Absolutely.
For instance, I played an Imp squad with Mith'rawn, IG Tarkin, Hondo, Grievous KW, and Vader SA. Not a terribly competitive squad, but still fairly decent. On the War Academy map, I did OK, but honestly I think it was because I had opponents who played poorly, and I was able to get pretty lucky with a lot of my rolls. On the Spynet HQ map, I got absolutely obliterated by a Mando Scout/Gunslinger squad, which just sat in the back and plinked away at me. We both could put pieces in gambit, but there was nothing I could do about it, because I couldn't get into a position where I could both attack his pieces in gambit, and keep mine somewhat safe. In addition, it was typically at least a 10-12 square move in order to close the distance between my pieces and his.
Granted, as I said, I wasn't playing the most competitive builds, but the layouts for both maps made it quite difficult for melee based squads to cross the field and get to the opponent, especially if the opposing squad was running something designed for sitting in the back and just pumping out damage.
Now, they are both great maps still, but it'd be tough to call them 'Restricted' quality. Pushing for the MM's to be Restricted quality maps would be great, but it will probably require that you guys coordinate with some of the community leaders ahead of time. Perhaps work with Dean to see who might be judging for that event, and not playing in it, so as to not give anyone unfair advantages.