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PostPosted: Sun Nov 04, 2007 2:50 pm 
Really Cool Alien from a Cantina
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Lord_Nihl wrote:
Can someone please explain to me what Wedge is good for?

A cheap mobile attacker.

That hits nothing. But hey its Wedge right? So it needed to be made.

Thank you I agree totally! I wish they could have done something cooler like let him get in a normal Snowspeeder and beef it up or something.


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PostPosted: Sun Nov 04, 2007 2:52 pm 
Grand Admiral
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How about Luke's snowspeeder? That one hasn't been seen yet, I think.

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PostPosted: Sun Nov 04, 2007 2:57 pm 
Warmaster
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kangoor wrote:
Gemini1179 wrote:
WOW.... Shaak Ti..... wow. CS Yoda + Mas + BBSV + Shaak Ti, JM = 130pts of pure AWESOME! Bring it on Bane!

why did you quote all of this ? :)


I was too excited! Fixed! :)


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PostPosted: Sun Nov 04, 2007 3:26 pm 
Really Cool Alien from a Cantina
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The boards are really dead today.


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PostPosted: Sun Nov 04, 2007 3:45 pm 
Imperial Dignitaries
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Zac_Attack wrote:
The boards are really dead today.


Unfortunately.

Where is Fool with his contacts?

Anyways, only 12 days! W00t!


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PostPosted: Sun Nov 04, 2007 4:27 pm 
Death Star Designers
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kangoor wrote:
VADER’S APPRENTICE,
REDEEMED
cost 48
hp 130
def 22
atack +11
dmg 20
Special Abilities
Unique
Melee Attack; Double Attack
Force Powers
Force 2; Force Renewal 1
Force Push 4 (Force 4, replaces attacks:
sight; 40 damage; push back target 4
squares if Huge or smaller)
Force Push 5 (Force 5, replaces turn:
range 6; 50 damage to target and to each
character adjacent to that target, and push
back target and each character adjacent
to that target 5 squares if Huge or smaller.
Huge or smaller characters are considered
activated this round; save 16)



Wait, wait wait - looking at this and at the rulesheet posted on sithclan, Force Push 4 is range "Sight"?!?!? There needs to be clarification, because in the rulesheet it says that it "works just like Force Push 2" (ie, range 6) "but deals 40 damage to one enemy within line of sight and pushes the target 4 squares away from the acting character."

HOLY MACARONI!!! I'm running VAR w/ YoD!!!


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PostPosted: Sun Nov 04, 2007 4:38 pm 
Death Star Designers
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And I second the vote for Luke's Snowspeeder.


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PostPosted: Sun Nov 04, 2007 4:40 pm 
Imperial Dignitaries
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Fool wrote:
His attack is horrid though

Zac_Attack - keep up the good effort though (I wasn't aware of either of those)
How are those contacts coming, Fool?

Just trying to get all missing stats for Chuckm.


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PostPosted: Sun Nov 04, 2007 4:55 pm 
Really Cool Alien from a Cantina
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Hey Fool do u have any insight into why the View First Unreads are so delayed? I mean when I click VFU for this Thread it takes me to page 1.


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PostPosted: Sun Nov 04, 2007 5:23 pm 
Imperial Dignitaries
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Fool wrote:
I'm not sure what you mean?

The ones from me I can't elaborate on.

But I think we should make a thread (sticky) for ALL Fu Figures.

If someone wants to make it a thread a Mod can sticky it.

Here's some incentive:

I'll throw in a Rare for the first complete FU Figures Thread with ALL stats.

Ok?
Fool wrote:
Don't worry fellas

I have connections and it's the French Pre-Release today so expect to have about 90% of the set revealed today.


That's what I was refering to.


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PostPosted: Sun Nov 04, 2007 5:34 pm 
Black Sun Thug
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Another vote for Luke's Snowspeeder stats. :)

And thank you very much for all the work on getting the stats.


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PostPosted: Sun Nov 04, 2007 6:08 pm 
Really Cool Alien from a Cantina
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I sure hope the Snowspeeder is good maybe Tow Cable 16 and some crazy FP's like the Landspeeder had. It'd be cool if they included the cost of Luke, HPU in it so that when the speeder went down Luke could pop out.


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PostPosted: Mon Nov 05, 2007 2:50 am 
Black Sun Thug
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LUKE’S SNOWSPEEDER
cost :45
hp 90
def 20
atack +12
dmg 20
Special Abilities
Unique (Counts as Luke Skywalker). Flight
Damage Reduction 10 (Whenever this
character takes damage, reduce the
damage dealt by 10. Attacks with lightsabers
ignore this special ability.)
Harpoon Gun (Replaces attacks: range 6;
target enemy with Mounted Weapon cannot
move this round; save 11)
Mobile Attack (Can move both before and
after attacking); Speed 16
Mounted Weapon (Only allies with Mounted
Weapon or adjacent allies with Gunner can
combine fi re with this character)
Twin Attack (Whenever this character
attacks, it makes 1 extra attack against the
same target)
Force Powers
Force 4


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PostPosted: Mon Nov 05, 2007 3:43 am 
Black Sun Thug
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Interesting. Can't say I'm too impressed with Luke's Speeder. Shouldn't it be faster as well?

Anyway, think you can get us the stats for: Telosian Tank Droid, Full stats for the Knobby White Spider, Full stats for the Junk Golem, Verpine Tech, Evo Trooper, and the Aminian Scout?


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PostPosted: Mon Nov 05, 2007 5:42 am 
Really Cool Alien from a Cantina
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kangoor wrote:
LUKE’S SNOWSPEEDER
cost :45
hp 90
def 20
atack +12
dmg 20
Special Abilities
Unique (Counts as Luke Skywalker). Flight
Damage Reduction 10 (Whenever this
character takes damage, reduce the
damage dealt by 10. Attacks with lightsabers
ignore this special ability.)
Harpoon Gun (Replaces attacks: range 6;
target enemy with Mounted Weapon cannot
move this round; save 11)
Mobile Attack (Can move both before and
after attacking); Speed 16
Mounted Weapon (Only allies with Mounted
Weapon or adjacent allies with Gunner can
combine fi re with this character)
Twin Attack (Whenever this character
attacks, it makes 1 extra attack against the
same target)
Force Powers
Force 4

Ugh this was the piece I was most looking forward to and now its ****. I don't get why they can't give huges Force Powers. This could have been the next Landspeeder, or maybe they could have given it pilot.


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PostPosted: Mon Nov 05, 2007 7:37 am 
Death Star Designers
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Actually i think it is a pretty good piece. I am not 100% sure how it will be best run, but the stats are solid. Run either a fleet of snowspeeders or Han SA to let him run around 32 squares to get a solid twin off. Its flight will bebig in getting him out of damage and 90HP with DR10 is solid agaisnt shooters.

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PostPosted: Mon Nov 05, 2007 8:52 am 
Master of the Order
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Wow, actually....+4 to Defense, +4 to Attack, 30 more HP, and 4 FPs for re-rolling or moving extra. Not really too bad at all for 7 points more.

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PostPosted: Mon Nov 05, 2007 9:01 am 
Imperial Dignitaries
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LoboStele wrote:
Wow, actually....+4 to Defense, +4 to Attack, 30 more HP, and 4 FPs for re-rolling or moving extra. Not really too bad at all for 7 points more.
And Unique.


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PostPosted: Mon Nov 05, 2007 9:06 am 
Warmaster
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madslaust wrote:
LoboStele wrote:
Wow, actually....+4 to Defense, +4 to Attack, 30 more HP, and 4 FPs for re-rolling or moving extra. Not really too bad at all for 7 points more.
And Unique.

That's not necessarily a disadvantage for the Rebels.


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PostPosted: Mon Nov 05, 2007 9:10 am 
Imperial Dignitaries
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adder wrote:
madslaust wrote:
LoboStele wrote:
Wow, actually....+4 to Defense, +4 to Attack, 30 more HP, and 4 FPs for re-rolling or moving extra. Not really too bad at all for 7 points more.
And Unique.

That's not necessarily a disadvantage for the Rebels.


Not with firepower of that magnitude!


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