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 Post subject: Re: V-Set 4 - Minis, SAs, FPs, and CEs You Want to See
PostPosted: Tue Mar 20, 2012 4:48 pm 
Warmaster
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Jedi_Master wrote:
audrisampson wrote:
I think your on the right path, but it seems that when Nihlus designs get made people tend to forget he ate a freaking planet... I would think maybe a Force Drain 3 ability might be good to reflect this. Force Drain 3 Force 4: All characters within 6 squares take 30 damage, Remove 30 damage from this character for each affected character.


I know he ate a freeking planet, however, the average boob has 10 HP, so him numming a wide area for 10hp should be a good representation. (After all, you did survive him ^^). I was tempted to give him LS Deflect too, as he kinda made my blasters useless (it was funny using 3 people with rapid shot against him and seeing all the spastic movements) but I figured he isn't ment to be a defensive beast (just like no grevious has wall climber or no vader has absorb energy. Pet peeves of mine.)


This is what I came up with Nihlus a while ago.
http://s473.photobucket.com/albums/rr96 ... Hunger.jpg

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 Post subject: Re: V-Set 4 - Minis, SAs, FPs, and CEs You Want to See
PostPosted: Tue Mar 20, 2012 5:38 pm 
Dark Lord of the Sith
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More droid based CE's for like ig88,Hk47,4lom

It would just be nice to see a little help outside of whorm.

New Flash speeder

Garm's CE on something else.


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 Post subject: Re: V-Set 4 - Minis, SAs, FPs, and CEs You Want to See
PostPosted: Thu Mar 22, 2012 12:06 pm 
Unnamed Stormtrooper
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Man.... there are like so many jedi and sith from the Vong war books and beyond that have not even been touched. No to mention a whole tribe of interesting Sith characters in the new books. What about Saba Sebatine? Maybe I missed a set... This may not be the best set to showcase these jedi I understand but it would be a shame to never see them on a card.

But if I would have to choose 10 figs I would like to see:

1) Boss Nass
2) Saba Sebatyne
3) Allana Solo's Nexu Anji
4) Lowbacca
5) Raynar Thul
6) Tahiri Veila
7) Vestara Khai
8) Savage Opress
10) Abeloth

Good luck with all future sets guys!

dan the wookieman


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 Post subject: Re: V-Set 4 - Minis, SAs, FPs, and CEs You Want to See
PostPosted: Fri Mar 23, 2012 4:48 pm 
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wookieman wrote:
Man.... there are like so many jedi and sith from the Vong war books and beyond that have not even been touched. No to mention a whole tribe of interesting Sith characters in the new books. What about Saba Sebatine? Maybe I missed a set... This may not be the best set to showcase these jedi I understand but it would be a shame to never see them on a card.

But if I would have to choose 10 figs I would like to see:

1) Boss Nass
2) Saba Sebatyne
3) Allana Solo's Nexu Anji
4) Lowbacca
5) Raynar Thul
6) Tahiri Veila
7) Vestara Khai
8) Savage Opress
10) Abeloth

Good luck with all future sets guys!

dan the wookieman


You only have 9 listed on your list of 10 wants, and savage oppress was released in v-set 3.

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 Post subject: Re: V-Set 4 - Minis, SAs, FPs, and CEs You Want to See
PostPosted: Fri Mar 30, 2012 10:26 am 
Master of the Order
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Shmi Skywalker - "Path to the Dark side" - When this character is defeated, one ally gains sith rage and loses 2 defense.
"There was no father" - Adjacent characters may replace turn to gain a force point

Uncle Owen and Aunt Beru : "Begin your destiny" - When this character is defeated, one ally gains intution.
"Serve Bloo Milk" - Characters ending there turn adjacent to this character may remove 10 damage.


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 Post subject: Re: V-Set 4 - Minis, SAs, FPs, and CEs You Want to See
PostPosted: Fri Mar 30, 2012 10:33 am 
Master of the Order
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Chief Chirpa - CE for Ewoks

Admiral Motti - has to have Bravado, and something related to getting choked

The rest of the named Jedi from the movies (especially the jedi council)

Yaddle (RM - One of the Yodas)
Yareal Poof (RM - Kaminoan Ascetic)
Oppo Rancisis (RM - Jabba?)
Jocasta Nu (RM - Mon Mothma?)
Coleman Trebor (wonder what mini we could use for him . . .)
Cin Drallig (Ditto)


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 Post subject: Re: V-Set 4 - Minis, SAs, FPs, and CEs You Want to See
PostPosted: Tue Apr 03, 2012 6:25 pm 
Unnamed Wookiee
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TimmerB123 wrote:
Jocasta Nu (RM - Mon Mothma?)
Coleman Trebor (wonder what mini we could use for him . . .)
Cin Drallig (Ditto)


I gotcha covered on this one Tim. Jocasta Nu should probably be the Jedi Guardian from COTF

Coleman Trebor, well thats easy, the Jedi Instructor from MOTF

Cin Drallig, easiest yet, the Jedi Weapons Master from i wanna say ROTS but it could be COTF

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 Post subject: Re: V-Set 4 - Minis, SAs, FPs, and CEs You Want to See
PostPosted: Tue Apr 03, 2012 6:39 pm 
Unnamed Wookiee
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some peices i want to see:

Lady Vader (Leia from LOTF)
Asajj Ventress, BOunty Hunter
Clone Commander Bly
Clone COmmander Fox
Clone Commander Neo
Clone Commander Faie
Arc Trooper Commander Colt
Arc Trooper Echo
Arc Trooper Fives
Ocaconda Farr (ROdian DIplomat from MOTF)
Ugnaught Sith Lord (TROLLOLOLOLOLOLOL)
Bastila Shan, Sith Aprentice
Alec, Jedi Knight
Revan Redeemed
Sekot
Darth Maul, Survivor (use Mustafarian Flea Rider from BH to represent him in his deranged state during the Clone Wars)
Darth Maul, Resurected (what would be really cool here is if we could take the top part of a Maul's body, make certain it only has a single blade, and glue it to the bottom half of a General Grevious)
Mother Talzin
NightBrother
Danni Quee (Czerka Scientist from KOTOR)
AT-TE (use an AT-AT this peice could be used for a Geonosis Mass Battle)
Super Tank (use the X-1 Viper Droid from Universe)
i also think that we should create mini stat cards for all of the hall of fame inductees

Darth Newt Dark LOrd of the Sith
Alex Newton

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I am Darth Newt, Dark Lord of the Sith. You shall all bow down to the full power of this plastic lightsaber I hold in my hand!

Trollolololololololololol.

Who gave Palps on Throne evade? And who made the Yammosk sooo cheap?

Proud Creator of the abbreviation AnaSTAP.


Last edited by DarthMandalore on Thu Apr 19, 2012 8:25 am, edited 1 time in total.

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 Post subject: Re: V-Set 4 - Minis, SAs, FPs, and CEs You Want to See
PostPosted: Fri Apr 13, 2012 8:57 pm 
Intelligence Operative
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Posts: 322
wookieman wrote:
Man.... there are like so many jedi and sith from the Vong war books and beyond that have not even been touched. No to mention a whole tribe of interesting Sith characters in the new books. What about Saba Sebatine? Maybe I missed a set... This may not be the best set to showcase these jedi I understand but it would be a shame to never see them on a card.

But if I would have to choose 10 figs I would like to see:

1) Boss Nass
2) Saba Sebatyne
3) Allana Solo's Nexu Anji
4) Lowbacca
5) Raynar Thul
6) Tahiri Veila
7) Vestara Khai
10) Abeloth

Good luck with all future sets guys!

dan the wookieman


+1 to all of these, especially Vestara and Abeloth!!!

Also some more:

Kenth hamner, Grandmaster
30, hp 100, def 19, atk 14, dmg 20
SA: unique
melée attack
double attack
greater mobile attack
Force: Force 4
Lightsaber throw 1
lightsaber defense
CE: New Republic Commanders in your squad gain greater mobile attack

Natasi Daala
45, hp 70, def 15, atk 7, dmg 10
SA: 
unique
Affinity Imperial
Tactician +4
CQC Fighting
Doctrine of Fear
mandalorian reinforcements 30 (non-unique mandalorians)
CE 
Non unique followers in your squad gain +4 attack and +10 damage against enemies with a force rating

And the awkward ex girlfriends:

Brie, shira
20, hp 50, def 18, atk 11, dmg 10
SA: 
unique
stealth
double attack
ambush
Fringe Hunter
red hand trooper(counts as one)
synergy Han 
CE: red hand trooper followers within six squares gain ambush

Callista
23, hp90, def 19, atk 13, dmg 10
SA: unique
Double Attack
Lightsaber
synergy (+4 and +4 with Luke)
Evade
Parry
Intuition
"she had to learn to rely on things other then the force"  


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 Post subject: Re: V-Set 4 - Minis, SAs, FPs, and CEs You Want to See
PostPosted: Tue Apr 24, 2012 11:18 am 
Death Star Designers
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I'd like to see Set specific effects:

(Clone strike logo) Republic allies with a Force rating gain Extra Attack
(Rebel Storm logo) non-unique fringe allies whose names contain Gamorrean, Nikto, or Twi'Lek cost 1 less when in the same squad as this character.


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 Post subject: Re: V-Set 4 - Minis, SAs, FPs, and CEs You Want to See
PostPosted: Sun Apr 29, 2012 12:09 am 
Intelligence Operative
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Odion (RM Bane)
35, hp 120, def 19, ATk 15, dmg 20
Double attack
Flight
Dark Armor
Backlash
Force 2
Force renewal 1
Sith rage 2
Embrace the Void (force 3; usable on this characters turn, this character gains the following force ability. Living enemy characters within 12 squares gain savage until this character's next turn, they may avoid this effect with a save of 11, if they fail this save they join this character's squad until the end of the round)
Indiscriminate Rage
Lightsaber Riposte
CE
At the end of this characters turn, one non unique ally can take an immediate turn that does not count as one of your activations this phase. That ally gains self destruct 10. At the end of that turn it is defeated. 
 
Daiman (RM master Lucien Draay)
35, hp 120, def 20, ATk 14, dmg 20
Unique
Melee attack
Double attack
Melee duelist
Ambush
Force 2
Force Renewal 1
Surprise move
Anticipation
Force Dominate (Force 2, replace attacks: sight; Target living character takes an immediate turn under your control, which does not count as an activation for the round; save 11. The target character cannot move this turn.)
Lightsaber Defense
CE
Adjacent non-unique allies gain bodyguard and draw fire

A little present for Bastilla:
Darth Vectivus
25, hp 50, def 15, atk 10, dmg 20
SA melee attack
Force 4
Illusion
Force Phantom (Force 2; replaces turn, attack one enemy with a force rating regardless of line of sight, ignoring melee attack and targeting restrictions. This attack counts as an adjacent melee attack and ignores cover)

Aleema Keto
28, hp 70, def 19, atk 11, 10
SA 
Unique
melee attack
pheremones
Deceptive
force 2
Sith Sorcery (Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11)
illusion

And finally an odd one for the KOTOR enthusiasts:
Jedi Prisoner in Bacta Tank (RM Bacta tank)
20, hp 60, def 8, atk 0, 0
SA emplacement
damage reduction 10
nexus of power (this character can be targeted by allied characters. A character with a force rating and within 6 squares may spend a force point to immediately defeat this character. That character is restored to full hit points and gains 2 force points)


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 Post subject: Re: V-Set 4 - Minis, SAs, FPs, and CEs You Want to See
PostPosted: Mon Apr 30, 2012 9:35 am 
Death Star Designers
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GeneralGrievous wrote:
Aleema Keto
28, hp 70, def 19, atk 11, 10
SA 
Unique
melee attack
pheremones
Deceptive
force 2
Sith Sorcery (Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11)
illusion


Yeah, you can't have a Sith piece with Sith Sorcery that cheap. It's brutal enough when it's on a 55 pt piece.

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 Post subject: Re: V-Set 4 - Minis, SAs, FPs, and CEs You Want to See
PostPosted: Mon Apr 30, 2012 10:35 am 
Death Star Designers
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Perhaps for a Maw from Dark Forces II: Jedi Knight?
Mighty Lightsaber Sweep Force 2, Replaces Turn. This character has -4 attack and -4 defense for remainder or round. Attack every adjacent enemy twice at +10 Damage.

For a new Nihilus:

Retain Life Force: This character may exceed its starting hit points if the extra hit points are added from Drain Life or Sith Hunger. If this character has more than its starting hit points at the start of its turn, it takes 10 damage.


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 Post subject: Re: V-Set 4 - Minis, SAs, FPs, and CEs You Want to See
PostPosted: Mon Apr 30, 2012 1:55 pm 
Warmaster
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AdmiralMotti89 wrote:
Retain Life Force: This character may exceed its starting hit points if the extra hit points are added from Drain Life or Sith Hunger. If this character has more than its starting hit points at the start of its turn, it takes 10 damage.


audrisampson wrote:
I think your on the right path, but it seems that when Nihlus designs get made people tend to forget he ate a freaking planet... I would think maybe a Force Drain 3 ability might be good to reflect this. Force Drain 3 Force 4: All characters within 6 squares take 30 damage, Remove 30 damage from this character for each affected character.


How about a merger of the two in a character like the following:

Darth Nihilus, Sith Lord

Cost: 42
HP: 100
Def: 18
Att: 12
Dam: 20

SA: Melee attack, Unique, Double attack, Eternal Hunger (At the end of each of its activations, this character takes 10 unpreventable damage.)

FP: 2, Force renewal 1, Sith Hunger, Force Corruption 1, Force Drain (Force 2: Replaces attacks; All living characters within 6 squares take 30 damage, Add HP to this character equal to the total damage dealt.)

I think this is a good representation, however, I am not sure it would play well. If the opponent lays down vong or droids you are out 40 points unless you eat your own squad. Still, the guy did end up having to eat his own crew to sustain himself and he was eating himself slowly so I think it works out well as a representative piece.

Also, I have been pitching this Grievous since universe I think.

General Grievous, Knight Slayer

HP: 120
Def: 20
Att: 12
Dam: 20

SA: Cyborg, Unique, Melee attack, Quadruple Attack, Wall Climber, Evade, Ambush, Jedi Hunter

FP: Force 1

Though I think a double twin would be better so worm won't make him a 240 damage potential.

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 Post subject: Re: V-Set 4 - Minis, SAs, FPs, and CEs You Want to See
PostPosted: Thu May 10, 2012 8:12 pm 
Intelligence Operative
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Jedi_Master wrote:




Also, I have been pitching this Grievous since universe I think.

General Grievous, Knight Slayer

HP: 120
Def: 20
Att: 12
Dam: 20

SA: Cyborg, Unique, Melee attack, Quadruple Attack, Wall Climber, Evade, Ambush, Jedi Hunter

FP: Force 1

Though I think a double twin would be better so worm won't make him a 240 damage potential.


+1!


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 Post subject: Re: V-Set 4 - Minis, SAs, FPs, and CEs You Want to See
PostPosted: Sun May 13, 2012 12:24 pm 
Warmaster
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Two more for you:

Enraged wookiee

Cost: 20
HP: 80
Defense: 14
Attack: 10
Damage: 30

SA: Melee attack, momentum, charging assault, cleave, savage, indiscriminate

Clone trooper with heavy repeating blaster

Cost: 15
HP: 30
Defense: 16
Attack: 0
Damage: 20

SA: Order 66, suppressing fire (replaces turn; target any square in line of sight, until the beginning of this characters next turn square and every adjacent square in line of sight becomes difficult terrain and every character entering any effected square takes 20 damage, save 11)

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 Post subject: Re: V-Set 4 - Minis, SAs, FPs, and CEs You Want to See
PostPosted: Sun May 13, 2012 3:18 pm 
Master of the Order
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Fanatic (or it could be disciplined follower) - Commander effects may not be suppressed from this character


Kinda like the other half of disciplined leader.


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 Post subject: Re: V-Set 4 - Minis, SAs, FPs, and CEs You Want to See
PostPosted: Tue May 15, 2012 12:27 am 
Master of the Order
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I am looking for something to be the equivalent of combining fire, but for Melee.

Something like
"Flanking strike" - Replaces turn: This character may activate to add +4 attack to all Melee attacks against adjacent enemies this round. This ability stacks.

It would be tricky to pull off, but you could really up some attacks. I am thinking this could give swarm squads some aid.

Or you could allow certain types of shooters to "combine fire" on a melee attack.

"Blanket fire" Activate this character to add +4 attack to an allies Melee attack against an enemy in LoS to this character.

I idea is that they are laying down fire that restricts the enemy and allow more precise attacks for a teammate


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 Post subject: Re: V-Set 4 - Minis, SAs, FPs, and CEs You Want to See
PostPosted: Tue May 15, 2012 9:01 am 
Master of the Order
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TimmerB123 wrote:
I am looking for something to be the equivalent of combining fire, but for Melee.

Something like
"Flanking strike" - Replaces turn: This character may activate to add +4 attack to all Melee attacks against adjacent enemies this round. This ability stacks.

It would be tricky to pull off, but you could really up some attacks. I am thinking this could give swarm squads some aid.

Or you could allow certain types of shooters to "combine fire" on a melee attack.

"Blanket fire" Activate this character to add +4 attack to an allies Melee attack against an enemy in LoS to this character.

I idea is that they are laying down fire that restricts the enemy and allow more precise attacks for a teammate


My thought is a shooter combining on a melee attack could lower the defense of the target. If you're dodging blaster bolts, you can't duel the guy next to you as effectively.

That may be more complicated game-wise than just treating it like normal CF though.


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 Post subject: Re: V-Set 4 - Minis, SAs, FPs, and CEs You Want to See
PostPosted: Tue May 15, 2012 9:13 pm 
Intelligence Operative
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Jedi_Master wrote:
Two more for you:

Clone trooper with heavy repeating blaster

Cost: 15
HP: 30
Defense: 16
Attack: 0
Damage: 20

SA: Order 66, suppressing fire (replaces turn; target any square in line of sight, until the beginning of this characters next turn square and every adjacent square in line of sight becomes difficult terrain and every character entering any effected square takes 20 damage, save 11)

Cool idea, I had something similar with these two abilities:
Advanced Turret
40, hp 120, def 14, ATK8, dmg 30
SA: 
Double Attack
Damage reduction 20
Weak Spots 10
Splash 10
Sentry (Replaces Turn; once per round this character can make an immediate attack against one target enemy that moves within line of sight)

Elite Hoth trooper with repeating blaster
30, hp 60, def 19, atk 11, dmg 10
SA
Heavy Weapon
Speed 4
Triple Attack
Twin Attack
Suppressive fire (an enemy hit by this characters attack cannot move and has -4 attack until the end of the round) 

Though would have to be careful who had said abilities, great power great responsiblity spiderman speech


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