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 Post subject: Re: SSB 2.0 version 0.9 (Final rules for Gencon)
PostPosted: Sun Aug 01, 2010 8:45 am 
Moff Disra
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Joined: Sun Sep 02, 2007 1:06 pm
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dalsiandon wrote:
Engineer wrote:
dalsiandon wrote:
Excellent

Update posted (first post in this thread).

Now for the ships.


Any big specific changes? I glanced over it and it seems about the same to me.

It's easier to read. I hope this will help folks learn to play who have not played WaS before.

Fighters can now reload their one shot weapons.


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 Post subject: Re: SSB 2.0 version 0.9 (Final rules for Gencon)
PostPosted: Sun Aug 01, 2010 1:25 pm 
Mandalore
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Engineer wrote:
dalsiandon wrote:
Engineer wrote:
dalsiandon wrote:
Excellent

Update posted (first post in this thread).

Now for the ships.


Any big specific changes? I glanced over it and it seems about the same to me.

It's easier to read. I hope this will help folks learn to play who have not played WaS before.

Fighters can now reload their one shot weapons.


Okay, is it in a PDF by chance? If not I'll just reprint it from the post. I for one have not played WaS before but have heard only good things about it.

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 Post subject: Re: SSB 2.0 version 0.9 (Final rules for Gencon)
PostPosted: Sun Aug 01, 2010 6:20 pm 
Moff Disra
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dalsiandon wrote:
Okay, is it in a PDF by chance? If not I'll just reprint it from the post. I for one have not played WaS before but have heard only good things about it.

No PDF, but I can put a link to the doc file.


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 Post subject: Re: SSB 2.0 version 0.9 (Final rules for Gencon)
PostPosted: Mon Aug 02, 2010 3:14 pm 
One of The Ones
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Looks WAY better Eric. I definitely understand it a bit better now. Honestly, I think we COMPLETELY played it wrong when we tested it, haha. But that's OK, was still fun. I still have a few out-standing questions though:

When do you declare the Strafe and how long does it last?

When do fighters attack other fighters? During the anti-Fighter Defense phase or the Fighter Attack phase?

Double checking: “If a ship has gunnery, missile and ACF attacks available, you choose whether to make an ACF attack or instead make gunnery and missile attacks.” So does this mean if you make an ACF attack, that you CANNOT make gunnery or missile attacks?

Thanks, and good work!

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 Post subject: Re: SSB 2.0 version 0.9 (Final rules for Gencon)
PostPosted: Tue Aug 03, 2010 5:49 pm 
Moff Disra
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LoboStele wrote:
Looks WAY better Eric. I definitely understand it a bit better now. Honestly, I think we COMPLETELY played it wrong when we tested it, haha. But that's OK, was still fun. I still have a few out-standing questions though:

When do you declare the Strafe and how long does it last?

When you place the fighter during fighter movement, you need to declare strafing.

LoboStele wrote:
When do fighters attack other fighters? During the anti-Fighter Defense phase or the Fighter Attack phase?

Anti-Fighter Defense

LoboStele wrote:
Double checking: “If a ship has gunnery, missile and ACF attacks available, you choose whether to make an ACF attack or instead make gunnery and missile attacks.” So does this mean if you make an ACF attack, that you CANNOT make gunnery or missile attacks?

Correct.

LoboStele wrote:
Thanks, and good work!

I'm looking forward to some more playtesting at Gencon. This can be such a better game.


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 Post subject: Re: SSB 2.0 version 0.9 (Final rules for Gencon)
PostPosted: Tue Aug 17, 2010 11:59 am 
Big Bad Brad
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A couple of basic questions:

When I set up 2 Starship maps to form a "rectangle", am I doing this by placing the narrow ends together or the long ends, as both form the required shape? IOW, is it a 22 by 68 rectangle or a 44 by 34?

What is an objective token? I'm assuming I can just place a die in the center of the requisite sectors?

What are we using for Asteroid Fields and Planets?? It seems again, on a basic level, I can put dice in the squares of the sector that they occupy, but can't some ships move through or land???

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 Post subject: Re: SSB 2.0 version 0.9 (Final rules for Gencon)
PostPosted: Wed Aug 18, 2010 11:42 am 
Mandalore
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You can use any kind of marker that is easy to recognize. U can use dice if u like. I use colored beads

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 Post subject: Re: SSB 2.0 version 0.9 (Final rules for Gencon)
PostPosted: Wed Aug 18, 2010 10:05 pm 
Moff Disra
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The_Celestial_Warrior wrote:
A couple of basic questions:

When I set up 2 Starship maps to form a "rectangle", am I doing this by placing the narrow ends together or the long ends, as both form the required shape? IOW, is it a 22 by 68 rectangle or a 44 by 34?

What is an objective token? I'm assuming I can just place a die in the center of the requisite sectors?

What are we using for Asteroid Fields and Planets?? It seems again, on a basic level, I can put dice in the squares of the sector that they occupy, but can't some ships move through or land???

Place the long sides against each other. Each sector in SSB 2.0 is made from 4 squares on the SSB 1.0 map. I suggest marking the half sectors (2 squares) on the sides that are out of play.


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