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 Post subject: Re: Greater Mobile attack on a ranged character.
PostPosted: Fri May 06, 2011 4:31 pm 
Mandalore
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Sithborg wrote:
Meh, this seems to be a bit more about the single figs, not squads.


+1

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 Post subject: Re: Greater Mobile attack on a ranged character.
PostPosted: Tue May 10, 2011 12:37 am 
Jedi Knight
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Location: Juvex III. Senexjuvex System, NE England
Raylinthegreat wrote:
Anybody ever try to make a gotal disintegrate army work? lol


Ha I made it a challange once! It works better in 200 builds, 'better' being a stretch mind! I called the squad 'House of Cards' because it was so fragile!
I'll see if I can dig it out.
Same a BH Dengar. Costed so much of you build to get somethinig out of it, it ends up not being wirth it. Fun to ry tho lol.

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 Post subject: Re: Greater Mobile attack on a ranged character.
PostPosted: Tue May 10, 2011 10:52 am 
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Long ago (when 100 was the norm!) Gotal Madness was 4-0 on VASSAL. (10 gotal, 3 ugos)

I've broken out variants with real support for 200 but it hasn't fared well.

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 Post subject: Re: Greater Mobile attack on a ranged character.
PostPosted: Tue May 10, 2011 10:57 am 
Name Calling Internet Bully
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NickName wrote:
Long ago (when 100 was the norm!) Gotal Madness was 4-0 on VASSAL. (10 gotal, 3 ugos)

I've broken out variants with real support for 200 but it hasn't fared well.


Maybe at 100, you could still do it, with Whorm plus 7 Gotals, and 3 ugs :)

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 Post subject: Re: Greater Mobile attack on a ranged character.
PostPosted: Tue May 10, 2011 11:20 am 
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It still tends to need a fairly open map, although I did manage to pull off a win on Bespin.

At 200, Whorm was my main support piece. I also had the Dejerik bodyguard piece. It still lost to a fairly average squad, but my ratio of crits was way below average for the number of attack rolls made. After last night, I know which die will be used for my next attempt with it. :lol:

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 Post subject: Re: Greater Mobile attack on a ranged character.
PostPosted: Tue May 10, 2011 1:46 pm 
Jedi Knight
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Location: Juvex III. Senexjuvex System, NE England
NickName wrote:
It still tends to need a fairly open map, although I did manage to pull off a win on Bespin.

At 200, Whorm was my main support piece. I also had the Dejerik bodyguard piece. It still lost to a fairly average squad, but my ratio of crits was way below average for the number of attack rolls made. After last night, I know which die will be used for my next attempt with it. :lol:

:)

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 Post subject: Re: Greater Mobile attack on a ranged character.
PostPosted: Tue May 10, 2011 3:41 pm 
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Poor Tom suffered a pair of 60 damage crits from Mandalore to kill both Han and Chewie, another from a Scout on Luke, and a 20 on the init near the end of the game from the Black Die of Evil. :)

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