jonnyb815 wrote:
Edited
I think your short on feats. looks like you took 7 levels of Solider giving you 6 feats(1,2,3,4,6,6bonus) + one for being human thats 7. Bonus at 9,12,15,18 thats 11 total i only see like 9. You got pistols,rifles,Armor for being solider.
yes you get 4 shots.
You get a plus 1 for 2 Ability scores at level 4,8,12,16,20.
Well, I'll be damned....Jonny was right. I am missing feat(s)...One of them is obviously Weapon Focus(pistols) which I accounted for in character creation but didnt write down anywhere. The second one, I just missed completely. I will take Collateral Damage for that one from Scum and Villany.
Whoa...how long has it been two ability scores per 4 levels? I've been doing the 1/4 since the beginning...and I tell my students to read more closely.
I added 2 points to Int (so he can finally have Mando'a, which he should have had all along) and 3 more to Const.
Edit: Not sure if we are using it, but it seems as if we are part of the Rebel Alliance, so I calculated my organization score (obviously without the story modifiers such as Valor and Capture/Kills) and it was a 20...ironically enough a Captain...maybe I should have simply said "Rex is no more."
Interestingly enough, the modifiers don't grant any bonuses for Jedi levels and Dennis' character is likely the only one I would defer to, as I still hold a high degree of reverence for the Jedi(and habit)...I just don't trust them much...or anyone for that matter. Obviously though, Tal Vode still has enough of Rex' programming in him to follow
most orders, he just has to be clear on who is giving them...
It occurs to me that, even if we don't, my character would still have somewhat of a loose and inate idea himself of where everyone ranks(old habits die hard):
Tal Vode: Captain (20)
Charass: 1st Lieutenant (17)
Moose: 2nd Lieutenant (15)