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Looking for non-unique ideas for Vset figs https://www.swmgamers.com/forums/viewtopic.php?f=183&t=9093 |
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Author: | swinefeld [ Mon Jun 04, 2012 11:45 am ] |
Post subject: | Re: Looking for non-unique ideas for Vset figs |
sthlrd2 wrote: FVBonura wrote: - Verpine Slicer (overrides 2 doors instead of 1 or can override 1 door not in line of sight) Are you kidding about the verpine slicer mentioned above? That is one of the most ridiculous, crazy, super good, overpowered abilities I have ever seen. Yeah, that's more like Uberride. It could be weakened, like only once per skirmish, on a relatively fragile unit. And if the door not in LOS thing had a range limit. |
Author: | Randy [ Fri Jun 08, 2012 5:46 am ] |
Post subject: | Re: Looking for non-unique ideas for Vset figs |
How about a Vehicle Maintenance Energizer? Like a Bacta Tank, except it increases repair and industrial repair to more effiecently heal Snowspeeders and AT-STs. |
Author: | GeneralGrievous [ Mon Jun 11, 2012 12:14 pm ] |
Post subject: | Re: Looking for non-unique ideas for Vset figs |
Octuptarra (Tri-Droid) 21, Hp 80, def 15, ATk 11, dmg 20 SA Droid Damage Reduction 10 Triple Attack Poison Gas Self destruct 20 (when this character is defeated, all living characters within 6 squares take 20 damage, save 11) Suppressive fire (an enemy hit by this characters attack cannot move and has -4 attack until the end of the round) Stable Footed Muckrucker Crab Droid (RM huge crab Droid) 40, hp 180, def 16, ATk 9, dmg 30 SA Droid Damage Reduction 20 Weak Spots 10 Energy bubble (replaces attacks, target enemy within 6 squares and all adjacent characters are considered activated this turn, save 16) Sure Footed Muckrucker (allied characters within 6 squares gain sure-footed and +2 defense) Homing spider droid 55, hp 150, def 17, ATk 14, dmg 40 SA Droid Speed 8 Sure footed damage reduction 20 Weak spot 10 accurate shot Single-Shot blaster sustained shot (once per turn, if this character's attack defeats an enemy, you may make another ranged attack) Point defense cannon (this character can make attacks of opportunity on characters that move into or out of an adjacent square, characters with special abilities that ignore characters while moving are subject to this effect) Crush (during this characters movement it cannot enter any square twice. This character can enter squares occupied by medium or smaller enemy characters, an enemy character affected in this way takes 20 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damaging effect.) Vulture Droid 50, hp 100, def 15, atk 10, dmg 20 SA: droid Mounted Weapon Damage Reduction 20 Weak Spots 10 Twin Attack Double Attack Advanced missiles 40 (save 16 to avoid damage) Self Destruct 40 Speed 8 Aerial Assault (replaces turn; this character gains flight until the end of it's turn. It may move up to double speed and then make an attack) Crush (during this characters movement it cannot enter any square twice. This character can enter squares occupied by medium or smaller enemy characters, an enemy character affected in this way takes 20 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damaging effect.) Heavy Hailfire 40, hp 100, def 15, atk 10, dmg 30 SA: droid sure footed wheeled Advanced missiles 40 (save 16 to avoid damage) Dual fire/skilled (this character can use abilities that replaces attacks twice instead of once) damage reduction 20 Weak Spots 10 Crush (during this characters movement it cannot enter any square twice. This character can enter squares occupied by medium or smaller enemy characters, an enemy character affected in this way takes 20 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damaging effect.) Corporate alliance persuader tank 35, hp 200, def 16, atk 10, dmg 30 SA: droid damage reduction 20 Weak spots 10 double attack mounted weapon doctrine of fear speed 10 Sure footed Crush (during this characters movement it cannot enter any square twice. This character can enter squares occupied by medium or smaller enemy characters, an enemy character affected in this way takes 20 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damaging effect.) Super Tank (RM Commerce guild Tank ) 72, hp 200, def 16, atk 10, dmg 30 SA: droid damage reduction 30 Weak spots 10 Twin attack Double Attack mounted weapon Sure footed Missiles 40 |
Author: | audrisampson [ Wed Jun 13, 2012 11:44 pm ] |
Post subject: | Re: Looking for non-unique ideas for Vset figs |
GeneralGrievous wrote: Octuptarra (Tri-Droid) 21, Hp 80, def 15, ATk 11, dmg 20 SA Droid Damage Reduction 10 Triple Attack Poison Gas Self destruct 20 (when this character is defeated, all living characters within 6 squares take 20 damage, save 11) Suppressive fire (an enemy hit by this characters attack cannot move and has -4 attack until the end of the round) Stable Footed Muckrucker Crab Droid (RM huge crab Droid) 40, hp 180, def 16, ATk 9, dmg 30 SA Droid Damage Reduction 20 Weak Spots 10 Energy bubble (replaces attacks, target enemy within 6 squares and all adjacent characters are considered activated this turn, save 16) Sure Footed Muckrucker (allied characters within 6 squares gain sure-footed and +2 defense) Homing spider droid 55, hp 150, def 17, ATk 14, dmg 40 SA Droid Speed 8 Sure footed damage reduction 20 Weak spot 10 accurate shot Single-Shot blaster sustained shot (once per turn, if this character's attack defeats an enemy, you may make another ranged attack) Point defense cannon (this character can make attacks of opportunity on characters that move into or out of an adjacent square, characters with special abilities that ignore characters while moving are subject to this effect) Crush (during this characters movement it cannot enter any square twice. This character can enter squares occupied by medium or smaller enemy characters, an enemy character affected in this way takes 20 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damaging effect.) Vulture Droid 50, hp 100, def 15, atk 10, dmg 20 SA: droid Mounted Weapon Damage Reduction 20 Weak Spots 10 Twin Attack Double Attack Advanced missiles 40 (save 16 to avoid damage) Self Destruct 40 Speed 8 Aerial Assault (replaces turn; this character gains flight until the end of it's turn. It may move up to double speed and then make an attack) Crush (during this characters movement it cannot enter any square twice. This character can enter squares occupied by medium or smaller enemy characters, an enemy character affected in this way takes 20 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damaging effect.) Heavy Hailfire 40, hp 100, def 15, atk 10, dmg 30 SA: droid sure footed wheeled Advanced missiles 40 (save 16 to avoid damage) Dual fire/skilled (this character can use abilities that replaces attacks twice instead of once) damage reduction 20 Weak Spots 10 Crush (during this characters movement it cannot enter any square twice. This character can enter squares occupied by medium or smaller enemy characters, an enemy character affected in this way takes 20 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damaging effect.) Corporate alliance persuader tank 35, hp 200, def 16, atk 10, dmg 30 SA: droid damage reduction 20 Weak spots 10 double attack mounted weapon doctrine of fear speed 10 Sure footed Crush (during this characters movement it cannot enter any square twice. This character can enter squares occupied by medium or smaller enemy characters, an enemy character affected in this way takes 20 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damaging effect.) Super Tank (RM Commerce guild Tank ) 72, hp 200, def 16, atk 10, dmg 30 SA: droid damage reduction 30 Weak spots 10 Twin attack Double Attack mounted weapon Sure footed Missiles 40 Im not sure which of those I would want to play first!!! Probably the Super Tank. |
Author: | GeneralGrievous [ Thu Jun 14, 2012 2:30 pm ] |
Post subject: | Re: Looking for non-unique ideas for Vset figs |
Haha thanks, I am really hoping for some fixed vehicles and some support for them. For way too long have huges waited to be good |
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