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 Post subject: Minimanager (now updated for V5)
PostPosted: Sat Aug 06, 2011 8:29 am 
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Hey all,

I hope to have RaR, Theed and Epic updates for the Minimanager done by Monday.

Thanks to Sithborg and Sashlon for setting me up with some missing info. :)

Stay tuned...


Last edited by swinefeld on Mon Jun 24, 2013 5:47 pm, edited 2 times in total.

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 Post subject: Re: Minimanager
PostPosted: Sat Aug 06, 2011 11:46 am 
Junk Dealer Extrodinaire
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Is there a link for the program somewhere? Never installed when we got the new comp


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 Post subject: Re: Minimanager
PostPosted: Sat Aug 06, 2011 1:25 pm 
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Raylinthegreat wrote:
Is there a link for the program somewhere? Never installed when we got the new comp


http://swinefeld.4shared.com (SWMiniManager3_0f.zip)


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 Post subject: Re: Minimanager
PostPosted: Mon Aug 08, 2011 12:16 pm 
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Epic add-on is finished and uploaded. Use the link in the post above this one.

[edit] Congrats to the designers. You broke the minimanager! :P

Just kidding, but there was so much text on The Phantom Menace that I had to truncate some SA text so the CE would show up completely. :)

Oops, hope my proofreading was better than in this post.

I also forgot to mention that there is an import file in the zip to add 1 of each to inventory. Not a big deal for the mini sets but will definitely make life easier when RaR is finished.


Last edited by swinefeld on Mon Aug 08, 2011 12:50 pm, edited 1 time in total.

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 Post subject: Re: Minimanager
PostPosted: Mon Aug 08, 2011 12:25 pm 
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Woo! (Blame Lou for that one :P)

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 Post subject: Re: Minimanager
PostPosted: Mon Aug 08, 2011 5:32 pm 
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Theed is now up as well. :DDroid:


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 Post subject: Re: Minimanager
PostPosted: Wed Aug 10, 2011 3:53 pm 
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Phew! And last but not least, RaR is up on 4shared. I could use a slug of bourbon after that one. :P

So many new abilities, and a lot of little changes since previews began.
I think at this point I have self-trained to help jedispyder with QC for future sets. :geek:

That said, I'm sure I missed something. Each time I went through it again I would find some minor goof, but there should be no major errors left. If you find something, let me know and I'll fix it if possible.


Sadly, the continuing accumulation of new sets and abilities, along with the plethora of Affinity and Rapport in the latest stuff is making the squad builder and filtering functions less and less useful. Without access to make menu changes and update the cost calculation functions (not to mention the glossary), it is slowly turning into a cluster****.

I may start dabbling with making my own SWM database and see where that leads, but I'm not much of a programmer. The logic side of making a squad builder is probably over my head.

For now, I'm going to focus on making squads and playtesting v-set 3 pieces. :)


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 Post subject: Re: Minimanager
PostPosted: Wed Aug 10, 2011 4:27 pm 
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Awesome. Thanks for all the hard work on this. I already entered a new squad into the squad builder!


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 Post subject: Re: Minimanager
PostPosted: Wed Aug 10, 2011 9:40 pm 
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buttcabbge wrote:
Awesome. Thanks for all the hard work on this. I already entered a new squad into the squad builder!

Cool. :D

It's a bit of a chore with it's limitations, but I'm glad to do it. I'll always have a soft spot for this great little tool. :)

And of course, Bloomilk gets constipated from time to time, so it's always good to have an offline app. :P


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 Post subject: Re: Minimanager
PostPosted: Wed Aug 10, 2011 10:44 pm 
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Have you got the Affinity in there? I can't seem to get Atton "Jaq" Rand into a Sith squad.

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 Post subject: Re: Minimanager
PostPosted: Thu Aug 11, 2011 12:13 am 
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No way to do Affinity or Rapport through the custom builder - that stuff was hard-coded by Chuck (and so only WotC stuff works right).

Work-around is make an all-faction squad.


*edit - there is a readme file in the .zip(s) that mentions the required workarounds


Last edited by swinefeld on Thu Aug 11, 2011 8:39 am, edited 1 time in total.

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 Post subject: Re: Minimanager
PostPosted: Thu Aug 11, 2011 8:38 am 
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I also need to point out Keith's instructions for Mac and Ubuntu (Linux) users 8-)

Mac: http://www.keithspage.com/swm/mmosx.html

Ubuntu: http://www.keithspage.com/swm/mmubuntu.html


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 Post subject: Re: Minimanager
PostPosted: Sat Aug 13, 2011 9:06 pm 
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swine ... I found bug .... when using in compare mode .... different mini showed instead of the one that we choose ... eg compare RnR Celecte with others


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 Post subject: Re: Minimanager
PostPosted: Sat Aug 13, 2011 9:40 pm 
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Abiwan, thanks for the catch.

I saw your post on Bloomilk earlier. I think I know what is happening, and should be able to fix it, but will be a bit time consuming as I will need to check a data item on each mini in all the v-sets.

Will just need to replace the stats files after it's fixed. I'll post again when it's ready.


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 Post subject: Re: Minimanager
PostPosted: Sun Aug 14, 2011 12:20 pm 
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DOTF: OR SEnator incorrectly costed

R&R: Elite Gunner incorrectly costed

Do you hate the OR?

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 Post subject: Re: Minimanager
PostPosted: Sun Aug 14, 2011 2:34 pm 
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The_Celestial_Warrior wrote:
DOTF: OR SEnator incorrectly costed

R&R: Elite Gunner incorrectly costed

Do you hate the OR?


I played OR at regionals, so no. :P
edit: if I did hate them, why would I undercost them? lol

Thanks for the catch on the Gunner.
Senator was noted and corrected not long after DotF update first came out. Can't find the thread atm.
You must have the original dotf still.
You can open the .swm file with a text editor and change the cost, save file.
Or, redownload and extract the DotF .swm file replacing the existing one.
(close/restart MM if running in either case)

I'll correct Gunner cost in the RaR.swm file, along with the fixes for the "compare" thing asap.
Will note the issue on Bloo as well.

Will bump this when the fix is uploaded.


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 Post subject: Re: Minimanager
PostPosted: Mon Jan 30, 2012 5:05 pm 
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Working on getting the new sets put together. Cantina is done (not uploaded yet, I'll probably just combine it in the download with Vengeance)

Due to past experience, I will be making a few more proofreading passes this time. :P

Stay tuned. :r2line:


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 Post subject: Re: Minimanager
PostPosted: Fri Feb 03, 2012 11:31 pm 
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Stats are in. Time to find all the little things I screwed up. ;)
Hopefully I'll have cards in hand soon to assist.

I may hold off uploading until the Glossary/FAQ is up so I can include any clarifications etc. (hopefully soon)

I should have kept track of how many times I had to type the word character :lol:


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 Post subject: Re: Minimanager
PostPosted: Sat Feb 04, 2012 9:36 pm 
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I have encountered an issue, every time I try to put rnr pieces into a squad, mm will replace them with random pieces not from the squad builder

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 Post subject: Re: Minimanager
PostPosted: Sat Feb 04, 2012 9:41 pm 
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Segastorm wrote:
I have encountered an issue, every time I try to put rnr pieces into a squad, mm will replace them with random pieces not from the squad builder

:shock:

Can you give me an example? (eg - picked this, got that)


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