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 Post subject: Re: V-Set 2 - Minis, Force Powers and Abilities You want to See
PostPosted: Thu Dec 02, 2010 10:34 pm 
Jedi Knight
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hey thats pretty cool, any chance of a picture of the Rebo band next to some minis?

also that last Picture is absolutely Epic

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 Post subject: Re: V-Set 2 - Minis, Force Powers and Abilities You want to See
PostPosted: Sat Dec 04, 2010 10:17 am 
Droid Army Commander
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Location: Yes, I am yet another Canadian. Keeping the game alive on life support in the GTA.
R5Don4 wrote:
Chewbacca on Squirrel

Image




Chewbacca on Squirrel or Squirrelbacca

Rebel
Large Base
VR
Cost 29
HP 180
DF 17
AT 9
DM 20

Unique
Wookiee
Affinity Republic and New Republic
Speed 12
Wallclimber
Momentum
Charging Assault +20
Demolish
Cleave

Riding to expected death on a last charge

or

Star Wars inspires every facet of society. It’s a lush, rich universe we all like take a part of for ourselves.

Interview with artist

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 Post subject: Re: V-Set 2 - Minis, Force Powers and Abilities You want to See
PostPosted: Sat Dec 04, 2010 12:30 pm 
Name Calling Internet Bully
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Was that really worth your time Don? Lol.

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 Post subject: Re: V-Set 2 - Minis, Force Powers and Abilities You want to See
PostPosted: Sat Dec 04, 2010 1:05 pm 
Droid Army Commander
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Wait til you see the custom mini for it I'm working on.

Materials needed:

1. Chewbacca miniature with legs spread widely apart. Wizards made 7 Chewies and they all have their legs spread apart, so any will work for this miniature except Chewpio for obvious reasons, (all Star Wars fans know C-3PO would never ride on the back of a Wookiee on the back of giant rodent even if he were dismembered.) I think I will go with Chewie from RotS even though I will have to fix his weapon to be his more iconic Crossbow.

2. Squirrel miniature of the appropriate size, the cuter the better. Plenty of cute squirrel miniatures around just find one that suits you. Next time you are at your mother in law's for Sunday dinner have a look in her curio cabinet. When no one is looking go ahead and swipe it, she'll never miss it. If you really can't find a squirrel mini that you are happy with you can always use a spare Dejarik piece-the advantage to this is you don't have to mount it on a base because it already has one.

3. A large SWM or DDM base. Darktrooper Phase 2 I'm looking at you. Sure the Phase 1 is miles worse, but you also suck and your tip toe stance makes it easier to remove you from your base.

4. Knife & Glue. Any old knife will do- the sharpest blade will make the easiest cuts. For glue, I found plastic miniature glue at the hobby store, it melts the plastics together for a strong bond- note this will only work if your miniature squirrel is plastic. Alternatively Krazy Glue is the old stand by.


Procedure

Glue Chewie to the Squirrel's back and glue the squirrel to the base. Wait til glue dries, give it a little kiss and you are ready to go.

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 Post subject: Re: V-Set 2 - Minis, Force Powers and Abilities You want to See
PostPosted: Sun Dec 05, 2010 1:21 pm 
Name Calling Internet Bully
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Lol.

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 Post subject: Re: V-Set 2 - Minis, Force Powers and Abilities You want to See
PostPosted: Sun Dec 05, 2010 7:17 pm 
Dark Lord of the Sith
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Hmmmmm Why really...............hmmmmmmm Why
Don I think you have been staying up too long at night looking on the web.


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 Post subject: Re: V-Set 2 - Minis, Force Powers and Abilities You want to See
PostPosted: Sun Dec 05, 2010 7:17 pm 
Name Calling Internet Bully
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It's not too far until he actually posts a picture of chewy on a squirrel that he actually cut up and made :)

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 Post subject: Re: V-Set 2 - Minis, Force Powers and Abilities You want to See
PostPosted: Sun Dec 05, 2010 7:19 pm 
Dark Lord of the Sith
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ok I agree( wow Don has got this thread off track)


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 Post subject: Re: V-Set 2 - Minis, Force Powers and Abilities You want to See
PostPosted: Sun Dec 05, 2010 7:36 pm 
Imperial Dignitaries
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I would like to see Rogue Squadron members. I have posted in the past on some abilities for these members. They should have CE which builds pilots and an ability which adds to other Rogue Squadron specific members. There have been various groups of Rogue Squadron, so there are several characters available.

viewtopic.php?f=13&t=5310

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 Post subject: Re: V-Set 2 - Minis, Force Powers and Abilities You want to See
PostPosted: Sun Dec 05, 2010 10:19 pm 
Master of the Order
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We have a fake squirrel setting on the bookshelf. Tempting, very tempting... lol.

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 Post subject: Re: V-Set 2 - Minis, Force Powers and Abilities You want to See
PostPosted: Mon Dec 06, 2010 10:01 am 
Death Star Designers
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billiv15 wrote:
It's not too far until he actually posts a picture of chewy on a squirrel that he actually cut up and made :)


I'm sure I'll be the first to see it in person.

Also NR-appropriate versions of Chewbacca, R2P0 would be great.
NR Chewie can have Solo-specific bodyguard, as one of his roles in the novels was to safeguard the solo kids.


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 Post subject: Re: V-Set 2 - Minis, Force Powers and Abilities You want to See
PostPosted: Tue Dec 07, 2010 6:55 am 
Unnamed Wookiee
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Location: Detroit MI
I'd like to see
1. Movable Ysalimiri Cages : SA :Characters within 6 spaces not affected by Force Powers
2. Gungan force field carrier from EP I: Huge character with Special Ability: Characters outside the range of 6(or 12, not sure ) cannot shoot characters within 6 of this character. T :mrgreen: This character could move but be rigid. It might be fun.
3. Jorus or Joruus C'Baoth


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 Post subject: Re: V-Set 2 - Minis, Force Powers and Abilities You want to See
PostPosted: Tue Dec 07, 2010 7:46 pm 
Death Star Designers
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I had this idea a long time (years?) ago, and it might be impractical, but I'll at least throw it out there.

Basically, you one card as normal, lets say for a new Jedi Exile or a LS Revan. There is also a second card (for one miniature), which I will explain later

So on the Normal card are a few special abilities, force powers, and a commander effect perhaps (So let's say Unique, Melee, Double, Force Renewal 1, Knight Speed, and some commander effect). Then there is another ability written on the card, something like this:

Customizable Persona X (or a better name): At the start of the skirmish, This character may spend up to x points on Force Powers and special abilities listed on its other card. This character gains the Force Powers and Special Abilities on which the points were spent. If any points are left over, they may not be spent later in the skirmish. These Powers and Abilities must be selected before opponent's squad is revealed.*

I'm not sure how to word that or make it efficient, but it is my hunch that it might be unbalanced if the player selects the abilities they want after seeing the opponent's squad.

So, on the second card, there would be a list of abilities. Each would have a circle with how many points it would cost to "buy," sort of like the AT-AT's card (in terms of circles, not size).

For example, lets say the character has 5 points they are allowed to spend:

(Cost) (Ability)
1 Deadly Attack
1 Flurry Attack
3 Stealth
1 Mettle

2 Force Lightning 2
1 Lightsaber Assault
2 Lightsaber Defense
3 Force Defense

This is just an example, the actual abilites of course can be much different. The player can then mix and match, so they can pick Stealth (3), Deadly (1), and Lightsaber Assault (1). The two issues I can see are balance, problems with which can be avoided by being careful of the combos, and also exactly when the abilities are selected, especially if two players have people with this ability. Anyways, this is just a starting point, but I think it could go places. Some might say it's changing Wizard's mechanics too much, but it's really only a minor departure. I think the main issue would be making sur that broken combos not be put on the cards, which shouldn't be too much of a problem. Being able to customize, even a little bit, one's own mini would make the game a lot more fun if done carefully.


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 Post subject: Re: V-Set 2 - Minis, Force Powers and Abilities You want to See
PostPosted: Wed Dec 08, 2010 11:58 pm 
Jedi Knight
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got a JA booster at target today and got another Imperial Sentinel which got me thinking.

Where is the Clone Emperor from the Dark Empire comics?

Unless its in the V-Set already I'd love to see this!

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 Post subject: Re: V-Set 2 - Minis, Force Powers and Abilities You want to See
PostPosted: Thu Dec 09, 2010 1:19 am 
General
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I still want to see a way to make squad abilities work, and I seem to recall reading that there was an idea to make unique versions of the Republic Commandos. So how's this for a start of an idea there:

Boss

Squad Assault

CE: Allies with a special ability containing the word "Squad" may treat allies with any special ability containing the word "Squad" as having the same name as this character.

(A bit wordy, but the idea is that if you have 4 figures with any Squad abilities, they can all count each other for that, even if they have different squad abilities)

Fixer: Squad Cover

Scorch: Squad Firepower

Sev: Squad Assault


Just an idea to make a Republic Commando squad, where they boost each other but in different ways. You could also throw in figs like Star Corps Trooper, ARF Trooper or Commander Gree to give some added boost to the concept.


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 Post subject: Re: V-Set 2 - Minis, Force Powers and Abilities You want to See
PostPosted: Thu Dec 09, 2010 8:09 am 
Sith Apprentice
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Wedge772 wrote:
I still want to see a way to make squad abilities work, and I seem to recall reading that there was an idea to make unique versions of the Republic Commandos. So how's this for a start of an idea there:

It'd be easier just to give them a new ability something along the lines of:

Delta Squad (Counts as a character named Delta Squad for the purpose of Squad Abilities)


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 Post subject: Re: V-Set 2 - Minis, Force Powers and Abilities You want to See
PostPosted: Thu Dec 09, 2010 11:40 am 
Black Sun Thug
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A clone trooper with missiles
flash bang grenades
clone trooper with jet pack

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 Post subject: Re: V-Set 2 - Minis, Force Powers and Abilities You want to See
PostPosted: Thu Dec 09, 2010 9:21 pm 
General
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Posts: 443
Location: Lower the Hutt, New Zealand
More thinking:

Rahm Kota - as a Blind Jedi master (giving Force Points etc, or a commander effect of some kind...)
Lost Tribe of the Sith - like as a sub-Faction
Vestara Khai, Lady Rhea etc.
More Chiss non-unique/sub-Faction... more CEs etc... (did I say a new Jag in my last one?)
Jag Fel wi' Crushgaunts!
Admiral Yularen as an Imperial!
Shamed Ones (Yuuzhan Vong non-uniques)
Vergere
Booster Terrik
Leia Organa, Cheif-of-state
Kam Solusar!
Saba!!!
Oh, oh, a Voxyn! Please, for the love of all that is good...a Voxyn
Uldir Lochett
Dessel - pre-Bane, like as a Sith Soldier or somethin'...

...add these to my previous ones...

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 Post subject: Re: V-Set 2 - Minis, Force Powers and Abilities You want to See
PostPosted: Thu Dec 09, 2010 9:54 pm 
Sith Apprentice
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master thon
a true beatstick grievous
a darkside luke
cloned palp
sith darth's not yet seen
jedi council members not yet seen
some more named characters for the lesser factions


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 Post subject: Re: V-Set 2 - Minis, Force Powers and Abilities You want to See
PostPosted: Thu Dec 09, 2010 10:04 pm 
Jedi Knight
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Raylinthegreat wrote:
a true beatstick grievous


give him

"Robot Cough" Range 2, 10 damage

lol

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