toady wrote:
What is the secret formula (formulas) used to cost a character? Is there info in the forum about how the v-set was done?
No secret. Here was my methods (I had 2 that I used).
Method 1
1. pick a point range for a character (usually something like, this guy should be in the 20s)
2. Design stats that fit the range
3. Playtest
4. Adjust cost/stats based on play testing
5. Retest, repeat 4/5 as many times as necessary until everyone was comfortable with it
Method 2
1. Design stats with no point cost in mind
2. Literally, make up a number that seemed appropriate - usually done by comparison to existing minis, but also keeping in mind faction, future design ideas, current meta, and recognizing what characters this one could obsolete (to reduce obsolescence as much as possible.) And this is exactly as fluid as it sounds. Generally we ended up with a cost within 15 of the first guess, but it is a guess nonetheless.
3. Playtest
4. Adjust cost/stats based on play testing
5. Retest, repeat 4/5 as many times as necessary until everyone was comfortable with it
There just isn't a formula that can accurate account for every interaction possible in a game of this size. Every ability in the game and every stat line has a variable cost based on what other interactions are possible for it. With fringe figures, a set formula has even less usefulness, as it would be mathematically impossible to come up with such a thing that is even close to 100% accurate. People have tried, and no one has ever succeeded. Costing isn't formulaic, it's an artform.