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Looking for non-unique ideas for Vset figs https://www.swmgamers.com/forums/viewtopic.php?f=183&t=9093 |
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Author: | FVBonura [ Mon Jan 24, 2011 9:12 am ] |
Post subject: | Re: Looking for non-unique ideas for Vset figs |
I have a few more ideas... - Mounts (carrying capacity 1 medium or 2 small models; +1 to hit to rider(s) from elevation; Mount has its own attack(s) as well)
Tauntaun Boma Bantha
Flare-S Swoop Speederbike - Zero-G Stormtrooper (spacetrooper) - Black Sun gladiator droid (Shadows of the empire N64 Game) - Jawa on repulsor scooter (Super STAR WARS) (flight, srafe, move 8) - ATPT (carrying capacity 1 medium or small model, fringe, large base) - Nek (Cyborean battle dog) - Cyborged pirate - Gorax (Endor giant) - Gand Findsman - Young Sarlacc (emplacement, melee reach 6) - Dianoga (emplacement, melee reach 6) - Talz slave - Colossal Adult Krayt Dragon (everyone needs a dragon to fight) - Twin pod cloud car - Verpine Slicer (overrides 2 doors instead of 1 or can override 1 door not in line of sight) |
Author: | GeneralGrievous [ Fri Feb 25, 2011 7:38 pm ] |
Post subject: | Re: Looking for non-unique ideas for Vset figs |
Clone Trooper Lieutenant 15, hp40, def15, atk7, dmg10 SA: order 66, Inspire (non-unique followers within 6 squares gain an additional +4 atk) Clone Trooper Sergeant Major 25, hp50, def16, atk10, 10 SA: order 66, Squad Leader (non unique followers in your squad count as troopers for the purposes of commander effects) CE: trooper followers that combine fire against an enemy gain suppressive fire (a living enemy hit by this characters attack has -4 defense and can not move until the end of the round, save 11) Clone Inferno Trooper 15, hp10, def 15, atk 6, 10 Order 66, flamethrower 20 Clone Trooper Sniper 18, def 16, atk 10, 10 SA: order 66, careful shot, deadeye +20, accurate shot, advantageous defense Clone Trooper Quartermaster 20, hp 50, def 15, ATK 9, 10 SA: order 66, blaster rifle upgrade, blaster pistol upgrade CE characters with order 66 and grenades 10 gain grenades 30 and ion grenades Clone Trooper Medic 8, hp 30, def 13, atk 4, 10 SA: order 66, heal 10, emergency life support Clone Trooper rocketeer 18, hp 50, def14, atk4, 10 SA: missiles 30, order 66 Clone Jumptrooper 25, hp 50, def 18, atk 10, 20 SA: order 66, flight, evade, splash 10, blast cannon, micro-vision Assassin Clone 25, hp 70, def 19, atk 11, 20 SA: order 66, melee attack, lightsaber resistance, jedi hunter, cloaked, blaster 10 Republic Intelligence 18, hp 40, def 15, atk8, 10 SA: order 66, cloaked, recon, gather information (replaces attacks, sight, choose one enemy within line of sight, allied characters within 6 squares get programmed target against this enemy for the remainder of the round) CE order 66 Characters in your squad with stealth within 6 squares gain deceptive Clone Heavy Weapons Trooper 30, hp80, def16, atk8, 20 SA: order 66, affinity imperial, triple attack, heavy weapon, overwatch (replaces turn, when an enemy moves within line of sight of this character, this character may make one immediate attack once per round) Clone Explosive Ordinance Disposal 19, hp40, def14, ATk 5, 10 SA: order 66, affinity imperials, damage reduction 10, satchel charge, demolition charge, bomb disposal (adjacent enemy characters lose self-destruct) Clone Mechanic 10, hp 10, def 11, atk 3, 10 SA: order 66, affinity imperial, industrial repair 20, repair 10 Deathtrooper 5, hp 10, def 10, atk 8, 10 SA charging assault, savage, melee attack, swarm, black (+10 damage to one liing adjacent enemy, save 11. If this character defeats an adjacent living enemy, that character is immediately replaced by a deathtrooper) Experienced Deathtrooper 10, hp 10, def 10, atk 8, 10 SA charging assault, blaster +4 and 10 damage, savage, melee attack, swarm, black (+10 damage to one adjacent living enemy, save 11. If this character defeats an adjacent living enemy, that character is immediately replaced by a deathtrooper) CE characters with savage are affected by this ce, deathtrooper allies within six squares gain momentum Imperial Knight Apprentice 10, hp 50, def 16, ATk 6, 20 SA: melee attack, synergy imperial knight, cortosis gauntlet 19, force 1, lightsaber block How about another Vong priest, Master Priest Cost 30 HP 50 Def 16 Atk 8 Dmg 10 SA Unique Melee Attack Scarification Droid Hunter (this character gains +4 Atk and +10 Damage against droid characters and characters with mounted weapon). Force Immunity CE Allied Vong within 6 squares gain Droid Hunter Also a Vong "Medic" Shaper Initiate Cost 8 HP 40 Def 15 Atk 5 Dmg 10 SA Melee Attack Force Immunity Grafting (replaces attacks; Remove 30 damage from one adjacent vong ally, save 6) Other variations could just give her heal 20, take away the save of 6, or the extreme variant: Grafting (replaces turn; Defeat one adjacent living ally and remove 50 damage from another adjacent living ally) That last one would be fun with Vong |
Author: | Weeks [ Sun Feb 27, 2011 7:27 pm ] |
Post subject: | Re: Looking for non-unique ideas for Vset figs |
Muunlist 10 ARC Trooper. GA Trooper Tarentatek Gand Findsman Pit Droid Elite Tuskan Warrior on Bantha Ughnaught Minor Ewok Elite Warrior TIE fighter Peace Brigade Leit - Fringe but have a vong ce or vong calaberator ce |
Author: | GeneralGrievous [ Mon Feb 28, 2011 11:35 am ] |
Post subject: | Re: Looking for non-unique ideas for Vset figs |
Weeks wrote: Muunlist 10 ARC Trooper. GA Trooper Tarentatek TIE fighter Peace Brigade Leit - Fringe but have a vong ce or vong calaberator ce +1 to all of those. GA troops need a boost, the rancor could easily be the Tarentatek, same with the tie crawler becoming the fighter, something to duel those annoying basilisks and snowspeeders haha. Peace brigade also need to be fleshes out ALOT more, maybe even four pieces, peace brigade commander, soldier, pilot, supplier/medic. Also thracken sal solo |
Author: | glasswalkerx [ Tue Mar 01, 2011 8:25 pm ] |
Post subject: | Re: Looking for non-unique ideas for Vset figs |
Talz on Narglatch (RM: Nexu) Geonosian Hive Commander (something to bump geo's attack and maybe Evasive Maneuvers-like evade but save on a 14+) Wookiee Bounty Hunter Wookiee Shaman Jawa Droid Merchant (brings in more droids) Tusken Huntmaster (RM: Tusken on Bantha) |
Author: | Poodlekiller [ Sun Mar 06, 2011 12:41 am ] |
Post subject: | Re: Looking for non-unique ideas for Vset figs |
Weeks wrote: Muunlist 10 ARC Trooper. New to me, could someone describe this character? Gand Findsman +several million Pit Droid +1 V good. Elite Tuskan Warrior on Bantha. I love tuskens I have lots & the idea of an elite on a Bantha is great but (had to be one!) I think it would need a limitation like 'Exclusive', as in you could only have one in your squad. Ughnaught Minor. I always felt ughnaughts were a vertically challenged species to begin with! Ewok Elite Warrior. Another good idea. I do think we use elite a lot, how about Hunt Master , Hunt Leader or Scout Leader? Could have super stealth, more attack, 'it's a trap' and 'relay orders'(a living version of the mouse droids). TIE fighter Peace Brigade Leit - Fringe but have a vong ce or vong calaberator ce |
Author: | GeneralGrievous [ Wed Mar 16, 2011 11:14 am ] |
Post subject: | Re: Looking for non-unique ideas for Vset figs |
Some weird Fringe ideas I've been pondering lately: Fringe Bith Bartender SA Juma Juice (replaces attacks, adjacent living allied character gains +10 damage, damage reduction 10 and speed 4 until the end of its next turn) Rodian Spice Dealer SA Deathsticks (replaces attacks, adjacent allied character gains twin attack and charging assault until the end of the round, at the end of the round that character takes 20 damage, save 11 for half damage) Twilek Stimpack Dealer Cost 25 SA strength Stimpack( replaces turn, adjacent living allied character gains might swing and momentum) for the rest of the skirmish Dexterity Stimpack (replaces turn, adjacent living allied character gains speed 8 and +2 defense for the remainder of the skirmish) Endurance Stimpack (replaces turn, adjacent living allied character gains damage reduction 10 and avoid defeat for the rest of the skirmish) Or for simplicity's sake just turn it into: Stimpack (replaces turn, adjacent living allied character gains +4 defense, momentum and avoid defeat for the rest of the skirmish) Human Teras kasi master CE at the end of this characters turn, choose one ally with melee attack within line of sight, that ally gains close quarters fighting, parry, and evade until the end of the round OR allied characters with melee attack gain cqc fighting Human/Twilek BladeMaster SA: deadly attack, vicious attack CE allied characters with melee attack within six squares gain deadly attack and vicious attack Duros Planetary Defense Controller SA pilot CE characters in your squad with pilot count as having the same name for purposes of commander effects. Allied pilots gain squad firepower and can move two extra squares at the end of their activation, this includes activating for attacks if oppurtunuty Logistics Outfitter 5 SA outfit (huge characters gain stable footing) Human Noble 20 diplomat, bribe (replaces attacks, adjacent living fringe enemy joins your team, save 6) Chiss Commander CE chiss followers gain bloodthirsty and indiscriminate Genoharadan Contractor Order counter disruptive Exchange agent Advantageous defense, balance (+4 atk and +10 damage if opponent has more points/pieces in play) Gotal Explosive Expert 15, hp 30, def 16, atk 4, 10 SA: satchel charge, bomb disposal (adjacent enemy characters lose self-destruct) Human Trader Night Vision supplies (replaces turn, adjacent ally gains accurate shot for the rest of the skirmish) Jetpack Supplies (replaces turn, adjacent ally gains flight for the rest of the skirmish) Twilek Trader Cloaking supplies (replaces turn, adjacent ally gains stealth for the rest of the skirmish) Poison supplies (replaces turn, adjacent ally gains poison 10 for the rest of the skirmish) Czerka heavy Arms Dealer Heavy Repeater upgrade (allies without melee attack that deal 30 damage gain twin attack and heavy weapon; while within six squares of this character) Mounted Weapon upgrade (allies without melee attack that deal 40 damage gain splash 20; while within six squares of this character) Corsec riot control officer Vibrostaff upgrade (replaces turn, adjacent ally with melee attack gains vibrostaff for the rest of the skirmish) Blaster rifle upgrade (20 damage nonmelee gain jolt while within 6 squares) |
Author: | glasswalkerx [ Sat Mar 19, 2011 12:52 am ] |
Post subject: | Re: Looking for non-unique ideas for Vset figs |
Jedi Snipers (Old Rep and Rep) New ability like Force Leap but not a force power, Evade and Lightsaber Throw. Gungan Jedi (Republic) Fallanassi (New Republic) Force Illusions: Take control of target character to move or attack with, but not both. Save 11. |
Author: | 11MBStarWalker [ Fri Nov 11, 2011 1:09 pm ] |
Post subject: | Re: Looking for non-unique ideas for Vset figs |
A few ideas that come to mind. Some are faction-specific and are so noted. Any without a faction designation is Fringe: -Verpine Technologist -(Sith) Sith Commando & Sith Commando Leader -(OR) OR Commando & OR Commando Leader -Pirate Smuggler -(Rebel, affinity with Republic & New Republic) Wookie Commando -(Republic) Clone Trooper Officer -Ewok Archer -Veteran Ewok Archer -Ewok Hunter -Verteran Ewok Hunter -Rodian Bounty Hunter -Gambler -Trandoshan Bounty Hunter -Chiss Officer -(Empire) Imperial Moff -(Empire) Imperial Assassin (may have 1 Force point) -(Rebel) Rebel Quartermaster -Twi'lek Bounty Hunter -(Republic) Naval Fleet Commander -(Mando) Mandalorian Rocket Jumpers -(Empire) Stormtrooper Sergeant -(Empire) Scout Trooper on Speeder Bike (made to be similar to Anakin on STAP) -(Rebel) Rebel Commando on Speeder Bike (Made similar to Anakin on STAP) -(OR) Old Republic Jedi Master (could have affinity with Republic and/or New Republic) -Hutt Crime Lord -Trade Federation Official -Duros Spacer -Nautolan Pirate -Kaminoan Cloner -(NR) GAG Officer -(NR) GAG Soldier -(Sith) Tu'ata (I think these two Sith terrors would be great for using pieces that are rarely used: Nexu & Reek & Acklay) -(Sith)Terentatek -Zeltron -Human Gang Leader -Jensaarai Master |
Author: | GeneralGrievous [ Tue Dec 13, 2011 5:49 pm ] |
Post subject: | Re: Looking for non-unique ideas for Vset figs |
Some new Vong ideas Gretchin (rm mynock) 35, hp 90, def 18, ATk 8, dmg 20 SA Melee Attack Savage Flight Mobile Attack Speed 10 Demolish Mounted Weapon Hunter Corrosion (poison 20 for non living characters) Internal Strife Vondumn Crab Armor 6 CoralSkipper Pilot 14, hp 50, def 17, ATk 9, dmg 10 SA Force immunity Melee Attack Pilot Razorbug Accurate Shot Skilled (this character can use abilities that replace attacks twice instead of once) Yuuzhan Vong Bombardier Warrior 20, hp 50, def 15, ATk 6, dmg 10 SA Melee attack Force immunity Vondemn crab armor 11 Blast bug (replaces attacks; 30 damage to one target enemy within 6 squares, that character is activated this round, save 11) Shamed ones 3, hp10, def 11, atk 5 , dmg 10 SA: force immunity melée attack affinity for new republic Slave Vongspawn 6, hp 30, def 12, atk 5, dmg 20 SA: melee attack Savage slave |
Author: | Csanad [ Fri Dec 16, 2011 2:19 pm ] |
Post subject: | Re: Looking for non-unique ideas for Vset figs |
Mandalorian: Mandalorian Advanced Commando Hit Points: 50 Defense: 17 Attack: 9 Damage: 20 Special Abilities Cunning Attack Accurate Shot Cloaked Jolt Mandalorian Armorer Hit Points: 30 Defense: 17 Attack: 6 Damage: 10 Special Abilities Beskar'gam 11 Armorer (Mandalorian followers gain Beskar'gam 11.) Master Armorer (At the start of the skirmish, choose an allied character. That ally gains Beskar'gam 7 and gets +2 Defense.(Whenever this character takes damage, it reduces the damage dealt by 10 with a save of 7.) |
Author: | GeneralGrievous [ Wed Dec 21, 2011 2:50 pm ] |
Post subject: | Re: Looking for non-unique ideas for Vset figs |
Csanad wrote: Mandalorian: Mandalorian Advanced Commando Hit Points: 50 Defense: 17 Attack: 9 Damage: 20 Special Abilities Cunning Attack Accurate Shot Cloaked Jolt Mandalorian Armorer Hit Points: 30 Defense: 17 Attack: 6 Damage: 10 Special Abilities Beskar'gam 11 Armorer (Mandalorian followers gain Beskar'gam 11.) Master Armorer (At the start of the skirmish, choose an allied character. That ally gains Beskar'gam 7 and gets +2 Defense.(Whenever this character takes damage, it reduces the damage dealt by 10 with a save of 7.) +1 to the armorer idea, had something similar for the sith done up before. Here is something to boost the melee mandos: Mandalorian Huntmaster 20, hp 60, def 16, atk 9, 20 SA melee attack double attack parry speed 8 Savage Hunter Sure-Footed CE: mandalorian allies with melee attack gain speed 8 and sure-footed "A mandalorian needs to be as fast and deadly as the prey he hunts" Also a proper cheap option: Mandalorian Academy Cadet 4, hp 10, def 16, ATk 2, 10 SA melee attack Bravado |
Author: | audrisampson [ Sat Dec 31, 2011 2:39 am ] |
Post subject: | Re: Looking for non-unique ideas for Vset figs |
Z-265 Life detection Droid Faction: Fringe Cost: 8 Hit points: 10 Defense:10 Attack: - Damage: - Droid Detect Life Signs: All characters that have Cloaked or that are subject to commander effects that grant cloaked like abilities lose cloaked and gain Stealth. |
Author: | GeneralGrievous [ Fri Feb 17, 2012 12:04 pm ] |
Post subject: | Re: Looking for non-unique ideas for Vset figs |
11MBStarWalker wrote: A few ideas that come to mind. Some are faction-specific and are so noted. Any without a faction designation is Fringe: -Verpine Technologist -Pirate Smuggler -(Republic) Clone Trooper Officer -Rodian Bounty Hunter -Gambler -Trandoshan Bounty Hunter -Chiss Officer -(Empire) Imperial Moff -(Empire) Imperial Assassin (may have 1 Force point) -(Rebel) Rebel Quartermaster -Twi'lek Bounty Hunter -(Republic) Naval Fleet Commander -(Mando) Mandalorian Rocket Jumpers -(Empire) Stormtrooper Sergeant -(OR) Old Republic Jedi Master (could have affinity with Republic and/or New Rebublic -Duros Spacer -Nautolan Pirate -Kaminoan Cloner -(NR) GAG Officer -(Sith) Tu'ata (I think these two Sith terrors would be great for using pieces that are rarely used: Nexu & Reek & Acklay) -Human Gang Leader -Jensaarai Master +1 to all of those, in regards to four: Chiss officer (maybe a small sub faction) a Chiss leader with Rival for unique characters and something like: Chiss Fleet Commander SA Xenophobia (this character gets +4 attack and +10 damage against non-Chiss living enemies) CE chiss followers gain backlash and double attack To reflect their striking I'm self defense brutally. Would also work well with the two Chiss we have. Kaminoan Cloner (RM Kaminoan Healer) 28, hp 30, def 14, atk 2, dmg 10 SA Rapport, characters with Order 66 cost 1 less when in the same squad as this character Republic reserves 20 Clone Trooper Reinforcements 20 Jedi Master 39, hp 100, def19, ATk11, 20 SA Affinity Republic/New Republic melee attack double attack rapport 1 for Padawan light tutor force 1 force renewal 1 Lightsaber defense master speed Jedi Mind Trick 2 CE non-unique characters with a force rating can spend this characters force points, a character still cannot spend force points more then once a turn or combine it's force points with this character Saarai-kaar (RM Sasee Tinn) 30, hp 90, def 20, ATk 13, dmg 20 SA rapport 5 for Jensaarai Melee attack Force Armor Dark Armor Force 2 Force renewal 1 Lightsaber defense CE Allied Jennesari gain dark armor and force renewal 1 There's my take on some of those needed ideas. Also a couple more I would really like to see! Imperial Missionary (RM imperial diplomat or human Bodyguard) 15, hp 30, def 12, ATk 0, dmg 0 SA Diplomat Heal 20 Medical Supplies Recon Infiltrator Droids (RM gonk Droid) 20, hp 50, def 15, atk 8, 10 SA, Droid damage reduction 10 twin stealth bomb(replaces turn, this character and one other adjacent infiltrator Droid in your squad are immediately defeated, all characters within 6 squares of either droid take 80 damage, save 11 for half damage. (damage could also be lessened with the range increased) Peace Brigade Quartermaster 13, hp 10, def 15, ATk 5, dmg 10 SA Peace Brigade Yuuzhan Vong collaborator Thud bug Tizo worm(this character counts as yuuzhan vong for the purpose of commander effects) CE Peace Brigade Allies gain Vondumn Crab Armor 16 and thud bug |
Author: | coffeebean [ Wed Mar 07, 2012 3:23 pm ] |
Post subject: | Re: Looking for non-unique ideas for Vset figs |
Commrade (This character counts as unique for abilities that contain the word Impulsive) Clone Master (Your squad may ignore Unique building restrictions) |
Author: | GeneralGrievous [ Sat Apr 14, 2012 7:38 am ] |
Post subject: | Re: Looking for non-unique ideas for Vset figs |
Sith Recruiter 23, HP 50, def 16, ATk 0, dmg 0 SA Diplomat Sith Conscription (non-unique characters in your squad count as sith) Fringe reserves 20 Propaganda (allied non-unique characters within 6 squares gain bloodthirsty) CE Non unique sith characters count as having the same name for the purpose of special abilities whose name contain gang. Non unique sith characters gain gang Sith Agent (RM Chiss Trooper) 25, HP 70, def 17, ATk 9, dmg 10 SA Double Attack Cloaked Accurate Shot Deceptive Careful Shot Shields 1 Human Blade Mercenary (RM dark side marauder) Old Republic 20, hp 50, def 16, ATk 11, dmg 20 SA: Affinity Sith Melee attack Twin attack Mercenary Parry Stealth Vibrosword (ignores shields abilities on adjacent enemies) Sith Warrior 25, hp 80, def15, atk11, dmg20 SA: melee attack, Beserk (replaces attacks, make three attacks, this character has -4 defense until the end of the round), force 2, knight speed, lightsaber block Sith Trooper Sergeant 12, hp 30, def 15, atk 8, 10 SA: CE at the end of this characters turn one sith trooper follower may immediately move 4 squares, this does not count as activating that character. Old Republic Sniper 18, def 16, atk 10, 10 SA: Careful shot Deadeye +20 Accurate shot Advantageous defense Old Republic Commando OR Cyborg Commando (because that is totally a species choice!!) 23, hp 70, def 18, atk 10, 10 SA: Cyborg Soldier (counts as character named old republic soldier/trooper) Heavy Weapon Triple Attack Splash 10 Grenades 30 Regeneration 10 heal 20 Emergency life support Zabrak Vanguard Trooper 21, hp 70, def 17, atk 9, dmg 30 SA Inspire (non-unique followers within 6 squares gain an additional +4 atk) Soldier (counts as character named old republic soldier/trooper) Advantageous Defense Advanced Shields 1 Damage Reduction 10 Draw Fire As well as the other classes from TOR |
Author: | GeneralGrievous [ Tue May 15, 2012 9:16 pm ] |
Post subject: | Re: Looking for non-unique ideas for Vset figs |
Some more Sep droids: Octuptarra (Tri-Droid) 21, Hp 70, def 15, ATk 11, dmg 20 SA Droid Damage Reduction 10 Triple Attack Self destruct 40 Suppressive fire (an enemy hit by this characters attack cannot move and has -4 attack until the end of the round) Stable Footed Muckrucker Crab Droid (RM huge crab Droid) 40, hp 180, def 16, ATk 9, dmg 30 SA Droid Damage Reduction 20 Weak Spots 10 Energy bubble (replaces attacks, target enemy within 6 squares and all adjacent characters are considered activated this turn, save 16) Sure Footed Muckrucker (allied characters within 6 squares gain sure-footed and +2 defense) Homing spider droid 55, hp 150, def 17, ATk 14, dmg 40 SA Droid Speed 8 Sure footed damage reduction 20 Weak spot 10 accurate shot sustained shot (once per turn, if this character's attack defeats an enemy, you may make another ranged attack) Point defense cannon (this character can make attacks of opportunity on characters that move into or out of an adjacent square, characters with special abilities that ignore characters while moving are subject to this effect) Crush (during this characters movement it cannot enter any square twice. This character can enter squares occupied by medium or smaller enemy characters, an enemy character affected in this way takes 20 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damaging effect.) Heavy Hailfire 40, hp 100, def 15, atk 10, dmg 30 SA: droid sure footed wheeled Advanced missiles 40 (save 16 to avoid damage) dual fire (this character can use abilities that replaces attacks twice instead of once) damage reduction 20 Weak Spots 10 Crush (during this characters movement it cannot enter any square twice. This character can enter squares occupied by medium or smaller enemy characters, an enemy character affected in this way takes 20 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damaging effect.) Corporate alliance persuader tank 30, hp 200, def 16, atk 10, dmg 30 SA: droid damage reduction 20 Weak spots 10 double attack mounted weapon doctrine of fear speed 10 Sure footed Crush (during this characters movement it cannot enter any square twice. This character can enter squares occupied by medium or smaller enemy characters, an enemy character affected in this way takes 20 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damaging effect.) Super Tank (RM Commerce ) 72, hp 200, def 16, atk 10, dmg 30 SA: droid damage reduction 30 Weak spots 10 Twin attack Double Attack mounted weapon Sure footed Missiles 40 Crushing Assault (this character may move up to it's speed and then attack. This character cannot enter any square twice. During this movement this character can enter squares occupied by large or smaller enemy characters, an enemy character affected in this way takes 10 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damage dealt) OR Huge (this character can enter squares occupied by large or smaller enemy characters, an enemy character affected in this way takes 10 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damage effect. Or Crush (during this characters movement it cannot enter any square twice. This character can enter squares occupied by medium or smaller enemy characters, an enemy character affected in this way takes 20 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damaging effect.) Aqua Droid 15, HP 50, def 17, atk 5, Dmg 20 SA Droid Twin Attack Then: Aquatic (+4 atk, +10 damage, and flight when in low Ground squares containing water) OR Environment Adaptation (+4 atk and +4 defense while in low ground) Munn guard 5, hp 10, def 13, atk 4, dmg 10 SA: bodyguard Geonosian soldiers 16, hp 50, def 17, atk 8, dmg 20 SA: flight sonic weapon mobile attack splash 20 Stap 20, hp 50, def 16, atk 6, dmg 30 speed 8 twin strafe Cortosis Super Battle Droid 17, 50, def 15, ATk 6, dmg 20 Parry Armor (when this character takes damage, reduce the damage dealt with a save of 11) Cortosis Weave 19 Super battle Droid Officer 18, hp 50, def 19, atk 7, dmg 30 rapport 1 for super battle Droids CE super battle droids gain momentum Pilot Battle Droid 6, hp 20, def 9, atk 2, dmg 10 pilot Gunner +20 Ground pilot Programmed algorithms (this character counts as a cyborg for the purpose of commander effects) General Loathsoam, ground force commander 15, hp 60, def 16, atk 8, dmg 10 rapport 10 for huge droids CE huge droid followers gain advanced shields 1 and flanking attack Durge on speeder bike 35, HP 140, def 18, ATk 12, dmg 20 unique accelerate strafe attack bounty hunter regeneration 20 Resilient flight penetration 10 CE Allied Lancer Droids gain penetration 10 Captain Mar Tuk, tactician Cost 45, hp 50, def 14, atk 5, dmg 10 SA Unique Seperatist reserves 30 CE as long as a droid in your squad has line of sight to an enemy you can choose to activate 1, 2 or 3 characters that turn, this does include droid and savage characters. Separatist Droid allies with flight gain self destruct 10 Assassin Droid [RM crab droid] Cost 40, hp 100, atk 10, dmg 20 Sa: double attack stealth programmed target assassin spider swarm (replaces turn: all enemy characters within 6 squares take 10 damage save, 11) Techno Union Scientist Cost 10, hp 30, def 14, atk 6 Sa Cybernetic Upgrades (non-unique living followers gain cyborg while within 6 squares of this character) Empathy Rocket super battle droid 9 Boosted stats by 2, same SA except flight |
Author: | audrisampson [ Sun Jun 03, 2012 9:44 am ] |
Post subject: | Re: Looking for non-unique ideas for Vset figs |
Why don't we take a chance to rework the equipment pieces that were in the battle of Hoth. Vset 4 seems to have the battle of Endor looking good and I would love to see what a generic speeder, Golan Canon, ATST, and the other large and huge figures from Hoth. |
Author: | sthlrd2 [ Mon Jun 04, 2012 7:18 am ] |
Post subject: | Re: Looking for non-unique ideas for Vset figs |
FVBonura wrote: I have a few more ideas... - Mounts (carrying capacity 1 medium or 2 small models; +1 to hit to rider(s) from elevation; Mount has its own attack(s) as well)
Tauntaun Boma Bantha
Flare-S Swoop Speederbike - Zero-G Stormtrooper (spacetrooper) - Black Sun gladiator droid (Shadows of the empire N64 Game) - Jawa on repulsor scooter (Super STAR WARS) (flight, srafe, move 8) - ATPT (carrying capacity 1 medium or small model, fringe, large base) - Nek (Cyborean battle dog) - Cyborged pirate - Gorax (Endor giant) - Gand Findsman - Young Sarlacc (emplacement, melee reach 6) - Dianoga (emplacement, melee reach 6) - Talz slave - Colossal Adult Krayt Dragon (everyone needs a dragon to fight) - Twin pod cloud car - Verpine Slicer (overrides 2 doors instead of 1 or can override 1 door not in line of sight) Are you kidding about the verpine slicer mentioned above? That is one of the most ridiculous, crazy, super good, overpowered abilities I have ever seen. |
Author: | sthlrd2 [ Mon Jun 04, 2012 7:24 am ] |
Post subject: | Re: Looking for non-unique ideas for Vset figs |
GeneralGrievous wrote: CoralSkipper Pilot 14, hp 50, def 17, ATk 9, dmg 10 SA Force immunity Melee Attack Pilot Razorbug Accurate Shot Skilled (this character can use abilities that replace attacks twice instead of once) Every thing on this sounds interesting and good except accurate shot when you have him listed as melee. I'm not so sure accurate shot will do anything on a fig with melee. Lol |
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