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Vassal Dice Curse....
https://www.swmgamers.com/forums/viewtopic.php?f=23&t=44
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Author:  nitrusuicide [ Tue Sep 04, 2007 10:42 am ]
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Dargo had them the other day and then he passed them off to me today. I'm giving them away if anyone is interested...

Author:  Boba the Fett [ Tue Sep 04, 2007 10:42 am ]
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looks like you gave them to me without me knowing nitro now who wants them?

Author:  nitrusuicide [ Tue Sep 04, 2007 10:44 am ]
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Boba the Fett wrote:
looks like you gave them to me without me knowing nitro now who wants them?


*puts on garlic necklace and crosses fingers in front of Boba the Fett*

Sorry you had to get them bud. At least you got it over with though so hopefully you won't have them come back to you for a while. And don't forget the first rule of passing the cursed dice...NO PASSBACKS!! :wink:

Author:  Boba the Fett [ Tue Sep 04, 2007 10:44 am ]
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i got them once again :(

Author:  Goat [ Tue Sep 04, 2007 10:45 am ]
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Fool wrote:
Looks like stakar (Darth Roma) has the cursed dice.

Let's keep track as to who's hands the dice go to next....

I had my run not that long ago. Goat on the other hand has the good set.

Let's see if we can keep track where the cursed pair ends up next!!!


Err.. you haven't seen my games lately. That dice is just nasty sometimes.

Author:  Boba the Fett [ Tue Sep 04, 2007 10:46 am ]
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once again...

Author:  thereisnotry [ Tue Sep 04, 2007 10:46 am ]
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Hey, I just got an idea! There is more than one pair of cursed dice on Vassal! They're breeding! :lol:

Seriously, though, I'm getting tired of the Vassal dice...in almost every game for weeks, I've been getting horrible rolls at insane rates. I can't blame my losses only on dice, but they do account for some of it. Here's what I mean:

This game is played by percentages; a player expects that a +14 will hit a 20 defense more than 50% of the time (75% to be precise)...but not on Vassal. I don't know how many times I (or my opponents) have lost a game because of incredibly poor dice at inopportune times. A triple attack at +14 with rolls of 1 (fprr of 1), 3, and 4; three different WFF charges in one round with rolls of 4, 2, and 1. Two characters with double attack rolling above 10 only once between the two of them. These are all examples from my games today only. I saw a player miss six blocks in a row, out of six attempts.

We can all expect to have bad misses at crucial times, because it's part of the game...but when those bad misses occur with much-greater-than-average frequency, the game grows stale rather quickly. It is very hard to play strategically when you have such distorted percentages.

Rimeeri and I just finished a 200pt game that displayed the worst dice I have ever seen...for both of us! Neither of us could count on any type of percentages; the game became a crap-shoot (vegas-style). "Need a 6 to hit? Count on a miss!" It was still an exciting game with some good play by both of us, but it was extremely frustrating to play. Strategy takes a back-seat to Vassal dice. :evil:

Dice are a part of the game, but it's no fun when they entirely skew the outcome of the game. If I wanted to play a crazy-dice-fest, I'd go back to playing the original Risk. :roll:

I've been on both the winning end (my Luke HoY critting 4x in one game) and losing end (I don't even know where to start) of the vassal dice numerous times, and it's less-than-fun no matter where you end up. Maybe zaps and flamethrowers are the only way to go.... :idea:

Author:  Solodan [ Tue Sep 04, 2007 10:47 am ]
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One thing about vassal dice I've noticed - they are streaky.

Things that shouldn't happen, often do. Rolling 3 of 1 number in a row i've seen happen WAY more often than reasonable.

This past week i've seen first three inits rolled as a 20. 3 18's rolled in one phase. A double tie init (rolled 3's, then rolled 2's) and so on.

Sure, with the amount of dice rolls, a matching pair should happen 5% of the time, but when it happens more than that, it makes me wonder if the randomizer needs to pick better seed values.

Author:  thereisnotry [ Tue Sep 04, 2007 10:48 am ]
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Solodan wrote:
One thing about vassal dice I've noticed - they are streaky.

Things that shouldn't happen, often do. Rolling 3 of 1 number in a row i've seen happen WAY more often than reasonable.

This past week i've seen first three inits rolled as a 20. 3 18's rolled in one phase. A double tie init (rolled 3's, then rolled 2's) and so on.

Sure, with the amount of dice rolls, a matching pair should happen 5% of the time, but when it happens more than that, it makes me wonder if the randomizer needs to pick better seed values.


Good observation! I've noticed that too. Whether during init rolls or multiple-attacks (or using fprr), the numbers tend to repeat themselves. Maybe to avoid that we need to wait 20 seconds between rolls? :roll:

Author:  Boba the Fett [ Tue Sep 04, 2007 10:48 am ]
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yea and i was playing my friend yesterday and i needed a 4 with twin and i got a 1 on both. And our init rolls didnt go past 9

Author:  Boba the Fett [ Tue Sep 04, 2007 10:48 am ]
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Yay still cursed i got 1 out of 7 attacks to hit while my opponent got 4 criticals with Luke hero of Yavin and i got 17 and he got 18 he got 10 i got 9 for init.

Author:  Grambo [ Thu Sep 06, 2007 6:23 am ]
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In keeping with the spirit of the thread... I'm on my fourth consecutive game of initiative losses... I've one one (yes 1) initiative in four games... even had recon in this last one :)

Author:  Boba the Fett [ Thu Sep 06, 2007 5:51 pm ]
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well the dice havent been as bad to me laitley :D

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