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Trust in-between new and old characters
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Author:  HK-47 [ Sat Dec 04, 2010 11:13 pm ]
Post subject:  Trust in-between new and old characters

So I have added some new people to my RPG grope, but I’m having Trust issues in-between the older and newer characters. As a GM how can I get them to trust one another?

Author:  The_Celestial_Warrior [ Sat Dec 04, 2010 11:16 pm ]
Post subject:  Re: Trust in-between new and old characters

HK-47 wrote:
So I have added some new people to my RPG grope, but I’m having Trust issues in-between the older and newer characters. As a GM how can I get them to trust one another?


With so little info: Kill off the older characters :)

Otherwise, stop groping ;) the newer characters and it should be fine.

Author:  gunther [ Sun Dec 05, 2010 9:56 am ]
Post subject:  Re: Trust in-between new and old characters

Are you really complaining because we are hunting jedi's for the sith empire and you put a jedi in our party and we don't trust him. Good god matt.

Author:  dvader831 [ Sun Dec 05, 2010 11:07 am ]
Post subject:  Re: Trust in-between new and old characters

The fact is I was that Jedi, jackass! LOL However, since time to play has not been around for me, you have permission to use my Togorian Bada$$ Jedi as an NPC and dispose of him.

Author:  HK-47 [ Sun Dec 05, 2010 11:20 am ]
Post subject:  Re: Trust in-between new and old characters

If there death was my goal I would send in 3 :ATAT: and some rancorous

Author:  gunther [ Sun Dec 05, 2010 11:58 am ]
Post subject:  Re: Trust in-between new and old characters

dvader831 wrote:
The fact is I was that Jedi, jackass! LOL However, since time to play has not been around for me, you have permission to use my Togorian Bada$$ Jedi as an NPC and dispose of him.


We killed him about two months ago lol. Emperor Krayt was happy though.

Author:  billiv15 [ Sun Dec 05, 2010 12:29 pm ]
Post subject:  Re: Trust in-between new and old characters

Here's my question. Why should they trust the new character? I find far too often players ignore the role playing aspect (we all been guilty of it honestly at times) and assume they should. Some of the best role playing though can come out of "earning" the trust, or even just using the mistrust as part of the game. As the GM, I'd just go with it and try to work it into the story. Give them reasons to work together or not as they see fit, and however they go with it, make that work within the story.

Personally, a Player vs player fight can be very rewarding anyways :) Just decide ahead of time if they get to actually kill each other, or if you will miraculously save a character unconscious. Sometimes someone may not enjoy their character and choose to reroll, and that can be a fun way to end it.

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