ender_ wrote:
Dimetrodon wrote:
Its ok, you can tell us that you really want to play a Panda. we won't laugh ender
lol, Did oyu read the Review of the reviews link I posted? There's a lsit of cons brought up by each of the negative reviews including one brought up by the writer of the article.
I read it and I have to agree with Tint on this one. Fanboys and the naysayers blind themselves to a degree on how they view the game. I've said before that I view the game from a very neutral standpoint, but regardless of that I hype it up anyway. I just want it to succeed where all other MMO's more or less fail.
One of the major problems with some people is that this game is nothing like Galaxies. Some expect the game to be something it is not, and has never intended to be.
Another thing I dislike is reviews calling it a WoW clone. It is an MMO, they all have the same basic structure... but all anyone knows is WoW I guess...
Most the cons people complain about are all staples of MMO's since the beginning. In particular anything related to a grind or long leveling. Don't like it? don't play it then haha. simple.
The simple truth is no matter how similar it is to other MMO's it has a whole lot that is different about it.
PROS
- Class storylines, and the cinematic questing experience as a whole. (lots of choices and decisions)
- The fully voiced characters and NPC's. lots of non quest dialogue and conversations out there if u click the right NPC's
- Companion characters, and the unique crafting and profession systems, as well as their own stories too.
- Flashpoints(dungeons) that are scripted and have storylines and cut scenes as well as multiple paths and endings.
- Quests that have multiple endings or choices. (sometimes special rewards if you do things right)
- The Advanced Class system which creates a technical 8 classes per faction. They are a lot different that you might expect.
- Class quests and group quests are usually in instanced areas, so that you can do them more easily, and not fight other players for kills or quest items
- Space Battles are a nice bonus, they have no real part for the main game. just extra nonsense for fun and the star wars feel
- Banking, Auction Houses, and Mailboxes are very accessible with tons of locations in game. Including on your own spaceship.
- Your spaceship is also a rest area, so you will always gain rested experience easily when logging out, if you so choose.
CONS
- No client for MAC computers
- UI customization issues. A lot of the UI can be modified to your liking, but you cannot move where actions bars, portraits and the chat log are. Not a major issue, but that is what addons are for when they come out. To be honest learning a UI is not a bad thing. It is not like you get to customize the HUD or UI in a shooter or most games anyway..
- No support for in game Macros at launch. They said we will get them post launch
- Guilds are just a place to be right now. But all games have kind of been that way really. WoW only recently implemented guild perks and leveling. Not a real Con, but because WoW has it people expect it. Bioware has said that Post Launch they will enhance Guild functions, in specific adding Guild Banks to the game. (unless it makes launch)
- Space Combat is a rail shooter, it is most commonly compared to Star Fox. In truth as stated in the Pro's it is just a bonus feature to the game with no real purpose other than occasional enjoyment. But most people are mad that it is not open flight, or player vs. player. But it is a bonus feature anyway, only there for recreation, not to level you.
- While questing, sometimes you get a bonus quest. Generally it is a kill quest, involving whatever mobs are in your area. But sometimes if you turn in the main quest(s) for that area the bonus will go away, and even if you needed just one more kill you get no credit. I dislike this because it is not stated that you must finish it before turning other things in. This might just be a bug in the current game builds though. Even if it is not. It was just a bonus for experience anyway, no other reward. Not a big deal.
- I can't think of much else to be honest as far as Cons go, but the only thing I didn't mention is similarities to WoW, because they are similarities to all MMO games. The structure of these games with a Tank, Healer, and Damage classes, then questing to gain experience and level up is a basic design of MMo's and RPG's. no need to comment on it as that just is what it is.
Most my cons aren't really anything wrong with the game either, just things that people nitpick or complain about. I have been in the Beta for just shy of a year, and I can tell you now that most of the testers talking in the games general chat channels have very little bad to say about the game. The only stuff people complain about are mostly basic UI features, or class issues, which are irrelevant in a way. They complain about changes from previous builds.
The media reviewers are limited to Republic, and haven't tested as long as some of us in the actual program. Trust me now when I say the game has come a long way in the last year. No matter how similar to other games, it really is in a league of its own. When it finally launches, that is when it will become clear that it is no clone.