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V-Set 3 - Minis, Force Powers and Abilities You want to See https://www.swmgamers.com/forums/viewtopic.php?f=183&t=10008 |
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Author: | kamikaze13 [ Sun Jan 09, 2011 4:07 pm ] |
Post subject: | Re: V-Set 3 - Minis, Force Powers and Abilities You want to See |
Non-unique Gen'dais. |
Author: | Dimetrodon [ Sun Jan 09, 2011 7:10 pm ] |
Post subject: | Re: V-Set 3 - Minis, Force Powers and Abilities You want to See |
kamikaze13 wrote: Non-unique Gen'dais. regeneration on low cost and prolly low HP characters? thats the first thing I think anyway. Sounds kinda neat but I dunno. |
Author: | DarthJawa [ Mon Jan 10, 2011 1:54 am ] |
Post subject: | Re: V-Set 3 - Minis, Force Powers and Abilities You want to See |
on that note a fringe Durge, to represent him before the Clone Wars. |
Author: | FVBonura [ Mon Jan 10, 2011 11:25 am ] |
Post subject: | Re: V-Set 3 - Minis, Force Powers and Abilities You want to See |
Please delete post. |
Author: | FVBonura [ Tue Jan 11, 2011 12:09 am ] |
Post subject: | Re: Ideas |
GeneralGrievous wrote: Jan Ors with an old republic recruit +1 Vote for Jan. It should be easy enough to make her some cool goggles. |
Author: | luwingospince [ Tue Jan 11, 2011 12:11 pm ] |
Post subject: | Re: V-Set 3 - Minis, Force Powers and Abilities You want to See |
Not sure if any of these have been mentioned but here's my list Walon Vau Kal Skirata, Delta Squad, with each member complementing each other, like squad assault and squad cover Null commandos, better than arc Darth Bane with orbalisk armor, a sith beatstick with some defensive capabilities. Darth Zannah, sith sorcery Set Harth, transfer essence, maybe fringe? Montross Githany Kas'im Sith Blademaster Kaan Dark Lord of the Sith Tor Vizsla, death watch commander That's all for now |
Author: | kamikaze13 [ Tue Jan 11, 2011 2:28 pm ] |
Post subject: | Re: V-Set 3 - Minis, Force Powers and Abilities You want to See |
DarthJawa wrote: on that note a fringe Durge, to represent him before the Clone Wars. +1 from me. |
Author: | 11MBStarWalker [ Wed Jan 12, 2011 12:03 pm ] |
Post subject: | Re: V-Set 3 - Minis, Force Powers and Abilities You want to See |
Several new pieces and updates to past pieces that I'd like to see: Galactic Alliance Guard - Cost 21, faction New Republic (Storm Commando model) HP 50 DEF 18 ATK +7 DMG 20 Special Abilities: (considered Galactic Alliance Trooper), Stealth, Satchel Charge, Double Attack, Cunning Attack 10, *new* Stun Grenades (replaces attacks, range 6: target & characters adjacent to target take 10 DMG & are considered activated this round, save 11) Galactic Alliance Guard Commander - cost 27, faction New Republic (Imperial Officer model) HP 60 DEF 19 ATK +8 DMG 20 Special Abilities: Stealth, It's A Trap, *new* Stun Grenades Commander Effect --> Followers with the words "Galactic Alliance" in their name gain Squad Assault. Starkiller - cost 60, faction Fringe (VAU model) HP 140 DEF 21 ATK +14 DMG 20 Special Abilities: Unique, melee attack, Twin Attack, Lightsaber Duelist, *new* Juyo Style (after scoring a critical hit, can make an immediate attack at +4 ATK and +10 DMG) Force Powers: Force 2, Force Renewal 2; Force Lightning 2, Lightsaber Assault, Lightsaber Defense, Levitation, Master of the Force 2 *new ability* Juyo Style Mastery (scores a critical hit on a roll of 18, 19, or 20. After scoring a critical hit, can make an immediate attack at +4 ATK and +10 DMG) *new ability* Jar'Kai Style (Twin Attack when character is adjacent to at least 2 enemies) *new ability* Jar'Kai Style Mastery (+20 DMG and Twin Attack when character is adjacent to at least 2 enemies). Luke Skywalker, Jedi Trainee - Cost 30, Rebel faction (Luke of Dagobah model) HP 70 DEF 18 ATK +9 DMG 20 Special Abilities: unique, melee attack, Twin Attack, Blaster 20 (+12 ATK for 20 DMG, sight), Opportunist 10 Force Powers: Force 2, Force Renewal 1; Force Leap, Levitation, Lightsaber Assault Colonel Jacen Solo - cost 60, faction New Republic (uses Darth Caedus model) HP 130 DEF 21 ATK +15 DMG 20 Special Abilities: unique, melee attack, Double Attack, Greater Mobile Attack, Master Tactician, *new* Body Armor (whenever this character takes damage, a save of 11 reduces the damage dealt by 10), Blaster 20 (replaces attacks: +15 ATK, 20 DMG, sight) Force Powers: Force 2, Force Renewal 2; Force Sense, *new* Implode Door (Force 1: replaces attacks; target door is considered open for the remainder of the skirmish), Lightsaber Assault, Lightsaber Defense, Master of the Force 2 Commander Effect --> Followers gain Gregarious. Darth Caedus, Sith Lord - cost 60, Sith Faction (Darth Caedus model) HP 130 DEF 21 ATK +16 DMG 20 Special Abilities:unique (counts as Jacen Solo), melee attack, Double Attack, Greater Mobile Attack, Master Tactician, *new*Body Armor (save 11, reduces damage dealt by 10), Djem So Style Mastery (When hit by a melee attack, make save 11. On a success, this character can make an immediate attack against that attacker at +10 DMG.) Force Powers: Force 2, Force Renewal 2; Advanced Battle Meditation, Force Lightning 2, Lightsaber Assualt, Lightsaber Deflect, Master of the Force 2 Commander Effect --> Followers gain Gregarious Dooku, Jedi Master - cost 56, Republic faction (Count Dooku model) HP 130 DEF 21 ATK +16 DMG 20 Special Abilities: unique, melee attack, Triple Attack, Makashi Style Mastery Force Powers: Force 2, Force Renewal 1; Lightsaber Assault, Lightsaber Deflect, Lightsaber Precision, Lightsaber Riposte, Master of the Force 2 Commander Effect --> Characters in your squad with Lightsabers gain the Force Power Lightsaber Precision Tahari Veila - cost 25, Fringe faction (Young Jedi Knight model) HP 80 DEF17 ATK +8 DMG 20 Special Abilities: unique, melee attack, Double Attack, Blaster 20 (+12 ATk for 20 DMG, sight), Synergy (+4 ATK & +4 DEF when Anakin Solo or Jacen Solo are within 6 squares) Force Powers: Force 4; Knight Speed, Lightsaber Defense, Sith Rage Han Solo, Rebel - cost 33, Rebel Faction (Han Solo, Rogue model) HP 80 DEF 17 ATK +8 DEF 20 Special Abilities: unique, Twin Attack, Accurate Shot, Cunning Attack 10, Never Tell Me the Odds Darth Maul, Sith Lord - cost 55, Separatist faction (use Darth Maul model) HP 140 DEF 21 ATK +14 DMG 20 Special Abilities: unique, Triple Attack, Juyo Style Mastery (scores critical hit on 18, 19, or 20. After scoring a critical hit, may make an immediate attack at +4 ATK & +10 DMG), Rolling Cleave Force Powers: Force 2, Force Renewal 1; Lightsaber Assault, Lightsaber Defense, Master Speed, Sith Rage, Master of the Force 2 Just some various customs and other ideas that I've had for quite some time. I like the Galactic Alliance Guard & commander pieces and their use w/ Colonel Solo in the New Republic faction. I desperately hope that there would be an improvement upon Luke Skywalker of Dagobah. I'm rather fond of the Luke Skywalker, Trainee piece sketch. |
Author: | HanSolo79 [ Fri Jan 14, 2011 1:06 am ] |
Post subject: | Re: V-Set 3 - Minis, Force Powers and Abilities You want to See |
Clone Cadet 'Lucky', Separatist Infiltrator Separatist Cost: 28 (Boba Fett, Young Mercenary/RotS) Hit Points: 60 Defense: 18 Attack: 12 Damage: 10 Unique (Counts as Boba Fett) Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy) Double Attack (On his turn, this character can make 1 extra attack instead of moving) Impulsive Jedi Hunter (If a Unique allied character is defeated, for the remainder of the skirmish this character has Jedi Hunter) Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates) Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11) Death Trap (Replaces turn: 80 damage to target and to each character adjacent to that target within 12 squares regardless of line sight; must make 2 saves of 6 to negate.) Clone Cadet Imposter (Clone Cadet 'Lucky' is not considered a legal target for enemies in the Republic faction until he has made an attack or used abilities that replace turn or attacks during a skirmish. This character does not provoke attacks of opportunity against enemies in the Republic faction; this is negated with a save of 11.) Flavor Text: "A young Boba Fett infiltrated the ranks of the Grand Army of the Republic, posing as a clone cadet, in order to get close enough to exact his revenge upon Mace Windu; the Jedi who killed his father." |
Author: | kamikaze13 [ Fri Jan 14, 2011 7:15 pm ] |
Post subject: | Re: V-Set 3 - Minis, Force Powers and Abilities You want to See |
HanSolo79 wrote: Clone Cadet 'Lucky' +1GenoHaradan Elite Assassin GenoHaradan Disbatcher GenoHaradan Infiltrator GenoHaradan Operative GenoHaradan Recruiter Galactic Alliance Commando Galactic Alliance Guard Galactic Alliance Sniper Galactic Alliance Munitions Expert New Republic Trooper with Repeating Blaster New Republic Spy Veteran Antarian Ranger |
Author: | glasswalkerx [ Fri Jan 14, 2011 10:19 pm ] |
Post subject: | Re: V-Set 3 - Minis, Force Powers and Abilities You want to See |
Would like to see the Jedi Covenant: Remake of Lucien Draay- 40pts. Feln (using Nym)- 35pts. Q'Anilia (using Visas)- 30pts. Raana Tey (using Shaak Ti)- 35pts. Xamar (using Quarren Assassin)- 30pts. Krynda Draay (using a female jedi)- 30pts. All having Jedi Reflexes and Quick Reactions. All subtitled, Jedi Covenant. Krynda with CE giving all Jedi Covenant allies Evade and reduced cost -5pts. That lets u make a team plus some extra points for activations, to give yourself a chance. Intuition, light saber deflect and block all fits the group well, with them being Jedi Seers. Lucien should be all around good, fighting and force abilities Feln should be a real beatstick Q'Anilia should have shatterpoint and intuition Raana should have Indiscriminate Rage Xamar should have Tatician +4 or +8 Krynda should have evade, parry, intuition, light saber deflect and average stats. |
Author: | sheepgoatherder [ Sat Jan 15, 2011 8:35 am ] |
Post subject: | Re: V-Set 3 - Minis, Force Powers and Abilities You want to See |
kamikaze13 wrote: Galactic Alliance Commando Galactic Alliance Guard Galactic Alliance Sniper Galactic Alliance Munitions Expert New Republic Trooper with Repeating Blaster New Republic Spy Veteran Antarian Ranger +1 Clone trooper with flamethrower |
Author: | R5Don4 [ Sat Jan 15, 2011 3:55 pm ] |
Post subject: | Re: V-Set 3 - Minis, Force Powers and Abilities You want to See |
Well I'm glad Squirrelbacca was such a huge gangbuster hit and has been confirmed. You will of course have to offer a direct counter to this new power piece. May I suggest Scout on Chipmunk or Chipmunktrooper: Depending on how the Meta shakes out you may need to include a direct-counter-counter in a futer set: Keep watching for my step by step photo tutorial on creating these as custom minis! |
Author: | Kast Iron [ Sat Jan 15, 2011 6:10 pm ] |
Post subject: | Re: V-Set 3 - Minis, Force Powers and Abilities You want to See |
Just thought of a couple of extras: An Old Republic Training Sergeant to make Old Republic Recruits slightly more usable - Rapport for Old Republic Recruits and a CE giving Old Republic Recruits Rookiee and letting them count as Old Republic Soldiers? An Old Republic Recruiter with Old Republic Conscription (All characters in your squad are considered Old Republic for the rest of the skirmish). A Sith Empire Recruiter, same as above but for the Sith. A Sith Academy Student, intended to be the weakest version of the various non-unique Sith Force users, perhaps with Rookiee as well? A Sith Academy Instructor, similar to the Jedi Instructor but giving a bonus of some kind to Sith Force users (perhaps with an added benefit to Sith Academy Students?) A Sith Master, intended to be the strongest version of the various non-unique Sith Force users - what Jedi Academy's generic Sith Lord should have been, effectively. A new, improved version of Darth Sion, perhaps also with a CE benefiting Sith Assassins? |
Author: | kamikaze13 [ Sat Jan 15, 2011 8:14 pm ] |
Post subject: | Re: V-Set 2 - Minis, Force Powers and Abilities You want to See |
Wedge772 wrote: - Slave Leia! +1 And a Trianii Ranger (Link) |
Author: | Kast Iron [ Sun Jan 16, 2011 11:31 am ] |
Post subject: | Re: V-Set 3 - Minis, Force Powers and Abilities You want to See |
Sorry, just thought of another... An Old Republic Scout Leader to make Old Republic Scouts more playable - perhaps Rapport and a CE giving them Superstealth and Spotter +20, for synergy with their Flanking Support? |
Author: | nuksaa [ Sun Jan 16, 2011 2:45 pm ] |
Post subject: | Re: V-Set 3 - Minis, Force Powers and Abilities You want to See |
R5Don4 wrote: Well I'm glad Squirrelbacca was such a huge gangbuster hit and has been confirmed. You will of course have to offer a direct counter to this new power piece. May I suggest Scout on Chipmunk or Chipmunktrooper: Or Chippendale troopers |
Author: | R5Don4 [ Sun Jan 16, 2011 6:32 pm ] |
Post subject: | Re: V-Set 3 - Minis, Force Powers and Abilities You want to See |
Author: | Markedman247 [ Mon Jan 17, 2011 5:21 pm ] |
Post subject: | Re: V-Set 3 - Minis, Force Powers and Abilities You want to See |
Force Power: Needs better wording but basically the jist is she's shooting blaster bolts with her blaster bolts. Blaster Intercept: (Force 2; Save 11; On a successful roll this character or any ally within line of sight of this character take no damage from non-adjacent attacks.) Model: Laranth Tarak (Coruscant Nights series with Jax Pavan) |
Author: | Dimetrodon [ Mon Jan 17, 2011 5:43 pm ] |
Post subject: | Re: V-Set 3 - Minis, Force Powers and Abilities You want to See |
Beast Rider of Onderon (from tales of the jedi comics) Tamed Animal (At the start of the game, choose an allied character with Savage. For the rest of the skirmish that character loses Savage and gains Momentum) or some sort of ability like that, seems like a cool idea for some possible combos. |
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