TimmerB123 wrote:
thereisnotry wrote:
Yeah, I think that's the thing: with Yobuck no longer being Tier 1 (see my post earlier in this thread), squads like this can really thrive again. If this squad does become more popular (as your Regional Winning squads often do, Tim), then perhaps we'll see more of Yobuck at Gencon again. It's a funny thing, this meta analysis.
However, I would not likely bring Yobuck anyway, since it has a couple of excellent matchups but many more difficult matchups.
Totally disagree. Yodabuck is top tier. Yodabuck will make the GenCon top 8.
It's insane nobody's played him. He's Soooo good.
Yes, he
IS soooo good...vs lots of low-HP enemy pieces. What I found out a number of times, though, is that if Yobuck can't make actual kills on his turn, he's too weak to compete. He'll take damage from AoOs, which will add up...but he'll be attacking (and not killing) different pieces every time. That means your opponent is doing concentrated damage on Yobuck, while he is spreading out damage vs the opponent's entire squad. Any well-experienced player will affirm the value of concentrating damage to make a kill, as opposed to randomly putting damage on difference pieces all at once; generally, whenever possible, it's best to eliminate a piece by focusing damage. If Yobuck can't kill scrubs on his turn, he ends up on the losing end of that equation.
One interesting concept might be to use Yobuck/R2/Panaka and a big beefy attacker (aka Mace), using Yobuck to transport Mace deep into enemy territory, where he can wreak havok. The thing is, Mace will be stuck down there with no support, and unless he goes on an amazing crit spree (and assuming that your opponent is foolish enough to group his pieces together), he's not going to do enough damage before he dies to be worth it.