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Ship Stats!!!!
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Author:  skeeve3000 [ Mon Apr 26, 2010 8:19 pm ]
Post subject:  Re: Ship Stats!!!!

I cant get anyone to play the new rules here. They all feel that the rules haven't been converted from WAS to Star Wars enough. The Sub class really turns them off. (It really does me too, but I am more willing to overlook it.) :)

Author:  Engineer [ Mon Apr 26, 2010 9:27 pm ]
Post subject:  Re: Ship Stats!!!!

skeeve3000 wrote:
I cant get anyone to play the new rules here. They all feel that the rules haven't been converted from WAS to Star Wars enough. The Sub class really turns them off. (It really does me too, but I am more willing to overlook it.) :)


Would it help if the SUB class was called Cloaked fighters?

It's a game balance issue. Without Subs, there is no reason to play destroyers (M Falcon, shuttles, Fett's). WaS had the same issue with the first set. There was a medium rewrite of the rules to make a reason to play destroyers. Also with out Subs in the game, large battleships and heavy crusiers only need to fear other ships of the same class.

I am open to suggestions to make this better. Having folks who have not tried the rules say "it suks" does not help. (not directed at you).

Author:  dalsiandon [ Mon Apr 26, 2010 10:06 pm ]
Post subject:  Re: Ship Stats!!!!

Engineer wrote:
skeeve3000 wrote:
I cant get anyone to play the new rules here. They all feel that the rules haven't been converted from WAS to Star Wars enough. The Sub class really turns them off. (It really does me too, but I am more willing to overlook it.) :)


Would it help if the SUB class was called Cloaked fighters?

It's a game balance issue. Without Subs, there is no reason to play destroyers (M Falcon, shuttles, Fett's). WaS had the same issue with the first set. There was a medium rewrite of the rules to make a reason to play destroyers. Also with out Subs in the game, large battleships and heavy crusiers only need to fear other ships of the same class.

I am open to suggestions to make this better. Having folks who have not tried the rules say "it suks" does not help. (not directed at you).


Gunships, Rapid Assualt cruiser, there are plenty of star wars esc names for it to fit, it's just interesting that people get hung up on that one designation.

Author:  Disturbed1 [ Thu Jun 10, 2010 2:55 pm ]
Post subject:  Re: Ship Stats!!!!

Just bought a starter online for $25 after shipping. When it gets here, I'll try playing through a couple games with whatever I get in it, and give some feedback.

Question: Why not more custom stats for uniques? I realize getting solid stats for the existing pieces is a priority, but alot of the ships could be given several sets of stats, representing uniques.

Jedi Starfighter could be made in a unique for Mace, Plo Koon, Kit Fisto, and others.

Star Destroyers obviously have lots of uniques from movies/ books. Just different CE based on who was in command of the ship. Chimaera, anyone? Lusankya?

Rogue Squadron could have Wedge, Corran, etc

Baron Fel in a TIE, Oddball in a....whatever it was he was in...

Author:  Engineer [ Thu Jun 10, 2010 5:32 pm ]
Post subject:  Re: Ship Stats!!!!

Disturbed1 wrote:
Question: Why not more custom stats for uniques? I realize getting solid stats for the existing pieces is a priority, but alot of the ships could be given several sets of stats, representing uniques.

Base stats first and then customs. Thanks for hopefully posting playtesting results.

Author:  LoboStele [ Thu Jun 24, 2010 1:00 pm ]
Post subject:  Re: Ship Stats!!!!

A few questions...

Ion Cannon still doesn't have a definition.

How exactly does Landing +X work? You get extra victory points at the end of the round, a la Gambit?

Author:  Engineer [ Thu Jun 24, 2010 10:59 pm ]
Post subject:  Re: Ship Stats!!!!

LoboStele wrote:
Ion Cannon still doesn't have a definition.

Yep, that is right. I'm going a Rob and planning for the future. :emperor:

LoboStele wrote:
How exactly does Landing +X work? You get extra victory points at the end of the round, a la Gambit?

Yes.

Now that folks are showing more of an interest, I'll go more into a rulebook type of writing.

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