SWMGAMERS.com Forums https://www.swmgamers.com/forums/ |
|
V-Set 3 - Minis, Force Powers and Abilities You want to See https://www.swmgamers.com/forums/viewtopic.php?f=183&t=10008 |
Page 16 of 16 |
Author: | FVBonura [ Sat Apr 02, 2011 10:46 pm ] |
Post subject: | Re: V-Set 3 - Minis, Force Powers and Abilities You want to See |
The good ideas keep flowing so here are a few more: Crystal Gravfield Trap (Thrawn Trilogy) Imperial Hit Points: 10 Defense: 6 Attack: 0 Damage: 0 Special Abilities: Huge Base Emplacement Gravimetric Analysis: Any enemy Character with Stealth, Cloaked, or Invisibility that moves during its activation looses Stealth, Cloak, or Invisibility respectively for the rest of the round, save 16. Commander effects: Allies Gain Recon Revwien Tyia Adept Fringe Hit Points: 50 Defense: 16 Attack: 4 Damage: 10 Special Abilities: Intuition Its a trap Radical Senses: Not affected by abilities or Force powers whose name contains Ambush, Advantageous, Cunning, Stealth, Cloaked, or Invisibility. Heal 10 Force Powers: Force 3 Levitate Force Sense Jan Orrs Rebel Hit Points: 50 Defense: 16 Attack: 8 Damage: 10 Special Abilities: Unique Affinity: can also be in a New Republic Squad Rapport: Costs 1 less when in the same squad as a character named Kyle Katarn Pilot Gunner +10 Advantageous Attack Twin attack Recon Red Terror Droid (The New Rebellion) Fringe Hit Points: 100 Defense: 20 Attack: 7 Damage: 20 Special Abilities: Droid Large Base Bodyguard Twin attack Double Attack Squad assault Ion Gun 10 Splash 10 Vima-Da-Boda New Republic Hit Points: 50 Defense: 16 Attack: 8 Damage: 10 Special Abilities: Unique Cloaked Heal 10 Melee Attack Lightsaber Lightsaber Gift: One Unique Ally with a, force rating, gains Lightsaber for the rest of the skirmish. This power can counter the negative effects of the Cortosis Gauntlet. Force Powers: Force 3 Force Renewal 1 Absorb Energy Sense Force Levitate Battle Meditation That's all for now... |
Author: | R5Don4 [ Sun Apr 03, 2011 6:51 am ] |
Post subject: | Re: V-Set 3 - Minis, Force Powers and Abilities You want to See |
Fringe Han needs a Fringe Chewie partner. If he happens to be riding a squirrel, so be it. |
Author: | jedispyder [ Mon May 02, 2011 10:50 pm ] |
Post subject: | Re: V-Set 3 - Minis, Force Powers and Abilities You want to See |
Alright, so we've a Tusken Jedi (sorta in the way of A'sharad Hett) and then we're getting a Wookiee Jedi in V-Set 2. So for V-Set 3? Jawa Jedi and Ewok Jedi! The Jawa Jedi named Akial was created for the Living Force RPG. Then there was an unnamed Ewok Jedi drawn into the Star Wars Roleplaying Game: Geonosis and the Outer Rim Worlds. Obviously I'm not looking for huge beatstick Jedi, or even really awesome Jedi. I'm just thinking more towards small cost minis in the range that we don't really have anything in. Akial, Jawa Jedi Cost 18 HP 50 DEF 16 ATK 7 DAM 20 Special Abilities Unique. Melee Attack Repair 10 Stealth Force Powers Force 3 ------------------ [Name], Ewok Jedi Cost 15 HP 40 DEF 15 ATK 6 Special Abilities Unique. Melee; Double Attack Swarm Force Powers Force 3 |
Author: | Lex [ Wed May 04, 2011 1:10 am ] |
Post subject: | Re: V-Set 3 - Minis, Force Powers and Abilities You want to See |
My wish list: Republic C-3PO Separatist Darth Sidious Hologram New Republic R2-D2 Sith (Quarren) with Commander Effect for Stormtroopers in Sith squads Fringe non-unique T3-droid |
Author: | Voren_Chalco [ Sat May 21, 2011 2:43 am ] |
Post subject: | Re: V-Set 3 - Minis, Force Powers and Abilities You want to See |
The Devaronian Assassin has given me a few ideas: - Assassin Guild Master: Followers whose name contains Assassin gain Assassin and Careful Shot/Deadeye/Stealth/Cunning Attack - Bounty Hunter Guild Master: Bounty Hunter followers gain Jolt/Paralysis and Programmed Target - Malkite Poisoner: Virulent Poison +20, Assassin |
Author: | MandalMauler [ Sat May 21, 2011 7:42 am ] |
Post subject: | Re: V-Set 3 - Minis, Force Powers and Abilities You want to See |
Anti-mouse wall character: Flamer Fringer cost 8-12 HP=20 Def=12-14 (only a grunt) A=0-5 (almost never used) D=10 (just so it can combine fire) Flamerthrower, Advanced: Replaces attacks, flamethrower 2 times (Like Tarpul's CE) Flame Suit: When this character would take damage from a flamethrower, this character takes no damage, save 6 (can get adjacent to target and may not take any damage). Cloaked by Enemy: If this character is afforded cover by any enemy characters while being targeted, this character gains cloaked (mouse walls hide this character: bring your shooter closer to the action). |
Author: | GeneralGrievous [ Wed May 25, 2011 10:44 am ] |
Post subject: | Re: V-Set 3 - Minis, Force Powers and Abilities You want to See |
Some final pieces I thought of: Vong World Brain (mustafarIan Flea Rider) 60, hp 80, def 11, ATk 0, dmg 0 SA Unique, melee attack, emplacement, force immunity, dominate, alter environment (replaces turn, enemy characters gain speed 4 until the end of the round, save 6) Corrupt Environment (whenever an enemy character activates, at the end of their turn they take 10 damage, save 6) CE Yuuzhan Vong allies gain Recon and synergy (+4 attack within 6 squares of an allied yuuzhan Vong) Gretchin 20, hp 70, def 18, ATk 10, dmg 10 SA Force immunity, flight, speed 10, demolish, Droid hunter, mounted weapon hunter Vongerella 20, hp 80, def 16, ATk 8, dmg 20 SA Unique, affinity sith, melee attack, thud bug, embrace of pain Force 3 Lightsaber Deflect Vongspawn 5, hp 10, def 12, atk 5, dmg 20 SA: melee attack, savage NEW REPUBLIC Saba sebatyne 35, hp 140, def 17, atk 13, dmg 20 SA Unique, melee attack, double attack, Ninman Style, Savage Hunter (+4 attack and +10 damage against savage characters) Force 4 Lightsaber Deflect 1 Force Sense 1 Force Valor: (Force; 2 Force points) Instead of making its normal attack or attacks, a character using this Force power gains the following commander effect for the rest of the skirmish: Followers within 6 squares get a +2 bonus to Attack, +2 bonus to Defense) Pash Cracken 15, hp 50, def 16, atk 8, dmg 10 SA Unique, Pilot, affinity Rebel Pilot, CE At the end of this characters turn, two Pilot followers within 6 squares may switch positions Droma 15, hp 40, def 14, ATk 7, dmg 10 SA Unique, Pilot, stealth, gather information (replaces attacks, sight, choose one enemy within line of sight, allied characters within 6 squares get programmed target against this enemy for the remainder of the round) Jaden korr 30, hp 110, def 18, Atk 12, dmg 20 SA unique, pilot, melee attack, double attack, blaster 10, grenades 40 Force 5 Master Speed Force lightning 1 (20 damage within 6) Lightsaber Defense Tahiri veila 25, hp 90, def 18, atk 11, dmg 20 SA: unique, melee attack, double attack, synergy (+4 attack for each ally named solo within 6 squares), twin blaster 10 Force, force 3 lightsaber sweep Elegos, a'kla (RM camassi) 5, hp 10, def 12, atk 0, dmg 0 Diplomat, recon MANDALORIAN Jango Fett, Mandalore 40, hp 130, def 20, ATk 13, dmg 20 SA Unique, twin, bounty hunter +4, affinity Separatist, flight, sniper, rapport 1 mandalorian CE Mandalorian Allies gain Sniper cassus fett (yellow painted trooper as RM) 30, hp 90, def 17, atk 11, dmg 20 SA unique, intuition, Fire Support Mission: (replaces turn, this character can target an enemy within line of sight, ignoring cover. The target and all characters within 2 squares of it [enemies and allies alike] take 60 damage. Each character can reduce the damage to 10 with a save of 6), Mandalorian Conscription CE At the end of this characters turn you may immediately move one ally within line of sight up to six squares Mandalorian Huntmaster 20, hp 60, def 16, atk 9, 20 SA melee attack, double attack, parry, speed 8, CE: mandalorian allies with melee attack gain speed 8 "A mandalorian needs to be as fast as the prey he hunts" Mandalorian Academy Student 4, hp 10, def 16, ATk 8, 10 SA melee attack Demegol Cost 21, hp 50, def 17, atk 8, dmg10 Sa unique, homicidal surgery 30, Jedi hunter, experimentation (characters that take damage from this characters homicidal surgery gain savage, Jedi hunter, and no longer provide any commander effects) CE Savage characters are affected by this CE. Characters in your squad with savage gain cleave IMPERIAL lord nyax 60, hp 200, def 17, atk 10, dmg 20 SA Unique, Triple Attack, twin attack, avoid defeat Force 4 Force sense, force fear (force 1; all enemy characters within 6 squares have -4 attack and -4 defense), force grip 1 (20 damage, sight) ysanne isard 20, hp 70, def 18, atk 11, dmg 20 SA Unique, CQC fighting, mobile attack, gather information (replaces attacks, sight, choose one enemy within line of sight, allied characters within 6 squares get programmed target against this enemy for the remainder of the round) CE At the end of this characters turn you may activate one other adjacent Imperial Character, this does not count as one of your activations this phase. Imperial Knight Apprentice 10, hp 50, def 16, ATk 6, 20 SA: melee attack, synergy imperial knight, cortosis gauntlet 19, force 1, lightsaber block Marisah Fel, Imperial Knight 30, hp90, def18, Atk 10, 20 SA: unique, melee attack, double attack, Imperial knight, cortosis gauntlet 17, force 4, lightsaber block, stun, knight speed Antares Draco, head of the Imperial Knights 40, hp 120, def 20, atk12, 20 SA: unique, melee attack, twin attack, charging assault, protective +20 for Marisah Fel, imperial knight, cortosis gauntlet 17, force 5, lightsaber block, lightsaber assault, force bubble CE Imperial Knights within 6 squares gain charging assault Nk1 necrosis 30, hp 80, def 18, atk 12, Dmg 20 (droid, stealth, double attack, melee attack, twin attack, mobile attack, blaster 20, parry, evade) E-web 25, hp 50, def 16, atk 9, dmg 20 SA: heavy weapon, triple attack, suppresive fire, advantageous cover, speed 2 Jagged fel, head of state 30, hp 60, def 18, ATK 12, dmg 10 SA: unique, twin attack, affinity for new republic, pilot, evade, crush-gaunts (replaces attacks, adjacent enemy is considered activated this round and takes 20 damage, save 16) synergy with Jaina CE Pilot followers gain evade Kueller (RM imperial sentinel) 30, hp 100, def 19, atk 13, dmg 20 SA Unique, melee attack, double attack, doctrine of fear, Detonator (replaces attacks; one ally within line of sight with self destruct is immediately defeated) Force 4 Force Heal 20 Lightsaber deflect CE Droid characters in your squad gain self destruct 10 Brakiss 20, hp 90, def 18, ATk 11, dmg 20 SA Unique, melee attack, double attack, betrayal, dark tutor (character gains a force rating/point and force lightning 1) Force 4 Force lightning 2, (30 damage within 6 and two characters adjacent to target) Lightsaber Block CE Characters in your squad with a force rating start with an additional force point Gavin darklighter 15, hp 70, def 18, ATk 11, dmg 10 SA Unique, pilot, synergy (+4 attack if an allied pilot is within 6 squares) CE Pilots in your squad gain synergy (+4 attack if an allied pilot is within 6 squares) Mon Mothma 25, hp 30, def 13, atk 0, dmg 0 SA unique, Inspire (non-unique followers within 6 squares gain an additional +4 atk) CE Whenever a non-unique follower within 6 squares is defeated it may immediately make an attack at +4 attack. C3po 3, hp 30, def 10, atk 0, dmg 0 Droid, Draw fire, distraction, Rapport R2D2 Kyle katarn 30, hp 80, def 18, atk 12, dmg 20 SA: unique, disruptive, grenades 40, accurate shot, stealth, mobile attack, rapport for Jan Ors Force 2 Jan Ors 10, hp 40, def 17, atk 7, dmg 10 SA Unique, Pilot, override, rapport Kyle Starkiller, unleashed/jedi 75, Twin attack, double attack, parry, ninman, ataru, force 1, force renewal 2, lightsaber reflect, force push sight, levitation, force lightning 5, advanced jedi mind trick (characters are activated and you can move that character up to it's speed, save 11, on a roll of 1 this character joins your team), master of the force 2, Nien nunb 10, hp 30, def 15, atk 7, dmg 10 SA: unique, pilot, gregorious, evade Admiral ackbar 25, hp 50, def 16, atk 8, dmg 10 SA: unique, it's a trap CE: At the end of this character's turn one ally may move up to it's speed and then attack. Brie, shira 20, hp 50, def 18, atk 11, dmg 10 SA: unique, stealth, double attack, ambush, red hand trooper(counts as one), synergy Han CE: red hand trooper followers within six squares gain ambush Callista 23, hp90, def 19, atk 13, dmg 20 SA: unique, synergy with Luke, evade, parry "she had to learn to rely on things other then the force" Luke Skywalker, Red Two 16, hp 40, def 16, atk 8, dmg 10 SA: unique, wingman (if this character combines fire against a target, the attacker makes one extra attack with +6 atk against the target) Force powers Force 1 Use the force CE: pilots in your squad gain wingman Hoth trooper with atgar cannon, splash, machinery, fragile 40, 40 dmg Rebel pilot commander CE Rebel Pilots gain spotter +20 Advanced Turret 40, hp 120, def 14, ATK10, dmg 30 SA: Damage reduction 20, Splash 20, Sentry (once per round this character can make an immediate attack against one target enemy that moves within line of sight) Sev'Rance Taan 33, hp 120, def 20, Atk 14, dmg 20 SA Unique, double attack, tactician +4, Taunt (usable on this characters turn, when this character activates, you may choose one living enemy character within 6 squares. That character must immediately move adjacent to this character if it can, and has -2 defense and -2 attack until the end of the round, save 11), Affinity for Decimator Force 3 Lightsaber Defense Sith Rage CE Droids are subject to this effect. Separatist droids in your squad can receive commander effects. Droids gain Syncronized Fire. Asajj Ventress, dark side acolyte 25, 110, 18, 12, 20 SA: unique, melee, twin, niman style, mobile attack, Taunt (usable on this characters turn, when this character activates, you may choose one living enemy character within 6 squares. That character must immediately move adjacent to this character if it can, and has -2 defense and -2 attack until the end of the round, save 11) Force 2, sith rage Argente Passal (gotal merc) Cost 30 HP 50 Def 13 Atk 4 Dmg 10 SA Unique Evade Project Instinction (Replaces turn: living characters within 12 squares gain savage and -4 defence until the end of the round, they can avoid this effect with a save of 6. Enemy characters that fail this save join the your squad until the end of the round. Assassin Droid [use crab droid] Cost 40, hp 70, atk 10, dmg 20 Sa: double attack, stealth, programmed target, spider swarm (replaces turn: all characters within 6 squares take 10 damage save, 11) Ahsoka Tano, unleashed 50, 110, 18, 10, 20 SA: unique, melee attack, synergy with ani +4 +4 and twin), mobile attack Force 1, force renewal 1, Levitation, force push 4, lightsaber defense, lightsaber sweep Aayla Secura, Operative 20, hp100, def19, atk12, 20 SA melee attack, double attack Force 4: force cloak, surprise move Commander Bly 20, hp60, def18, atk9, 10 SA: unique, order 66 CE: at the end of this characters turn, up to three characters with order 66 can immediately move 2 squares. This movement does not count as activating those characters. Clone Trooper Lieutenant 15, hp40, def15, atk7, dmg10 SA: order 66, Inspire (non-unique followers within 6 squares gain an additional +4 atk) Clone Trooper Sergeant Major 25, hp50, def16, atk10, 10 SA: order 66, Natural Leader (non unique followers in your squad count as troopers for the purposes of commander effects) CE: trooper followers that combine fire against an enemy gain suppressive fire (a living enemy hit by this characters attack has -4 defense and can not move until the end of the round, save 11) Clone Inferno Trooper 15, hp10, def 15, atk 6, 10 Order 66, flamethrower 20 Clone Trooper Sniper 18, def 16, atk 10, 10 SA: order 66, careful shot, deadeye +20, accurate shot, advantageous defense Clone Trooper Quartermaster 20, hp 50, def 15, ATK 9, 10 SA: order 66, blaster rifle upgrade, blaster pistol upgrade CE characters with order 66 and grenades 10 gain grenades 30 and ion grenades Clone Trooper Medic 8, hp 30, def 13, atk 4, 10 SA: order 66, heal 10, emergency life support Clone Trooper rocketeer 18, hp 50, def14, atk4, 10 SA: missiles 30, order 66 Clone Jumptrooper 25, hp 50, def 18, atk 10, 20 SA: order 66, flight, evade, splash 10, blast cannon, micro-vision Assassin Clone 25, hp 70, def 19, atk 11, 20 SA: order 66, melee attack, lightsaber resistance, jedi hunter, cloaked, blaster 10 Decimator Tank (RM Rebel Transport, telosian tank Droid) 50, hp 200, def 15, ATk 10, dmg 60 SA Mounted Weapon, heavy weapon, splash 40, shields 2, troop transport for 4 medium or two large. Republic Intelligence 18, hp 40, def 15, atk8, 10 SA: order 66, cloaked, recon, gather information (replaces attacks, sight, choose one enemy within line of sight, allied characters within 6 squares get programmed target against this enemy for the remainder of the round) CE order 66 Characters in your squad with stealth within 6 squares gain deceptive Clone Heavy Weapons Trooper 30, hp80, def16, atk8, 20 SA: order 66, affinity imperial, triple attack, heavy weapon, overwatch (replaces turn, when an enemy moves within line of sight of this character, this character may make one immediate attack, once per round) Clone Explosive Ordinance Disposal 19, hp40, def14, ATk 5, 10 SA: order 66, affinity imperials, damage reduction 10, satchel charge, demolition charge, bomb disposal (adjacent enemy characters lose self-destruct) Clone Mechanic 10, hp 10, def 11, atk 3, 10 SA: order 66, affinity imperial, industrial repair 20, repair 10 Master Yoda, Hero of the Republic 100, hp140, def22, atk18, 20 SA: unique, melee attack, triple attack, greater mobile attack, ataru style mastery?, rapport for characters with a force rating, force 2, force renewal 3, Master of the force 2, master speed, master lightsaber reflect, master lightsaber block CE allied characters with a force rating gain 2 additional force points and may spend this characters force points. Jedi Master (may be old rep) 30, hp 100, def 19 Atk 13, 20 SA melee attack, double attack, mettle, force 5, lightsaber defense, force push 2, master speed, Jedi librarian chick 15, hp 60, def 16, ATk 9, 20 SA unique, melee attack, force 3, force alter, jedi mind trick CE followers in your squad with a force rating gain advantageous defense Jedi Consular 20, hp 60, def 17, ATk 7, 20 SA: melee attack, force 2, force renewal 1, force push 4, force whirlwind (activate enemies one), force bubble Jedi Guardian (OR) 20, hp 80, def 19, atk 11, 20 SA: double attack, force 3, lightsaber assault, lightsaber defense Jedi sentinel (OR) 20, hp 70, def 18, atk 9, 10 SA lightsaber, mobile attack, door gimmick Force 4, lightsaber deflect, stun Jedi agriculture corps(OR) 4, hp 10, def 12, atk 5, 20 SA melee attack, force 1 Polis Massa Surgeon 20, Hp 40, def 12, ATK 0, 0 SA: rapport 1 for polis massa medic, heal 20, advanced emergency life support (two saves of 6) CE polis massa medics within 6 squares gain heal 20 Senator Bail Organa 35, hp 60, def 15, ATk 9, 10 SA: unique, mobile attack, republic reinforcements 20, rapport 2 for alderman troopers, Inspire (non-unique followers within 6 squares gain an additional +4 attack) CE Alderaan troopers within six square gain bodyguard Jax Pavan, Jedi Investigator 25, hp 80, def 17, ATk 9, 10 SA: unique, affinity rebel, lightsaber, stealth, force 4, force sense, force withdrawal, force cloak Mace Windu, Legacy of the Jedi 100, hp170, def22, ATk18, 20 SA: unique, vapaad, triple attack, intuition, lightsaber duelist, twin attack, force 2, force renewal 2, master of the force 2, master lightsaber defense, master speed, surprise move, shatterpoint, force grip 30 CE Allied characters with a force rating gain surprise move Pantoran (chiss trooper) SA fringe hunter (+4 attack and +10 damage against fringe enemies) Adi Gallia pilot, reflexes force lightning, force sense CE pilots gain reflexes within 6 Rhys Dallows (pilot, naboo, mobile attack, evade Pilot allied gain evade Etain (princess leia Jedi knight) Cost 20, hp 80, def 17, atk 7, dmg 20 SA: unique, order 66 bodyguard, affinity for Mandalorian, Force 3, lightsaber deflect Cin Drillig? (jwm) 30, hp110, def 20, atk 10, dmg 20 SA: unique, melée Attack, double attack, lightsaber duelist, A LIGHTSABER style. Force 4, lightsaber defense, riposte CE allied characters with a force rating within 6 squares gain lightsaber duelist Shaak Ti, clone Instructor CE +2 atk +2 defense for order 66 ISP swamp speeder Damage reduction 20, splash Clone on barc More damage, twin Commander Bly CE squad defense for order 66 Commander Fox CE Gregorious for order 66 Commander Appo CE flurry attack for order 66 Stass Allie Heal 30, force renewal 2 Saesee tinn Cheaper, Djem Jo, stealth, cunning +20 Agen kolar Lightsaber defence, recovery, high stats, force burst, force thrust Even piell Rapport/synergy with jax pavan, a group fighter, sweep, mettle Captain Antilles Alderaan troopers gain spotter 20. Captain typho Bodyguard for padme, impulsive shot Treetower (Ugnaught Boss) 12, hp 50, def 16, ATk 6, dmg 20 SA Unique, melee attack Force 2 Lightsaber deflect ****read clone wars adventure comic volume 6**** CE Ugnaught allies gain speed 8 Cham Syndulla CE Twileks gain advantageous attack Chewbacca charging assualt, momentum, cqc fighting, trandoshan hunter Naboo soldiers, sniper Sniper, accurate shot, bravado Mon calamari warrior SA Aquatic, this character gains +4 atk, twin attack and speed 10 while in water low ground Onaconda farr Diplomat, unique, override Bounty hunter training sergeant CE order 66 gain bloodthirsty Republic Battle Droid/r2 d2 with affinity for battle droids SITH Darth Vectivus 25, hp 50, def 15, atk 10, dmg 20 SA melee attack Force 4 Force Phantom (Force 2; replaces turn, attack one enemy with a force rating regardless of line of sight, this attack counts as adjacent and ignores cover) Sith Armourer 18, hp 40, def 17, ATk 5, 20 SA melee attack, dark armour, Armorer (replaces turn, adjacent ally gains dark armor for the rest of the skirmish) force 1 Massassi Sith Master 35, hp 100, def 18, atk 12, 20 SA Melee attack, momentum, cleave Force 2, master speed CE Characters with Savage can receive this commander effect. Allies with melee attack gain bloodthirsty Sith Master 30, hp 80, def 17, ATk 0, 0 SA: melee attack, betrayel, dark tutor (character gains a force rating/point and force lightning 1) force 1, force renewal 1, force grip 4, force lightning 2, force bubble CE characters in your squad with a force rating may spend this characters force points, a character still cannot spend force points more then once a turn Sith Combat Instructor 20, hp 50, def 19, atk 8, 20 SA: melee attack, soresu style, lightsaber duelist, force 3, lightsaber block, lightsaber riposte CE sith allies within 6 squares gain lightsaber duelist Sith Assassin Sect Leader 28, hp80, def17, atk 12, 20 SA: melee attack, deadly attack, vicious attack, force 5 force cloak, force withdrawal, jedi mind trick CE: sith assassins in your squad gain deadly attack and vicious attack Sith Warrior 25, hp 80, def15, atk11, dmg20 SA: melee attack, Beserk (replaces attacks, make three attacks, this character has -4 defense until the end of the round), force 2, knight speed, lightsaber block Sith Marauder 30, hp 100, def 17, atk 13, 20 SA: melee attack, double attack, force 4, lightsaber deflect, lightsaber riposte Terentatek (RM Rancor) 45, HP 200, Def 15, Atk 10, Dmg 20 SA Savage, twin attack, speed 8, Beserk (replaces attacks, make three attacks, this character has -4 defense until the end of the round), speed 12, damage reduction 10, Parry, Jedi Hunter Force 3 Force Sense Sith Trooper Sergeant 12, hp 30, def 15, atk 8, 10 SA: CE at the end of this characters turn one sith trooper follower may immediately move 4 squares, this does not count as activating that character. Jedi Prisoner in Bacta Tank 20, hp 60, def 8, atk 0, 0 SA emplacement, damage reduction 10, nexus of power (this character can be targeted by allied characters. If an allied character uses sith drain on this character, this character is immediately defeated and that ally is restored to full hit points and gains 4 force points) Sith Assassin Droid 40, hp 100, def 15, atk 14, 20 SA: droid, shields 2, stealth, twin, programmed target Sith crowd control Droid 20, hp 40, def 16, atk 9, 10 SA droid, shields 2, stun, flamethrower 20 Sith Intelligence Agent 23, hp 40, def17, atk9, 20 SA: cloaked, accurate shot, careful shot, override Massassi Slave 6, hp 10, def 14, ATk 6, 10 SA: savage, melee attack/: Sith Temptress/seducer/infiltrator 28, hp 40, def 19, atk 4, 10 SA melee attack, diplomat, pheremones, force 4, sith sorcery, illusion Sith Apprentice 5, hp 10, def 13, atk 6, 20 SA melee attack, internal strife, force 1, knight speed Regent Morlish Veed Cost 49, HP 50, def17, atk11, dmg10 Affinity to bring in nyna calixte Imperial reserves 30 for non-unique imperial troopers, imperial reinforcments 6, CE if a trooper follower in your squad has line of sight to an enemy at the beginning of a phase, you may choose to activate 2 or 3 characters that turn. Admiral Saul Karath Cost22,HP60, def 17, atk 10, dmg 10 Sa unique, affinity for old republic, rapport 1 for troopers, CE Troopers gain advantageous cover Darth Krayt, Reborn Cost 75, hp150,def20, atk 15, dmg20 Sa vondumm crab 6, unique, triple, betrayel, avoid defeat, force 2, force renewal 2 force lightning 2, lightsaber defence, force recovery 20, suprise move CE allied sith commanders with a force rating gain suprise move Darth nihilus, consumer of worlds (unleashed) Cost50, hp130, def19, atk13, dmg20 Sa unique, melée attack, force chasm (replaces attacks, remove a force point from one enemy character regardless of line of sight, this character gains one force point) Force 6, drain force 2, eternal hunger 4 (all characters within 6 squares take 30 damage, remove damage off this character equal to the damage delt. If a character damaged has a force rating it loses one force point) Vestara khai 23, hp 60, def 17, atk 8, dmg 20 SA: unique, melée attack, mobile attack, oppurtunist, affinity to be new republic with Ben, synergy with Ben, Shakar? Knife (once per skirmish, when this character makes a melee attack, it deals +30 damage on a living enemy) Force Power: Force 2, lightsaber defense, knight speed Sarasu taalon, sith lord 57, hp 120, def 21, atk 14, dmg 20 SA: Unique, melee attack, stealth, double attack, lightsaber duelist, Shakar? Knife (once per skirmish, when this character makes a melee attack, it deals +30 damage on a living enemy) Force Power: Force 5, lightsaber defence, force leap, master speed CE: sith non-unique follwers with a force rating gain stealth Keshari sith 15, hp 90, def 19, atk 10, dmg 20 SA: melee attack, Shakar? Knife (once per skirmish, when this character makes a melee attack, it deals +30 damage on a living enemy) force power: force 1, lightsaber block OLD REPUBLIC Disciple Cost24, hp80, def17, atk11, dmg20 SA: unique, rapport for exile, synergy with exile, double attack, force 4, force alter, force recovery Trask Aldo (old republic commander) Cost20, hp60, def16, atk9, dmg10 SA: unique, squad firepower, old republic soldier, vibroblade CE, charcters in your squad named old republic soldier gain squad firepower "for the republic!" jori daragon 15, hp 40, def 17, atk 4, dmg 10 SA Unique, pathfinder, pilot, Synergy Gav, lightsaber Force 1 Lightsaber Assualt gav daragon 15, hp 40, def 15, atk 6, dmg 10 SA Unique, pathfinder, pilot, synergy Jori, intuition Force 1 Illusion Master Vandar? That yoda guy Cost55, hp90, def17, atk 11, dmg 20 SA: unique, double attack, old republic reserves 30 Force powers: force 5, lightsaber deflect, stun CE characters in your squad with a force rating gain lightsaber deflect Jedi Council Master 35, hp 90, def 20, atk 13, 20 SA: affinity for republic, melee attack, charging assualt, force 1, force renewal 1, lightsaber defense, force stun, force heal 20 CE Allied characters with melee attack and a force rating gain charging assault Jedi Master 25, hp 100, def19, ATk11, 20 SA melee attack, double attack, rapport 1 for Padawan, light tutor, force 1, force renewal 1, lightsaber deflect, master speed CE non-unique old republic characters with a force rating can spend this characters force points, a character still cannot spend force points more then once a turn Bith Bartender SA Juma Juice (replaces attacks, adjacent living allied character gains +10 damage, damage reduction 10 and speed 4 until the end of its next turn) Rodian Spice Dealer SA Deathsticks (replaces attacks, adjacent allied character gains twin attack and charging assault until the end of the round, at the end of the round that character takes 20 damage, save 11 for half damage) Twilek Stimpack Dealer Cost 25 SA strength Stimpack( replaces turn, adjacent living allied character gains might swing and momentum) for the rest of the skirmish Dexterity Stimpack (replaces turn, adjacent living allied character gains speed 8 and +2 defense for the remainder of the skirmish) Endurance Stimpack (replaces turn, adjacent living allied character gains damage reduction 10 and avoid defeat for the rest of the skirmish) Or for simplicity's sake just turn it into: Stimpack (replaces turn, adjacent living allied character gains +4 defense, momentum and avoid defeat for the rest of the skirmish) Human Teras kasi master CE at the end of this characters turn, choose one ally with melee attack within line of sight, that ally gains close quarters fighting, parry, and evade until the end of the round OR allied characters with melee attack gain cqc fighting Human/Twilek BladeMaster SA: deadly attack, vicious attack CE allied characters with melee attack within six squares gain deadly attack and vicious attack Duros Planetary Defense Controller SA pilot CE characters in your squad with pilot count as having the same name for purposes of commander effects. Allied pilots gain squad firepower and can move two extra squares at the end of their activation, this includes activating for attacks if oppurtunuty Logistics Outfitter Cost 5 SA outfit (huge characters gain stable footing) Human Noble 20 diplomat, bribe (replaces attacks, adjacent living fringe enemy joins your team, save 6) Chiss Commander CE chiss followers gain bloodthirsty and indiscriminate Genoharadan Contractor Order counter disruptive Exchange agent Advantageous defense, balance (+4 atk and +10 damage if opponent has more points/pieces in play) Gotal Explosive Expert 15, hp 30, def 16, atk 4, 10 SA: satchel charge, bomb disposal (adjacent enemy characters lose self-destruct) Human Trader Night Vision supplies (replaces turn, adjacent ally gains accurate shot for the rest of the skirmish) Jetpack Supplies (replaces turn, adjacent ally gains flight for the rest of the skirmish) Twilek Trader Cloaking supplies (replaces turn, adjacent ally gains stealth for the rest of the skirmish) Poison supplies (replaces turn, adjacent ally gains poison 10 for the rest of the skirmish) Czerka heavy Arms Dealer Heavy Repeater upgrade (allies with heavy weapon gain twin attack and splash 10; while within six squares of this character) Mounted Weapon upgrade (allies without melee attack that deal 40 damage gain splash 20; while within six squares of this character) Corsec riot control officer Vibrostaff upgrade (replaces turn, adjacent ally with melee attack gains vibrostaff for the rest of the skirmish) Blaster rifle upgrade (20 damage nonmelee gain jolt while within 6 squares) Bith Bombmaker Cost 15, hp 10, def 13, atk 2, dmg 10 SA Rig Explosives (replaces turn: adjacent ally gains self destruct 10) Detonator (replaces attacks; one ally within line of sight with self destruct is immediately defeated) Trandoshan Slaver 20, hp 60, def 18, atk 6, dmg 20 SA regeneration 10, double claw attack, rend +20, net Gun 16, Wookie Hunter Trandoshan Huntmaster 30, hp 80, def 16, atk 6, dmg 20 SA regeneration 10, double claw attack, rend +20, net Gun 16, bloodthirsty CE Trandoshan allies may use abilities that replaces attacks twice per turn Trandoshan allies gain Net Gun Anzati Assassin 18, hp 50, def 17, ATk 7, dmg 10 SA Proboscis Stealth Bounty hunter Assassin Ewok Chieftain advantageous cover advantageous attack CE Allied Ewoks gain advantageous cover and advantageous attack Gammorean Boss 18, hp 70, def 14, atk 8, dmg 20 Melee attack Momentum CE Allied Gammoreans that end their move within 6 squares of this chracter gain Momentum Rodian Gang Leader CE Allied Rodians gain careful shot At the end of this characters turn, one rodian follower may immediately move 2 squarers Aing-Tii Flow-Walker 50, hp 80, def 16, atk 8, dmg 30 SA: melee attack, hardened scales, double attack, Penetration 10, shockstaff Force 6 Aing-Tii Flow-Walking: (Force; 3 Force points) After initiative is determined, a character can immediately use this Force power to take an immediate turn before any other character activates. (This does not count as an activation, and this character can activate again later in the round.) Force Teleport (force 3, replaces turn; touch, move one adjacent character to any empty square, that character counts as activated this turn. This move does not provoke attacks of opportunity) Saarai-kaar 30, hp 90, def 20, ATk 13, dmg 20 SA Unique, rapport 5 for Jensaarai, Melee attack, Force Armor, Dark Armor Force 2 Force renewal 1 Lightsaber defense CE Allied Jennesari gain dark armor and force renewal 1 Itochki Signaller/communications operator 15, hp 50, def 17, ATk 5, dmg 10 SA Stealth, Relay Orders Shared Hett CE Allied Tuskens gain charging Assualt Jorj Car'das 40, hp 80, def 17, ATk 10, dmg 10 SA Unique, double attack, relay orders Force 3 Force Teleport (force 3, replaces turn; touch, move one adjacent character to any empty square, that character counts as activated this turn. This move does not provoke attacks of opportunity. Allies gain Relay Orders Dark Hellions Swoop Gang Boss CE Gang characters gain bravado while within 6 squares of this character Lando Calrissian, Cloud City Baron Administrator Rapport Lobot CE Bespin guards gain +4 attack and +4 defense Felucian Chieftan Parry CE Force 2 Renewal 1 Force buff, force cure, force blast Allied felucians gain force renewal 1 and force bubble Duros Scoutmaster CE Allied Duros characters gain intuition |
Author: | swinefeld [ Fri May 27, 2011 7:20 am ] |
Post subject: | Re: V-Set 3 - Minis, Force Powers and Abilities You want to See |
Commander Effect: Allies with Grenades [X] gain Self-Destruct [X]. |
Author: | SenateCommando [ Mon Jun 06, 2011 7:42 am ] |
Post subject: | Re: V-Set 3 - Minis, Force Powers and Abilities You want to See |
Communications Trooper 10 points (reccomended mini: Old Republic Recruit) Fringe hp 20 def 14 atk 6 Dam 10 SA: Squad Coordinator: Non-unique Allies' commander effects normally limited to 6 squares have unlimited range. I think this may open up options for a number of currently ignored commander effects and could lead to some fun new squads. |
Author: | GeneralGrievous [ Tue Jun 07, 2011 3:49 pm ] |
Post subject: | Re: V-Set 3 - Minis, Force Powers and Abilities You want to See |
SenateCommando wrote: Communications Trooper 10 points (reccomended mini: Old Republic Recruit) Fringe hp 20 def 14 atk 6 Dam 10 SA: Squad Coordinator: Non-unique Allies' commander effects normally limited to 6 squares have unlimited range. I think this may open up options for a number of currently ignored commander effects and could lead to some fun new squads. Cool idea, first read through i missed the non-unique part, but reading it now I completely agree. Some fringe counters to those annoying lancer/strafe teams Bith Scientist Cost 14, HP 10, def 13, ATk 2, dmg 10 SA Mass Generator (replaces turn; enemy characters lose flight for the remainder of the round) Human Pilot Trainer Cost 15, hp 40, def 14, ATk 5, dmg 10 SA Pilot Pilot reflexes (this character can make attacks of opportunity against enemy characters with flight) CE Allied Pilots gain Pilot Reflexes Nightsister Cost 20, hp 80, def 17, atk 11, dmg 10 SA Melee attack Coven (this character gains force renewal 2 while within 6 squares of 3 other Nightsisters) Stable Footed Force 4 Debris Field (force 1; replaces attacks; this character gains mines 30 until the end of her next turn) Force Net (force 2; this power affects characters with force immunity, replaces attacks, sight, 20 damage to one enemy and each adjacent character) |
Author: | Lord_Ball [ Thu Jun 09, 2011 8:05 am ] |
Post subject: | Re: V-Set 3 - Minis, Force Powers and Abilities You want to See |
I'd like to see some more tactically oriented abilities I.e. Dodge +_(As long as this character remains unactivated it gains +_ Defense) a Combo I've been playing around with Preperations (If this character activates first in a round it gains Opportunist) Return Fire (If this character is hit by an attack from a nonadjacent enemy, it can make an immediate attack against the attacker) |
Author: | GeneralGrievous [ Sun Jun 12, 2011 11:37 pm ] |
Post subject: | Re: V-Set 3 - Minis, Force Powers and Abilities You want to See |
Lord_Ball wrote: I'd like to see some more tactically oriented abilities I.e. Dodge +_(As long as this character remains unactivated it gains +_ Defense) a Combo I've been playing around with Preperations (If this character activates first in a round it gains Opportunist) Return Fire (If this character is hit by an attack from a nonadjacent enemy, it can make an immediate attack against the attacker) Very cool abilities, Seconded. I posted one on another thread here: Dodge (if this character makes it's evade save, it may immediately move two squares) |
Author: | RandThye [ Wed Jun 15, 2011 12:26 pm ] |
Post subject: | Re: V-Set 3 - Minis, Force Powers and Abilities You want to See |
This is crazy I know but I'm going to throw it out just to see what ideas might surface. This would probably fit in an epic set. Not for competitive play but for a ton of fun. Pick a map and give it stats. Senoma Zekot. Maybe use tiles that could be moved instead of figures. The environment becomes the squad. Every new idea has some crazy in it. This was mine. Thoughts? |
Author: | RandThye [ Wed Jun 15, 2011 12:35 pm ] |
Post subject: | Re: V-Set 3 - Minis, Force Powers and Abilities You want to See |
Another thought. and one piece that could represent the external consciousness of the planet. So the squad is made up of one map, one piece and two stat cards. |
Author: | obikenobi1 [ Sat Jun 18, 2011 9:36 am ] |
Post subject: | Re: V-Set 3 - Minis, Force Powers and Abilities You want to See |
Here is a rather simple request: I want to see a Han Solo and a Chewbacca with the Pilot SA. I kinda find it surprising that the two characters who fly the fastest hunk of junk in the galaxy don't have the pilot SA. With all the new stuff in R&R and Pilots recieving a boost, I think its about time we gave the two most famous pilots in Star Wars, the special ability Pilot. |
Author: | jedispyder [ Sat Jun 18, 2011 10:15 am ] |
Post subject: | Re: V-Set 3 - Minis, Force Powers and Abilities You want to See |
Since the Designers are starting to work on V-Set 3 now, we're more in need of ideas for V-Set 4. I started a new thread to post your new ideas in. |
Page 16 of 16 | All times are UTC - 6 hours |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |