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 Post subject: Destiny of the Force: Characters
PostPosted: Mon Apr 21, 2008 7:14 pm 
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Destiny of the Force

Old Republic

Sith

Republic

Separatist

Rebels

Empire
24. Admiral Gilad Palleon
25. Elite Scout Trooper
26. Imperial Knight Master
27. Joruus C’Baoth
28. Noghri Warrior
29. Ruhk
30. Scout Trooper Officer

New Republic
31. Ben Skywalker
32. Cilghal
33. Jacen Solo, Jedi Knight
34. Jaina Solo, Sword of the Jedi
35. Jedi Demolitionist
36. Trooper Veteran

Fringe
37. Atris
38. Han solo, Gambler
39. Jawa Chief
40. Jodo Kast
41. Nautolan BSV
42. Nikto Pirate
43. Niles Ferrier
44. Salacious Crumb
45. Tusken Chieftain
46. YVH 1 (Yuuzhan Vong Hunter Droid)

Mandalorian
47. Canderous Ordo, Mandalore
48. Jaster Mareel
49. Mandalorian Blaster-For-Hire
50. Mandalorian Bounty Hunter
51. Mandalorian Counter-Intelligence Office
52. Mandalorian Gunsmith
53. Mandalorian Tactician

Yuuzhan Vong
54. Nen Yim
55. Shedao Shai
56. Supreme Overlord Shimmra
57. Voxyn
58. Yuuzhan Vong Fanatic
59. Yuuzhan Vong High-Bred Warrior
60. Yommask War Coordinator


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 Post subject: Re: Destiny of the Force: Characters
PostPosted: Mon Apr 21, 2008 7:16 pm 
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Bastila Shan, Jedi Master

Faction: Old Republic
Cost: 33
Set(s): Destiny of the Force (1/60)

Hit Points: 110
Defense: 19
Attack: +12
Damage: 20

Special Abilities
Unique
Melee Attack
Double Attack

Force Powers
Force 3
Force Renewal 1
Advanced Battle Meditation (Force 3, replaces turn: Until the start of this character's next turn, this character gains the following Force ability: Allies get +10 Damage and enemy commander effects are suppressed)
Lightsaber Assault
Lightsaber Defense

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 Post subject: Re: Destiny of the Force: Characters
PostPosted: Mon Apr 21, 2008 7:26 pm 
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Jedi Seer

Faction: Old Republic
Cost: 27
Set(s): Destiny of the Force (2/60)

Hit Points: 80
Defense: 18
Attack: +10
Damage: 20

Special Abilities
Melee Attack
Double Attack
Evade
Jedi Reflexes (This character may take an attack of opportunity against a piece that moves into or out of an adjacent square. Characters with special abilities that ignore characters while moving are subject to this ability.)
Quick Reactions

Force Powers
Force 3
Surprise Move

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 Post subject: Re: Destiny of the Force: Characters
PostPosted: Mon Apr 21, 2008 7:26 pm 
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Old Republic Senator

Faction: Old Republic
Cost: 14
Set(s): Destiny of the Force (3/60)

Hit Points: 10
Defense: 14
Attack: +0
Damage: 0

Special Abilities
Diplomat

Commander Effect
At the end of this character's turn, 1 Old Republic follower within 6 squares can make an immediate attack at +10 dmg.

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 Post subject: Re: Destiny of the Force: Characters
PostPosted: Mon Apr 21, 2008 7:26 pm 
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Old Republic Tech Specialist

Faction: Old Republic
Cost: 13
Set(s): Destiny of the Force (4/60)

Hit Points: 20
Defense: 14
Attack: +8
Damage: 10

Special Abilities
Door Gimmick
Droid Hunter (+4 Attack and +10 Damage against Droid enemies)
Ion Gun +20
Reprogram (Replaces attacks: touch: target enemy droid joins this character's squad, save 11. Each time the reprogrammed character would activate it must make a save of 11; on a failure, that character takes 10 damage, rejoins the original squad, and is no longer reprogrammed.)

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 Post subject: Re: Destiny of the Force: Characters
PostPosted: Mon Apr 21, 2008 7:27 pm 
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The Revanchist

Faction: Old Republic
Cost: 42
Set(s): Destiny of the Force (5/60)

Hit Points: 120
Defense: 20
Attack: +14
Damage: 20

Special Abilities
Unique
Melee
Double Attack
Ambush
Lightsaber Duelist
Mando Hunter (+10dmg +4att against Mandalorians)
Tactitian +8 (Add +8 to the initiative roll expect on a roll of 1)

Force Powers
Force 2
Force Renewal 1
Force Push 4
Lightsaber Defense

Commander Effect
Allies within 6 squares Gain Ambush

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 Post subject: Re: Galactic Wars: Characters
PostPosted: Mon Apr 21, 2008 7:27 pm 
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Tactical Officer

Faction: Old Republic
Cost: 19
Set(s): Galactic Wars (6/60)

Hit Points: 50
Defense: 16
Attack: +6
Damage: 10

Special Abilities
Rapport (Old Republic Troopers cost 1 less)
Tactitian +4 (add +4 to the roll of init unless you roll a 1. Resolve ties before adjusting)
It's A Trap!

Commander Effect
Non-unique Old Republic allies gain It's a Trap! and Recon.

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 Post subject: Re: Galactic Wars: Characters
PostPosted: Mon Apr 21, 2008 7:28 pm 
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Dark Jedi Assassin

Faction: Sith
Cost: 22
Set(s): Galactic Wars (7/60)

Hit Points: 30
Defense: 15
Attack: +7
Damage: 20

Special Abilities
Double Attack
Cloaked
Jedi Hunter

Force Powers
Force 3
Surprise Move
Lightsaber Deflect
Lightsaber Riposte

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 Post subject: Re: Galactic Wars: Characters
PostPosted: Mon Apr 21, 2008 7:28 pm 
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Darth Bandon

Faction: Sith
Cost: 27
Set(s): Galactic Wars (8/60)

Hit Points: 110
Defense: 19
Attack: +11
Damage: 20

Special Abilities
Unique
Melee Attack
Double Attack

Force Powers
Force 4
Force Grip 2
Lightsaber Riposte
Sith Rage

Commander Effect
Allies within 6 squares gain +10 Damage against adjacent enemies.

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 Post subject: Re: Destiny of the Force: Characters
PostPosted: Mon Apr 21, 2008 7:28 pm 
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Darth Revan, Dark Lord of the Sith

Faction: Sith
Cost: 62
Set(s): Destiny of the Force (9/60)

Hit Points: 130
Defense: 22
Attack: +14
Damage: 20

Special Abilities
Unique
Melee Attack
Double Attack
Cunning Attack
Master Tactician

Force Powers
Force 2
Force Renewal 1
Master of the Force 2
Master Speed
Lightsaber Assault
Lightsaber Defense

Commander Effect
At the end of this character's turn, he may exchange positions with another ally of the same size within 6 squares.

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 Post subject: Re: Destiny of the Force: Characters
PostPosted: Mon Apr 21, 2008 7:28 pm 
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Exar Kun, Dark Force Spirit

Faction: Sith
Cost: 14
Set(s): Destiny of the Force (10/60)

Hit Points: -
Defense: -
Attack: -
Damage: -

Special Abilities
Unique
Speed 4 - Can move only 4 squares and attack, or 8 squares without attacking
Dark Spirit - Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. At the start of the skirmish, choose a Unique allied character with a Force rating. That ally gains Force Renewal 1 and Sith Rage (Force 1: +10 Damage on all attacks this turn) while within 4 squares of this character. This character is defeated if the chosen ally is defeated. An enemy within 6 squares can spend 1 Force point to defeat this character; save 11. This effect replaces that enemy's attacks.
Drain Force (Replaces attacks: range 2; target enemy character with a Force rating loses 1 Force point and this character gains 1 Force point)

Force Powers
Force 2
Dark Aura (Force 1, replaces attack: For the rest of the skirmish this character gains the following Force ability: Enemy characters within 6 squares get -4 to all saves)

Commander Effect
Characters in your squad within 6 squares with a Force rating can spend this character's force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with this character's.)

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 Post subject: Re: Destiny of the Force: Characters
PostPosted: Mon Apr 21, 2008 7:28 pm 
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Sith Acolyte

Faction: Sith
Cost: 21
Set(s): Destiny of the Force (11/60)

Hit Points: 70
Defense: 17
Attack: +6
Damage: 10

Special Abilities
Lightsaber +10 (+10 Damage against adjacent enemies)
Bravado +10 (+4 Attack and +10 Damage against adjacent enemies with a higher point cost)

Force Powers
Force 3
Force Repulse 3

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 Post subject: Re: Destiny of the Force: Characters
PostPosted: Mon Apr 21, 2008 7:29 pm 
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Sith Inquisitor

Faction: Sith
Cost: 24
Set(s): Destiny of the Force (12/60)

Hit Points: 40
Defense: 16
Attack: +0
Damage: 0

Special Abilities
Master of Pain (Whenever this character deals damage to a living enemy, the character joins your squad for the rest of the round. The character can avoid this effect with a save 11. On a natural 1, the character joins your squad for the rest of the skirmish instead.)

Force Powers
Force 1
Force Renewal 1
Force Grip 1
Force Grip 2
Force Grip 4

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 Post subject: Re: Destiny of the Force: Characters
PostPosted: Mon Apr 21, 2008 7:29 pm 
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Anakin Skywalker and Padme Amidala on Reek

Faction: Republic
Cost: 65
Set(s): Destiny of the Force (13/60)

Hit Points: 150
Defense: 19
Attack: +10
Damage: 20

Special Abilities
Unique
Melee Attack
Speed 8
Double Attack
Battering Charge +20 (Replaces turn: This character can move up to double speed, then attack every legal target once at +20 Damage. Push back Huge or smaller characters to 2 squares from this character. This movement doesn't provoke attacks of opportunity.)
Blaster +20 (Replaces attacks: sight; +12 Attack for 20 Damage. This counts as a non-melee attack.)

Force Powers
Force 4
Lightsaber Defense

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 Post subject: Re: Destiny of the Force: Characters
PostPosted: Mon Apr 21, 2008 7:29 pm 
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Spaarti Clone Trooper Demolitionist

Faction: Republic
Cost: 5
Set(s): Destiny of the Force (14/60)


Hit Points: 10
Defense: 12
Attack: +3
Damage: 10

Special Abilities
Order 66
Rookie (This character gets +2 Attack and +2 Defense while within 6 squares of an allied commander)
Satchel Charge

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 Post subject: Re: Destiny of the Force: Characters
PostPosted: Mon Apr 21, 2008 7:29 pm 
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Ki-Adi-Mundi, Jedi Master

Faction: Republic
Cost: 34
Set(s): Destiny of the Force (15/60)

Hit Points: 110
Defense: 19
Attack: +10
Damage: 20

Special Abilities
Unique
Melee Attack
Double Attack
Opportunist

Force Powers
Force 4
Anticipation
Lightsaber Deflect
Lightsaber Sweep

Commander Effect
At the end of this character's turn, you may activate 1 ally within 6 squares who has no yet activated this round. This does not count towards the number of activations this phase.

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 Post subject: Re: Destiny of the Force: Characters
PostPosted: Mon Apr 21, 2008 7:29 pm 
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Battle Droid Lieutenant

Faction: Separatist
Cost: 19
Set(s): Destiny of the Force (16/60)

Hit Points: 40
Defense: 14
Attack: +10
Damage: 20

Special Abilities
Droid
Close-Range Targeting Computer (This character gets +10 Damage against adjacent enemies. This bonus applies only to characters that have a Damage value greater than 0.)

Linked Commander Effects
Droids are subject to this effect: Non-Unique Droid allies within 6 gain Close-Range Targeting Computer.

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 Post subject: Re: Destiny of the Force: Characters
PostPosted: Mon Apr 21, 2008 7:30 pm 
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OOM-9

Faction: Separatist
Cost: 20
Set(s): Destiny of the Force (17/60)

Hit Points: 40
Defense: 15
Attack: +5
Damage: 10

Special Abilities
Unique
Droid

Commander Effects
Droids are subject to this effect: Separatist Droid followers within 6 squares get +3 Attack and +3 Defense.

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 Post subject: Re: Destiny of the Force: Characters
PostPosted: Mon Apr 21, 2008 7:30 pm 
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Poggle the Lesser

Faction: Separatist
Cost: 9
Set(s): Destiny of the Force (18/60)

Hit Points: 40
Defense: 13
Attack: +3
Damage: 10

Special Abilities
Unique
Geonosian
Rapport (Non-Unique living Separatist allies cost 1 less when in the same squad as this character)

Commander Effect
Whenever a Geonosian ally would be defeated, with a save of 16, it instead immediately returns to play with full Hit Points.

Geonosian allies gain Self-Destruct 20 (When this character is defeated, each adjacent character takes 20 damage).

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 Post subject: Re: Destiny of the Force: Characters
PostPosted: Mon Apr 21, 2008 7:30 pm 
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Series II Destroyer Droid

Faction: Separatist
Cost: 37
Set(s): Destiny of the Force (19/60)

Hit Points: 60
Defense: 15
Attack: +10
Damage: 20

Special Abilities
Droid
Double Attack (On its turn, this character can make 1 extra attack instead of moving.)
Advanced Shields 2 (When this character takes damage, make 2 saves; each roll of 6 reduces the damage dealt by 10)
Wheel Form (This character can move up to 18 squares if it does not attack)

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