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New Force Powers you want. Read 1st post before posting
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Author:  LESHIPPY [ Wed Feb 10, 2010 12:43 am ]
Post subject:  New Force Powers you want. Read 1st post before posting

OK SWM fans you have been asking for it. Now you get it.
You chance to be heard. Many of you have been asking about community involvement in creating any virtual set that might come out. Here is one place to have your voice heard. Like the New Character thread this isn't a place for discussion. This is a place where everyone can post their ideas instead of having several threads trying to do the same thing. The designer will be looking in from time to time to see what you all have came up with. Below is the format I would everyone to follow.

Force Power
Name of Force Power- Cost -Description - Character that you have in mind - If it has multiple levels like Force push please not that as well and describe each

Example
Force Pull - Force 1 - Replaces attacks, target an enemy within 6 squares and pull that character adjacent to this character following the shortest path between the two. Pits, difficult terrain and low object are ignored for this ability. If the enemy charter should move through an adjacent square of an ally, the ally get an attack of opportunity. - New version of Obi Wan

Force Pull 2 - Force 2 - Same as Force Pull except once the enemy is adjacent to this character, this character make an immediate attack with +4 Attack and +10 Damage. New version of Anakin

Thanks you for contributing to the future of the game.

Author:  Darth Muerte [ Wed Feb 10, 2010 2:38 am ]
Post subject:  Re: New Force Powers you want. Read 1post please

Force Power
Force Fear-1 -An enemy within 6 squares must reroll its last attack or save. It does not have to be a legal target. You must decide whether to use this Force power immediately after the attack roll is made. - Any new sith, maybe a new Sion

Force Flight-1-This character gains Flight till end of turn.- New Nightsister

Whirlwind Attack 2-2- Replace attack, a character using this Force power can make two attacks against each enemy adjacent to it.

Forcesight-1-After initiative is determined, a character using this Force power allows you to swap your initiative roll with an opponent's initiative roll. You use this power after initiative re-rolls and before determining reserves. New palpatine, yoda, Prophets of the Dark Side etc.

Author:  Draconarius [ Wed Feb 10, 2010 4:17 am ]
Post subject:  Re: New Force Powers you want. Read 1post please

A few ideas. :D

Lightsaber Onslaught (Force 2, replaces attacks: Make 3 attacks against adjacent enemies) - new Mace, Anakin, Luke, etc. Any Jedi who could use an upgraded Lightsaber Assault.

Force Block (Force 1: When affected by a damaging Force Power, this character takes no damage with a save of 11) - again, fairly generic, so any Jedi/Sith could use it.

Force Protection [#] (Force 2: For the rest of the round, this character gains Damage Reduction [#]) - Jaden Korr. I would imagine it working similar to Force Heal; same cost, different amount.

Author:  darthquintus [ Wed Feb 10, 2010 7:57 am ]
Post subject:  Re: New Force Powers you want. Read 1post please

Sith Domination (Force 3, replaces turn. Choose an enemy character within 6 squares; target must make an immediate attack against a character of your choosing. Character takes 20 damage; save 11).

Rakghoul storm (Force 5, replaces attacks. All living characters within 6 squares are turned into Rakghouls, save 11. Characters with a force rating only need to make a save of 6. This save cannot be rerolled).

Sith Fury (Force 2: replaces attacks. This character makes two attacks against all adjacent characters, including allies).

Author:  obikenobi1 [ Wed Feb 10, 2010 8:38 am ]
Post subject:  Re: New Force Powers you want. Read 1post please

Sith Battle Meditiation (Force 4: Replaces turn. for the rest of the skirmish, you gain Master Tactician. While withing 6 squares of this character, allies may re roll one attack each round.) Darth Caedus is a person I was thinking of having this power. He could look into the future and predict outcomes, so thus I felt he should have Master Tactician. People under Sith battle meditiation were dominated by the user.

Author:  StriderRe80 [ Wed Feb 10, 2010 10:59 am ]
Post subject:  Re: New Force Powers you want. Read 1post please

Lightsaber Throw 4 (force 4) replaces attacks. Choose 1 enemy within line of sight, ignoring cover. Make 2 attacks against the chosen enemy

Author:  Celticindian [ Wed Feb 10, 2010 12:52 pm ]
Post subject:  Re: New Force Powers you want. Read 1post please

Electric Judgement (on Plo Koon), similar to Lightning, orm possibly a tougher/ranged Force Storm.

Author:  UggieDemo [ Wed Feb 10, 2010 1:05 pm ]
Post subject:  Re: New Force Powers you want. Read 1post please

Force Disruption(Force 2, Replaces Turn: This character gains the Disruptive SA for the rest of the skrimish)

(can't think of a name) Force 3, Replaces Movement: This character gains the extra attack SA for the rest of his/her turn.

Thought Bomb(Force 6, Replaces Turn; All charcters within 6 squares are defeated, including this character, save 16, reduce to 60 damage) broken I know.

Author:  dnemiller [ Wed Feb 10, 2010 5:45 pm ]
Post subject:  Re: New Force Powers you want. Read 1post please

Mind Rub - Force 1 touch, a character that has gained savage or (cant remember all of the abilities) loses the effects.

Mind Invasion - Force 5 Replace Turn, One enemy character within 6 loses a special ability or Commander effect for the rest of the Skirmish.

Author:  Ask 127 [ Wed Feb 10, 2010 6:24 pm ]
Post subject:  Re: New Force Powers you want. Read 1post please

I'm not quite sure if this would work, but an improved version of battle meditation, along the lines of:

Battle Meditation Mastery- Force 0- This character is considered activated for the rest of the skirmish and can't activate unless an enemy character is in line of sight. While this character is activated, allies gain +3, +3, and enemy commander effects are limited to three squares from the commander, (this includes such effects as booming voice and relay orders).

I thought this would be a good power for a better bastilla,one that I don't find overpowering, but is powerful enough to use, maybe?

Author:  DarkDracul [ Wed Feb 10, 2010 11:13 pm ]
Post subject:  Re: New Force Powers you want. Read 1post please

Thought Bomb:Force 5, Replaces turn: At the end of the current round this character and all characters within 6 squares are considered defeated; Characters with force ratings (enemies and allies alike) take 40 damage and are corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, the character takes 40 damage. On a success, the character is no longer corrupted.
---Lord Kaan of the Brotherhood of Darkness

Lightsaber Barrier:Force 1, An adjacent ally hit by a melee attack takes no damage (save 11)
Lightsaber Barrier 2:Force 2, An adjacent ally hit by a nonmelee attack takes no damage (save 11)
Lightsaber Barrier 3:Force 3, For the round, adjacent allies hit by melee attacks take no damage (save 11)
Lightsaber Barrier 4:Force 4, For the round, adjacent allies hit by nonmelee attacks take no damage (save 6)

Saber barrier was a telekinetic lightsaber combat technique used by some practitioners of dual-saber combat in Luke Skywalker's New Jedi Order. Rachi Sitra & Jedi Master Mace Windu were practitioners of saber barrier, as were the Dark Jedi Alora and several New Reborn. Jaden Korr might also have mastered this technique. Darth Traya used a variant of this power in her final confrontation with the Jedi Exile, conjuring three violet lightsabers to fight for her.

Sith Alchemy Return 1 defeated living ally within 6 squares of this character. The returning character has 10 hit points.
Your opponent keeps all victory points and scores additional victory points each time a returned character is defeated.

Mask; Force 2, Replaces attacks; Choose one adjacent ally, that character gains Stealth until the end of round.

Force Scream: When this character is defeated all characters within 6 squares take 20 damage.

Force projection: Force 4, The character using this force power creates an adjacent force illusion.
Whenever an enemy would target this character it must make a Save 11, or target the adjacent force illusion instead.

Author:  barney_rubble17 [ Thu Feb 11, 2010 1:17 am ]
Post subject:  Re: New Force Powers you want. Read 1post please

Force Pull (Usable only on this character's turn, Force 3, 1 character within 6 squares is immediatly moved adjacent to this character)

I wish all my jedi/sith had this power ;)

Author:  Weaver [ Thu Feb 11, 2010 7:08 am ]
Post subject:  Re: New Force Powers you want. Read 1post please

Force Slam (Force 3, replaces attacks, range 6: Move one enemy character up to 3 squares. If that character moves into a wall or another character, that character and each character it moved into are dealt 30 damage.)

Author:  Loda [ Thu Feb 11, 2010 9:26 am ]
Post subject:  Re: New Force Powers you want. Read 1post please

Battle Skill (Force 2: This Character gets +20 damage for the rest of the round)

Battle Focus (Force 6, replaces turn: This character gets +10 damage on all attacks for the rest of the skirmish)

Author:  SteveSpikes [ Thu Feb 11, 2010 10:08 am ]
Post subject:  Re: New Force Powers you want. Read 1post please

I'm surprised that no one wants a Force power that deals with doors (open or close -- a Jedi "Override", if you will -- available to all Jedi/Sith. (Force 1: Replaces turn; A target door within 6 squares remains open until this character's next turn or is defeated)
If someone beat me to it, my bad. :)

Author:  Tirade [ Thu Feb 11, 2010 3:04 pm ]
Post subject:  Re: New Force Powers you want. Read 1post please

SteveSpikes wrote:
I'm surprised that no one wants a Force power that deals with doors (open or close -- a Jedi "Override", if you will -- available to all Jedi/Sith. (Force 1: Replaces turn; A target door within 6 squares remains open until this character's next turn or is defeated)
If someone beat me to it, my bad. :)


I was thinking along those lines. Or maybe something to deal with Walls (or both).

Lightsaber Entry - Force 1: Replaces turn; A target door within 6 squares remains open until this character's next turn or is defeated. This force power can also be used on squares designated as walls. You must be adjacent to a wall to use this force power. Once this character's turn is over, the adjacent square is no longer considered a wall. Characters may move through this square as if it is difficult terrain.

A little long winded, but I hope that clarifies the intent.

Author:  Ruhk [ Fri Feb 12, 2010 12:05 pm ]
Post subject:  Re: New Force Powers you want. Read 1post please

* Drain Force (Force 1; Usable on this character's turn, target 1 character within 6 squares with a force rating. If target has a force point remaining, target character loses 1 force point and this character gains 1 force point)

* Force Enlightenment (Force 1; Usable on this character's turn, target 1 character within 6 squares with a force rating and a named force power. For the remainder of the skirmish this character can use that force power)

* Force Fear (Force 1; Usable on this character's turn, target 1 living character within 6 squares. Target character may not move until the end of the round, save 11)

* Force Insanity (Force 2; Replaces attacks, target 1 living character within 6 squares. Target character may not move and gets -2 to defense)

* Force Aura (Force 2; Usable on this characters turn. This character gets +2 to defense and +4 to saves until the end of its next turn)

* Force Barrier (Force 2; Replaces attacks, this character gains Damage Reduction 10 until the end of its next turn)

* Force Armor (Force 3; Replaces turn, this character gains Damage Reduction 20 until the end of its next turn)

* Force Body (Force 1; Usable on this character's turn. This character takes 10 damage and gains 2 force points)

* Stun Droid (Force 1, usable only on this character's turn: range 6; target non-living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)

* Disable Droid (Force 2, usable only on this character's turn: range 6; target non-living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 16)

* Destroy Droid (Force 3; Replaces attacks. usable only on this character's turn: range 6; target non-living enemy takes 20 damage, is considered activated this round and cannot make attacks of opportunity this turn; save 16)

* Force Resistance (Force 2, usable only on this character's turn: this character gains Force Immunity until the end of its next turn)

* Force Suppression (Force 3, replaces attacks: range 6; target enemy with a force rating cannot use any named force powers until the end of the round)

Author:  Ruhk [ Fri Feb 12, 2010 4:11 pm ]
Post subject:  Re: New Force Powers you want. Read 1post please

Force Charge (Force 2, replaces turn: range 6; move this character adjacent to target and make one attack at +4 attack and +10 damage. This movement ignores enemy characters and terrain)

Master Force Charge (Force 3, replaces turn: range 8; move this character adjacent to target and make one attack at +4 attack +20 damage. This movement ignores enemy characters and terrain)

Author:  kjb272 [ Sat Feb 13, 2010 2:36 pm ]
Post subject:  Re: New Force Powers you want. Read 1post please

Force Mask (Force 1, for the remainder of the round this character gains Force Immunity [Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities] cannot use force points and is not considered to have a force rating. - Characters: Vergere, Ben Skywalker, Jacen Solo

Author:  jedispyder [ Sat Feb 13, 2010 3:03 pm ]
Post subject:  Re: New Force Powers you want. Read 1st post before posting

Force Speed (Force 2, Replaces Turn. This character can move up to their speed and still make all their attacks. Abilities such as Extra Attack are allowed to be used)

Champion Speed (Force 1: This character can move 8 extra squares on their turn as part of their move)

Enhanced Speed (Force 3, Replaces Turn. This character gains +2 Speed for the rest of the skirmish.) Kit Fisto [From Wookieepedia: Jedi Master Kit Fisto showed a high level of skill in this ability when engaging a Jedi Killer droid on Ord Cestus, moving in a blur of motion that baffled even the experienced gaze of Obi-Wan Kenobi. He would later use this technique to dodge blaster fire and reach a family of four who were cornered by one of the droids.]

Force Strength (Force 1: This character gains Extra Attack this turn.) [not sure about the name or who would get it, but it's meant to work with Garm bel Iblis' CE since we never got a Force Power that granted an extra attack]

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