Ok folks, I am generally not very good at writing play-reports so you will have to bear with my extremely poor grammar and jumbled writing. THis is also a very long report so if you have the brain power to read I commend you.
Game 1 vs. Rusty Davis on Ravaged Base
He wins map roll, and I defer side to him. He sets up on the outside of the map and I take the inside. With Dodonna I am able to out activate him which ended up being big. Approaching the end of the 1st round, he finishes out his move and has his R7 in a position where I can draw a very tight bead on him with Han if I move 12, and then take Leia’s CE. I do this and make the roll which kills his lone override. Then I lock him out of my side of the map.
Round 2 we maneuver around things again, and his 3 Uggie Demo’s are in position for me to snipe. I manage to kill 2 of the 3, and then win initiative.
Round 3 Han takes initiative and finishes off the other Uggie, leaving him exposed to fire. His ranger fires and misses, then doubles and hits, which I failed my evade save. From there though I was able to lock his shooters out of Han’s LoS and pull my squad back to cover most of the middle section of gambit outside of the big room. Leia CE’s Han and he kills another ranger. My R7 locks the other entry point at the top of the map.
Next turn is the final round and I maneuver around and kill 2 more Rangers, leaving him with 2. Time is called with me winning 87-10 or something like that.
Game 2 vs. Marcous Morton on Cloud City
Both of us are using the same map and he wins side roll. He defers side choice to me and I proceed to take the inside. I set up my entire squad in the lower room where I had complete LoS on the approach from the outside. Round 1 he Master Speed’s Luke into gambit and takes the early lead, I fire both of Han’s shots which he successfully defenses.
Round 2 I position Rieekan, Dodonna, and Juno to combine fire the rest of the match. He is quickly out of activations, and I lobbed Han into the Carbon Freezing room. From there I am able to draw a bead to Cade-Padawan, and with Han’s shot and Leia’s CE shot Cade dies. Leia at this point also put 20 on GMLS which he chose not to defense. With most of the doors being blown, I run one of my R7’s towards gambit to claim it for round 3.
Round 3, he moves his pieces around and moves back towards the center corridor of doorways. Keeping 7 squares away from Kyle-Battlemaster Han and Leia do 110 damage with Leia hitting her shot also. My R7 hops into gambit. Dengar takes a shot at GMLS and hits which he misses the defense save and then rerolls and makes it. GMLS still at 130, Kyle at 30.
Round 4: I win initiative round 4 and I use Leia to kill and Uggie and CE Han, combining with Dodonna to ensure that I can only miss on a 1. The attack hits dealing the last 30 to Kyle and killing him. He then uses Luke’s Master Speed and charges in on Han. On his attack he rolls a 1, rerolls and then hits, Han down to 50. His second attack rolls another one. I activate Luke and pull Han out of that ever deadly adjacent to GMLS spot and take Han’s normal turn. Combining with Rieekan and Juno I roll and hit. He fails both defense saves and takes 40, bringing him down to 90 and sitting on 3 FP. I move Dengar to a clear LoS to shoot and set up for the Final if I can deal the last 40 damage to Luke, his attack hits, which he defenses and makes the save, dropping down to 2 FP. Both R7’s are now sitting in gambit for me and Round 5 starts.
Round 5: He moves Luke adjacent to Han again and twins dropping Han down to 10 HP, Luke at 4 FP. I lob Ferus adjacent to Luke and then proceed to double. He misses both of his attacks and the reroll. Han then shoots and hits combining with Dodonna on the shot, I roll a 1. Leia CE’s and Han shoots. He defenses and misses the save and the reroll taking him down to 40HP, the magic number, 2FP left. Dengar activates and uses Final Shot, the attack hits and Luke defenses. Round ends with Luke at 40 HP left and 1 FP.
Round 6 starts and I win initiative thanks to Rieekan’s recon. I charge in with Lobbin’ Luke and go for the double cunning. The first attack hits, he uses the last FP to defense and makes the save, then misses the Djem So. 2nd attack hits also dropping Luke to 10HP. He Djem So’s and makes the save, and attacks back. He hits the first attack putting 30 on my Luke, who then Djem So’s back and makes the save. He hits the 2nd attack killing GMLS, who then makes his Djem So and drops my Luke in the process. After that I killed the last 3 buggies and won. I enjoyed this game as it wasn’t a waiting game, but a real-time action.
Game 3 vs. Roy Scales on Cloud City.
I win map roll and Roy defers to me, on which I once again start on the inside of the map.
Round 1 and 2 go by and it’s just positioning. He gets to gambit and I continue to set up my squad, though I did kill a brute that was moving up towards the tunnel.
Round 3: I maneuver and wait until he has moved Cad, Kir, and Jarael. He has an LoS on my R7 that I forget about with his Vigo, but he misses the attack. I then mobiled in with Ferus and swung on another brute and killed it and then mobiled back into cover making sure Ferus could be seen as my bait.
Round 4: He indeed takes my bait and moves 5 with Cad to shoot my Ferus early. He hits 3 of the 4 attacks, 2 of which I manage to evade. Ferus is at 80HP. In a very smart move by him he eliminates Dodonna with his Jarael by swapping with a brute and forces me into 2 activations. I move Ferus up to the swapped brute and kill it to score the points. I then moved an R7 and locked his Twi-lek Vigo in the room in the top corner of the map on the outside. He moves a brute and attacks my Juno and misses. Next turn I use Luke to lob Han to where I am within 6 of Cad. I base Cad and pray for a 5. I rolled it and put 40 on Cad. Kir spends a force point to base Han and twins putting 60 on him and dropping him down to 10. I then CE Han and he shoots and kills Cad Bane. Dengar takes a shot on Kir Kanos and hits dropping him down to 90. Ferus is now in gambit for me.
Round 5: He takes initiative with Thrawn naturally and twin attacks Han to kill him. He then moves out of my LoS. I move Juno to disrupt Kir Kanos, and then Luke lobs Ferus adjacent to him. He moves his Vigo to open a door where he can shoot next turn. Ferus then doubles Kir Kanos and hits both dropping Kir to 50HP. I then use Leia to CE Ferus who promptly Crits and kills Kir. Jarael moves into position to get to Leia on the next turn.
Round 6, Last Round: He is down to Jarael, Thrawn, Ozzel, Mas, the Vigo and 2 fodder pieces. Jarael moves into Juno’s disruptive range and puts 10 on Leia who makes the shockstaff save with a force point. I run Ferus all the way down the map and base Ozzel with him, following with a mouse droid. He moves his Mas in and kills my mouse so Ferus cannot get Leia’s CE. I override his Vigo back in the corner room to where he can’t do anything in this round, and then shoot at Thrawn with Leia; she misses, and has no fp to reroll, then CE’s Juno who kills another fodder piece. I then lobbed Dengar out and let him shoot Ferus with Ozzel. Dengar Final Shots Mas, and then the game ends. 3-0 at this point.
Game 4 vs. Ian Gordon on Muunilist.
He wins map and I defer side, he starts on the pillared side leaving me in the room. I won’t go into much detail in this game because it was a mirror match for all intents and purposes and was extremely slow. I lob Ferus and get him into gambit on the first turn.
Round 2: At one point he moved an ERC to take the twin on Ferus w/Cunning and he missed one and I evaded the other, and then locked the door on the pillar side to the area that contains the vault. Luke lobs Han who takes the Leia CE and hits the ERC. ERC fails the evade and then on Han’s turn I shoot Chewie and hit dropping him to 90 w/no opportunist on the missed evade and then ran him out of LoS. I then based Chewie with Ferus and attacked dropping him to 70. Ferus makes some more evade saves Yadda Yadda. Ferus still in gambit
Round 3: He moves Chewie away and Ferus precisions on the AoO dropping Chewie to 40. More positioning and crap, and I run Dengar and Luke into gambit. I decide to be really gutsy with Ferus and run 13 to base Crix on my turn. Han shoots and then takes Bothan CE to put Ferus at 10 left, Dodonna hit him earlier.
Round 4: My gamble does not pay off and he wins initiative. He kills Ferus who joins my R7 and uggo that had died earlier. Round keeps going on and I kill a mouse droid. He moves his ERC to take shots on Dengar who makes evades and I put 20 on the ERC. Time is called and I score gambit pulling out a 39-38 win. (I’ll go into what I learned from this game at the end of the synopsis).
Game 5 vs. Evan Savage on Cloud City.
I win map roll and he chooses to set up on the inside. This was probably my favorite game of the whole event. Evan is a such a nice guy and an all around fun person to play. He very much reminds me of Gray Whitsett.
It started out slow with us overriding each other in and out of rooms. I manage to get a shot off on a rodian in round 1 but he evades, he does get into gambit.
Round 2: This round goes by slowly till the end when he moves his R7 to where I can get a bead on it with Han. I move Han 12 and then pass the turn to him. He moves a brute and I then elect to move 2. My R7 opens the door that leads from the outside to the inside on the lower half of the map, and I CE Han. He kills the R7 who was a reinforcement but enabled me to be able to override better. He scores gambit and I don’t.
Round 3: He moves Kyle, Mara, and Ganner into the turbolifts down the big hallway at the bottom, and I then move Leia into the lone gambit square at the corner beneath the door outside and kill the brute holding the two turbolifts open, after moving Juno up next to Leia, not counting the squares for grenades. I then use my R7 to lock Mara and Ganner in the turbolift, and with Kyle in the back corner of his lift none of them could get out.
Round 4: He wins init and defers to me, I spin Dodonna. He then moves 2 and uses Lobot to unlock Kyle’s turbolift. Kyle mobiled out and grenaded Juno. I was praying for that save more than any other save of the day until the last game which I will get to momentarily. I made Juno’s save, Leia also made hers with the reroll. With Kyle done and Mara and Ganner locked in a turbolift with no way out, I moved Juno up 2 squares to disrupt Kyle’s evade and then moved Han to where he had an LoS on Kyle but outside of 6 squares. Han shoots and hits putting 40 on Kyle. He moved Wedge to shoot Juno and misses. Moving 1 for me so as not to tip my hand, Leia CE’s Han and he sticks 50 more on Kyle, leaving him with the magic number 50HP left. He moves an Uggie to where he can blow Mara’s door next turn. I then move 2 again and Luke lob’s Dengar to a clear LoS on Kyle. He final shots and kills Kyle and the Ghost scoring the necessary 64pts.
Round 5, Last Round: He takes initiative and blows Mara’s door. I move Ferus up and put 20 on Mara. Ganner levitates Mara away from Ferus and she then moves 6 and kills Han. I then start whittling away on Mara hoping to drop her down to 50HP. Juno shoots and combining with Rieekan hits her, dropping her to 80. Next turn I use Leia and shoot putting 20 more on her and dropping her to 60. Leia CE’s Juno who hits dropping Mara to 40. I should have activated 2 that turn but neglected to do so and he then based my Dengar to take away the Final Shot on Mara. I gave up the AoO and shot Mara hoping maybe to crit and score that 45pts. Time was called before the round ended and I win. 5-0
Playoff 1 Rematch vs. Ian Gordon on Muunilist again
I lost map roll again, but this time set up on the pillared side. This was the same old story as the first game between us, a lot of positioning and not a lot of action. This time he moved into gambit to prevent me from getting a gambit win as did I. We went 3 rounds with little to no action and Ferus was dropped to 40HP.
Round 4: I used Dark Temptation to put 40 on Chewie and then failed my save so Ferus flip-flopped to him. I set up the disrupted Han shot to kill Ferus and succeeded. The downside was that Han was out in the open, he only took 20 damage on that round but it was enough. I could not make the evade save I needed to make. Round 4 ends and I know that if I win initiative that this game is mine.
Round 5: He won initiative and went first with an ERC. I needed either one of those to miss, or I needed to make one evade save. First attack he shoots and hits, I roll a 6 on the evade, Han at 20HP remaining. He takes the 2nd twin and hits, I am praying even more so for this save than I was for the Juno save. I failed the save and he took a 50-37 lead. The gap was too great to breach in 6 minutes and I conceded. Had I won initiative or made one of those two saves, Han runs around the corner and I win by time, and move into the final game, but such is my luck.
What I Learned:
The big thing I learned from playing Ian twice and to a degree the others is that I need to start running more aggressive builds that don’t force me to sit back and glide to a 39-38 win or a 50-37 loss. I discovered that I don’t necessarily like running mass tempo, though at times it came in handy. Expect to see Republic, Imperial (Non-Ozzel), Old Republic, and Separatist (Non-San) squads from me in the future on vassal so that I can better learn how to run more aggressively.
I want to send out a big thanks to Jim for hosting us and opening his home for both Andy and myself to stay in, it is greatly appreciated. I also send a big thanks to Charlie for hosting the regional on such short notice. I enjoyed meeting everyone, and putting a lot of names to faces here on Bloomilk. I am totally thrilled that I won the GenCon pass and I am looking foward to meeting even more people there.
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