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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Sun Jul 11, 2010 5:25 pm 
Moff Disra
Moff Disra

Joined: Sun Sep 02, 2007 1:06 pm
Posts: 1359
Location: Kalamazoo, MI
coffeebean wrote:
Aqualish Battlefield Commander cost-17

hp 40
de 17
att +9
da 10

SA
Evade
Advantageous cover

CE
Allied Commanders gain Evade and Advantageous cover

What a CE! Higher defense and then also evade for only 17 points.


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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Mon Jul 12, 2010 6:17 pm 
Black Sun Thug
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Joined: Tue May 19, 2009 2:31 pm
Posts: 81
Engineer wrote:
coffeebean wrote:
Aqualish Battlefield Commander cost-17

hp 40
de 17
att +9
da 10

SA
Evade
Advantageous cover

CE
Allied Commanders gain Evade and Advantageous cover

What a CE! Higher defense and then also evade for only 17 points.


its the only way to make commanders with range limited CE's get close enough to the action to use their commander effect, without booming voice that is.


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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Mon Jul 12, 2010 9:39 pm 
Death Star Designers
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Relay Orders?
Protection from Accurate Shot is a far better solution if that is what you fear.

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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Tue Jul 13, 2010 4:26 am 
Black Sun Thug
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relay orders is a decent ability, but it still doesnt encourage people to bring figures into the battle.


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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Tue Jul 13, 2010 10:09 pm 
General
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coffeebean wrote:
relay orders is a decent ability, but it still doesnt encourage people to bring figures into the battle.


But if you have a key non-combat commander in your squad, you'll never want to bring that figure into the battle if you can help it. And if you want a CE to boost commanders, you don't want it helping the beatstick commanders. Consider that CE on the Aqualish boosting Lord Vader, GMLS, GOWK, GMY, etc.

I think a better start might be something like "Allied Commanders costing 20 points or less gain Diplomat". That would help the Rebels most though, but since they already have boardwide Mobile Attack it probably wouldn't be a huge boost.


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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Wed Jul 14, 2010 4:36 pm 
Black Sun Thug
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Joined: Tue May 19, 2009 2:31 pm
Posts: 81
Wedge772 wrote:
coffeebean wrote:
relay orders is a decent ability, but it still doesnt encourage people to bring figures into the battle.


But if you have a key non-combat commander in your squad, you'll never want to bring that figure into the battle if you can help it. And if you want a CE to boost commanders, you don't want it helping the beatstick commanders. Consider that CE on the Aqualish boosting Lord Vader, GMLS, GOWK, GMY, etc.


i dont think it would make them too tough, more like balance the playing feild that is already dominated by non-melee followers.


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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Wed Jul 14, 2010 8:45 pm 
Death Star Designers
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coffeebean wrote:
Wedge772 wrote:
coffeebean wrote:
relay orders is a decent ability, but it still doesnt encourage people to bring figures into the battle.


But if you have a key non-combat commander in your squad, you'll never want to bring that figure into the battle if you can help it. And if you want a CE to boost commanders, you don't want it helping the beatstick commanders. Consider that CE on the Aqualish boosting Lord Vader, GMLS, GOWK, GMY, etc.


i dont think it would make them too tough, more like balance the playing feild that is already dominated by non-melee followers.


GOWK with a 30 def in cover with Evade and SSM isn't too tough? Keep in mind, by boosting some of these commanders, you are boosting those that will benefit from those CE's, namely the non-melee followers.

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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Thu Jul 15, 2010 4:26 pm 
Black Sun Thug
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Joined: Tue May 19, 2009 2:31 pm
Posts: 81
Sithborg wrote:
coffeebean wrote:
Wedge772 wrote:
coffeebean wrote:
relay orders is a decent ability, but it still doesnt encourage people to bring figures into the battle.


But if you have a key non-combat commander in your squad, you'll never want to bring that figure into the battle if you can help it. And if you want a CE to boost commanders, you don't want it helping the beatstick commanders. Consider that CE on the Aqualish boosting Lord Vader, GMLS, GOWK, GMY, etc.


i dont think it would make them too tough, more like balance the playing feild that is already dominated by non-melee followers.


GOWK with a 30 def in cover with Evade and SSM isn't too tough? Keep in mind, by boosting some of these commanders, you are boosting those that will benefit from those CE's, namely the non-melee followers.



i thought gowk was banned?


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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Fri Jul 16, 2010 8:11 am 
One of the Sith on Malgus' Shuttle
One of the Sith on Malgus' Shuttle

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GOWK isn't banned. The latest floor rules change SSM to only work on non-melee attacks.


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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Fri Jul 16, 2010 1:55 pm 
Moff Disra
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Joined: Sun Sep 02, 2007 1:06 pm
Posts: 1359
Location: Kalamazoo, MI
coffeebean wrote:
i thought gowk was banned?

Banning is bad, but the only option open at the time for DCI.
Modifying the SA is good and keeps the starter piece in the game (and playable).

Are you attending Gencon?


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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Fri Jul 16, 2010 2:54 pm 
Black Sun Thug
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Joined: Tue May 19, 2009 2:31 pm
Posts: 81
Engineer wrote:
coffeebean wrote:
i thought gowk was banned?

Banning is bad, but the only option open at the time for DCI.
Modifying the SA is good and keeps the starter piece in the game (and playable).

Are you attending Gencon?



ok i must have missed that rewrite SSM.

i would love to make it to gencon but i live in canada and have no passport


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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Wed Jan 12, 2011 10:26 pm 
Unnamed Wookiee
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Posts: 48
Location: Central Pennsylvania
I will Add my vote for Dathomir Witches and their foes the Nighsisters. The Witches and Nightsisters will need Rancor mounts. Keep in mind the Dathomir Rancors were bigger than Jabba's, much bigger. They were intelligent and wore armor made from scavenged stormtrooper breastplates and armor stripped off of AT-STs (Damage Reduction).

Other ides you might want to think about:
- More vehicles with carrying capacity.
- Barabel
- Squib Trader (much like the Rodian Trader but with shoddy goods and services that may backfire on the buyer)
- Binary Load Lifter (can lift larger models like the ASP-7 does)
- Womprat
- Wild Dewback
- Wild Bantha
- Advozsec
- Bimm
- Coynite Trader (much like the Rodian Trader but he sells body armor +1 to defense)
- Baragwin Engineer (will rig melee weapons to do +20 damage)
- Ho'Din healer (much like the Rodian Trader but he sells medicines that grant Heal 20 or cures for battlefield aliments)
- Revwien Tyia adept
- Ssi-ruuk (entechment anyone?)
- T'landa Til (their love call would dominate all in earshot)
- Ugor (the Swiss-army-knife race of the galaxy that can change its stats from round to round to suit its needs)
Ugors are amorphous so they would treat doors like difficult terrain and would not have to end their turn passing through a door.
- ZeHethbra (hold your breath or be stunned for this round)
- Traders, traders, and more traders
- Black Sun Hutt Vigo
- Black Sun Human Vigo
- Black Sun Klan'thar Vigo
- Black Sun Mon Cal Vigo
- Black Sun Nalroni Vigo
- Black Sun Quarren Vigo
- Black Sun Etti Vigo
- Black Sun Guard
- ESPO Police (need a new Corporate Sector Authority faction)

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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Thu Jan 13, 2011 8:19 pm 
Droid Army Commander
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Joined: Sun Sep 02, 2007 2:05 pm
Posts: 1276
Location: Yes, I am yet another Canadian. Keeping the game alive on life support in the GTA.
Dresselian Sergeant UC
Rebel
Cost 18
HP 80
DF 17
AT 12
DM 20

Commando
Stealth

CE
Allied Commandos Gain +4 Attack

6. AT-ST Field Commander C
Imperial
Cost 12
HP 30
DF 14
AT 3
DM 10

Crack Gunner +10
Rapport This character's cost is 5 less in a squad with a character named AT-ST

CE
Allies named AT-ST gain +4 Attack +4 Defense and Stable Footing

7. Bridge Technician UC
Imperial
Cost 7
HP 20
DF 14
AT 4
DM 10

Relay Orders
Override

8. Imperial Commander UC
Imperial
Cost 15
HP 50
DF 14
AT 3
DM 10

CE

Allied characters are treated as having the same name as each other, only for purposes of special abilities whose name contains Squad.

9. ISB Infiltrator C
Imperial
Cost 18
HP 50
DF 16
AT 7
DM 10

Stealth
Infiltrator: You may set up this character anywhere on your half of the battle map instead of in the normal starting area.
Targeting



10. Sandtrooper with Flamethrower C
Imperial
Cost 9
HP 20
DF 16
AT 4
DM 10
Flamethrower 20

11. Veteran Stormtrooper UC
Imperial
Cost 14
HP 40
DF 16
AT 8
DM 10

Squad Defense
Squad Assault
Squad Firepower

In battle working as a team is the best means of survival

12. Elom Brute C
Fringe
Cost 10
HP 30
DF 15
AT 4
DM 30

Melee Attack
Cleave

13. Ewok Ranger UC
Fringe
Small Base
Cost 9
HP 30
DF 16
AT 4
DM 10

Stealth
Swarm +4
Defiance: Allies within six with Swarm +1 gain Swarm +4

14. Human Fanatical Commando C
Fringe
Cost 7
HP 20
DF 13
AT 3
DM 10

Stealth
Self Destruct 30

16. Klatoonian Henchman C
Fringe
Cost 4
HP 10
DF 14
AT 4
DM 10

Melee Attack
Melee Reach 2
Black Sun
Internal Strife

17. Lutrillian Colonel C
Fringe
Cost 19
HP 50
DF 18
AT 6
DM 20

Advantageous Cover

CE
Non-Unique Soldier followers within 6 squares gain Twin Attack and +2 Defense

20. Saurin Combat Trainer UC
Fringe
Cost 12
HP 50
DF 14
AT 8
DM 10

Melee Attack
Rapport Costs 1 less when in the same squad as a character named Jabba the Hutt

CE
Gammorean followers gain +4 Attack +10 Damage

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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Fri Jan 14, 2011 9:21 am 
Black Sun Thug
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Posts: 54
Location: Illinois
Clone trooper with missiles

Clone trooper with flamethrower

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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Fri Jan 14, 2011 1:21 pm 
Death Star Designers
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25 Human Black Sun Vigo (RM Human Scoundrel)

50 HP
16 DEF
+6 ATT
10 DAM

Accurite Shot, Cunning Attack, Stealth, Headhunter (+4 Attack +10 damage vs commanders)


CE:Black Sun followers within 6 squares gain Headhunter.


Gamorrean Warchief (RM Gamorrean Bodyguard)

50 HP
14 DEF
+7 ATT
20 DAM

Melee, Mighty Swing, Bloodthirsty.

CE:Allied Gamorrean's gain Bloodthirsty and +4 attack.

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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Fri Jan 14, 2011 4:12 pm 
Black Sun Thug
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Posts: 80
Location: Hobart, Tasmania
REPUBLIC

Antarian Ranger Captain
Cost: 21
HP: 50
Def: 17
Att: 8
Dam: 10

Special Abilities
Accurate Shot
Affinity (OR and NR)
Stealth
Synergy (+4 attack and +4 defense when an ally with a Force rating is within 6 squares)

Commander Effect
Antarian Rangers gain Accurate Shot


ARC Trooper with Repeating Blaster
Cost: 26
HP: 50
Def: 14
Att: 9
Dam: 20

Special Abilities
Order 66
Quadruple Attack
Stealth

Naboo Handmaiden
Cost: 12
HP: 30
Def: 16
Att: 5
Dam: 10

Special Abilities
Affinity (Costs 1 less when in the same squad as a character whose name contains 'Amidala')
Bodyguard
Diplomat


REBELS

Bothan Spymaster
Cost: 15
HP: 30
Def: 18
Att: 5
Dam: 20

Special Abilities
Afinity (May be in a New Republic squad)
Intuition
Self Destruct 20
Stealth
Rapport (Bothan characters may be in the same squad as this character, regardless of faction)

Commander Effect
Bothan allies gain Intuition and Self Destruct 20


Kota's Militia with Repeating Blaster
Cost: 21
HP: 30
Def: 14
Att: 6
Dam: 20

Special Abilities
Quadruple Attack
Independent Outfit

Rogue Squadron Pilot
Cost: 15
HP: 30
Def: 18
Att: 6
Dam: 20

Special Abilities
Pilot
Bravado +10
Commando (Counts as a Commando for the purposes of Commander Effects)
Grenades 10
Stealth


IMPERIALS

Chiss Aristocra
Cost: 14
HP: 40
Def: 18
Att: 5
Dam: 20

Special Abilities
Accurate Shot
Careful Shot
Rapport (Characters whose name includes 'Chiss' cost 1 less)

Commander Effect
At the end of this character's turn, 1 follower within 6 squares can make an immediate attack.


Elite Scout Trooper on Speeder
Cost: 25
HP: 50
Def: 16
Att: 8
Dam: 10

Special Abilities
Flight
Speed 12
Strafe


NEW REPUBLIC

Bothan Operative
Cost: 15
HP: 40
Def: 16
Att: 6
Dam: 10

Special Abilities
Cloaked
Grenades 20
Stable Footing


Galactic Alliance Guard
Cost: 13
HP: 40
Def: 17
Att: 7
Dam: 20

Special Abilities
Careful Shot
Dark Armor
Satchel Charge
Stealth


Galactic Alliance Guard Captain
Cost: 20
HP: 50
Def: 18
Att: 10
Dam 20

Special Abilities
Accurate Shot
Grenades 20
Stealth

Commander Effect
Galactic Alliance Guards gain Accurate Shot




FRINGE


Bothan Black Sun Vigo
Cost: 21
HP: 40
Def: 19
Att: 9
Dam: 10

Special Abilities
Melee Attack
Bravado +10
Cloaked
Evade
Twin Attack

Commander Effect
Black Sun allies with Melee Attack within 6 squares gain Cloaked

Felucian Sharman
Cost: 20
HP: 60
Def: 16
Att: 6
Dam 20

Special Abilities
Melee Attack

Force Powers
Force 1, Renewal 1
Force Blast

Commander Effect
Felucian followers gain Force Renewal 1


MANDALORIANS

Mandalorian Neo Crusader
Cost: 16
HP: 50
Def: 17
Att: 10
Dam: 20

Special Abilities
Dark Armor
Mobile Attack
Parry
Twin Attack


YUUZHAN VONG

Shamed One
Cost: 3
HP: 10
Def: 12
Att: 1
Dam: 10

Special Abilities
Afinity (May be in a New Republic squad)
Swarm +1

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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Fri Jan 14, 2011 6:53 pm 
Really Cool Alien from a Cantina
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Posts: 158
GenoHaradan Elite Assassin
GenoHaradan Disbatcher
GenoHaradan Infiltrator
GenoHaradan Operative
GenoHaradan Recruiter

Rogue Gen'dai
Gen'dai Bounty Hunter
Gen'dai Mercenary

Galactic Alliance Commando
Galactic Alliance Guard
Galactic Alliance Sniper
Galactic Alliance Munitions Expert
New Republic Trooper with Repeating Blaster
New Republic Spy
Veteran Antarian Ranger

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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Wed Jan 19, 2011 5:21 pm 
Unnamed Wookiee
Unnamed Wookiee

Joined: Wed Aug 25, 2010 2:38 pm
Posts: 29
g'day folks

falling asleep last night, had a thought..

Old Republic
Onderon beast rider
Stats ??
SA flight (or course)
maybe carry one extra passenger?

sugested mini- Utapaun on Dactillion.


just a thought, its not like it me awake of anything.

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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Fri Jan 21, 2011 6:22 am 
Unnamed Wookiee
Unnamed Wookiee

Joined: Wed Aug 25, 2010 2:38 pm
Posts: 29
OH i just had another....

A wookie that has a SA of Life debt, after set up chose any character* and this charater (the wookie) gains body guard to this character and gains { i don't know} +2 attack or +10 damage against any character that has targeted this (character*) character.


soory probably doesn't read too easy, but as nobody seems likely to read it, it probably doesn't matter.

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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Sat Jan 22, 2011 7:04 pm 
Droid Army Commander
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Location: Yes, I am yet another Canadian. Keeping the game alive on life support in the GTA.
It would be great to have a Tusken with Tusken Reserves.

"They'll soon be back, and in greater numbers."

For that matter, it wouldn't be the worst thing to have the same kind of thing for Ewoks, Jawas, Ugnaughts, Black Sun, Rodians, Trandoshans

A Jawa with Droid Reserves would be great too.

Of course these would be very cool on on an appropriate Unique as well.

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