in all Vong squads going forward, and great flavor too
-Jaina--Triple and GMA on a melee fig is so valuable, and being Speedy and Parry-y makes her one of my faves
-Salacious Crumb--SO useful, in a variety of builds
My favorites from R&R:
-oops, can't mention them yet
I think the V-sets are the best thing to happen to this game since the invention of plastic and custom maps!
Azavander wrote:
What I wold like to see is something that makes combined fire and troop build more viable as a comptitive solution. An army of Tuskens, wookiees, clone/storm/rebel with their running around wiping stuff out. It makes me think of the NR novel where Leia I think witness some stormies just totally taking out an oppostion force and their armor actually holding up. Her thought was 'these are not my fathers stormtrooper.' They were better trained and organized.
From my experience, the difficulty with using Spotter figs is that you have to move them one round, and then, if they survive until the next round
and if your opponent is bone-headed enough to leave a piece within 6 of them, they can CF the next round. In addition, most figs with Spotter have 10-20 hp, so you can't just put them out there and hope they'll survive.
One idea for a CE which could make Combined Fire more effective:
Non-unique allies with Spotter gain Intuition.But if all the Spotter figs had Intuition, then their low hp wouldn't matter, and your opponent would have to work a LOT harder to protect his pieces from the Spotter range, which means that you'd actually be able to reliably use Spotter and Flanking Support in a competitive game.