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 Post subject: Re: V-Set 2 - Minis, Force Powers and Abilities You want to See
PostPosted: Tue Nov 16, 2010 2:29 pm 
One of The Ones
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The_Celestial_Warrior wrote:
Weeks wrote:
how about a Relay Orders and Spotter +10/+20 combo? You are going to have to get whoever has the Relay into battle anyway, and Spotter is basicly unused except by deri at gencon :). Its a cool way to get 2 usefull abilities up and into the fight by offering something that mouse droids just cant do.



I don't see spotter being much of a technician style ability.


No, but on a different piece altogether, would make sense. A Scout or Recon guy or something to that effect.

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 Post subject: Re: V-Set 2 - Minis, Force Powers and Abilities You want to See
PostPosted: Tue Nov 16, 2010 2:35 pm 
One of The Ones
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LoboStele wrote:
Yeah, Dennis, unfortunately, there's no real incentive to play a piece like that instead of 3.67 Mouse Droids (or even just 3, leaving the 2 points hanging). Increased activations, non-living screens, tough to hit....Darn Mouse Droid Syndrome.

The ideas above going off of something similar to the Rodian Trader's style of handing out abilities is rather cool. Heck, could have a Mando Technician that granted Relay Orders to other Mandos as a Replaces Attacks/Turn option (a la Rodian Trader). Then whatever is channeled through Relay Orders would affect the piece with RO itself. ;)

Some interesting ideas here guys. ;)


Oooh, I like that idea!

Weeks wrote:
how about a Relay Orders and Spotter +10/+20 combo? You are going to have to get whoever has the Relay into battle anyway, and Spotter is basicly unused except by deri at gencon :). Its a cool way to get 2 usefull abilities up and into the fight by offering something that mouse droids just cant do.


And this one too. :D Not as a Tech as others have said.


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 Post subject: Re: V-Set 2 - Minis, Force Powers and Abilities You want to See
PostPosted: Tue Nov 16, 2010 2:45 pm 
Big Bad Brad
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Hmmm, I missed some posts as I wasn't expecting that many replies and just clicked the last post link.

I agree with Weeks and Aaron that Dennis' 11 point character does nothing for the faction.

Relay orders works as it essentially is the same thing under a different name, but it can't be handed out to a single piece. It's pointless, even with Special Abilities tacked on, and really doesn't go to the heart of what I was getting at.

Now, as Aaron said, and I think V2 of Coms Uplink is similar, is a Rodian Trader-esque piece that passes out Relay orders would be almost perfect.

The main problem I have with using Relay Orders specifically in this way is that it will be incredibly broken for a certain unspoiled character. That's why I felt it had to specifically mention allies whose name contain Mandalorian and came up with Coms Uplink while still trying to keep it something different from the Yammosk.

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 Post subject: Re: V-Set 2 - Minis, Force Powers and Abilities You want to See
PostPosted: Tue Nov 16, 2010 3:15 pm 
Death Star Designers
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The_Celestial_Warrior wrote:
Hmmm, I missed some posts as I wasn't expecting that many replies and just clicked the last post link.

I agree with Weeks and Aaron that Dennis' 11 point character does nothing for the faction.

Relay orders works as it essentially is the same thing under a different name, but it can't be handed out to a single piece. It's pointless, even with Special Abilities tacked on, and really doesn't go to the heart of what I was getting at.

Now, as Aaron said, and I think V2 of Coms Uplink is similar, is a Rodian Trader-esque piece that passes out Relay orders would be almost perfect.

The main problem I have with using Relay Orders specifically in this way is that it will be incredibly broken for a certain unspoiled character. That's why I felt it had to specifically mention allies whose name contain Mandalorian and came up with Coms Uplink while still trying to keep it something different from the Yammosk.


Well your spending 11 instead of 3 and you still have to advance your fragile dude up, i dont see it as a problem when you can almost get 4 mice instead.

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 Post subject: Re: V-Set 2 - Minis, Force Powers and Abilities You want to See
PostPosted: Tue Nov 16, 2010 3:59 pm 
Big Bad Brad
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Weeks wrote:
The_Celestial_Warrior wrote:
Hmmm, I missed some posts as I wasn't expecting that many replies and just clicked the last post link.

I agree with Weeks and Aaron that Dennis' 11 point character does nothing for the faction.

Relay orders works as it essentially is the same thing under a different name, but it can't be handed out to a single piece. It's pointless, even with Special Abilities tacked on, and really doesn't go to the heart of what I was getting at.

Now, as Aaron said, and I think V2 of Coms Uplink is similar, is a Rodian Trader-esque piece that passes out Relay orders would be almost perfect.

The main problem I have with using Relay Orders specifically in this way is that it will be incredibly broken for a certain unspoiled character. That's why I felt it had to specifically mention allies whose name contain Mandalorian and came up with Coms Uplink while still trying to keep it something different from the Yammosk.


Well your spending 11 instead of 3 and you still have to advance your fragile dude up, i dont see it as a problem when you can almost get 4 mice instead.



?? I thought you didn't like the 11 point piece, now you're defending it???

"The main problem I have with using Relay Orders specifically in this way " is referring to giving it out a la Rodian Trade.

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 Post subject: Re: V-Set 2 - Minis, Force Powers and Abilities You want to See
PostPosted: Tue Nov 16, 2010 4:05 pm 
Death Star Designers
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The_Celestial_Warrior wrote:
Weeks wrote:
The_Celestial_Warrior wrote:
Hmmm, I missed some posts as I wasn't expecting that many replies and just clicked the last post link.

I agree with Weeks and Aaron that Dennis' 11 point character does nothing for the faction.

Relay orders works as it essentially is the same thing under a different name, but it can't be handed out to a single piece. It's pointless, even with Special Abilities tacked on, and really doesn't go to the heart of what I was getting at.

Now, as Aaron said, and I think V2 of Coms Uplink is similar, is a Rodian Trader-esque piece that passes out Relay orders would be almost perfect.

The main problem I have with using Relay Orders specifically in this way is that it will be incredibly broken for a certain unspoiled character. That's why I felt it had to specifically mention allies whose name contain Mandalorian and came up with Coms Uplink while still trying to keep it something different from the Yammosk.


Well your spending 11 instead of 3 and you still have to advance your fragile dude up, i dont see it as a problem when you can almost get 4 mice instead.



?? I thought you didn't like the 11 point piece, now you're defending it???

"The main problem I have with using Relay Orders specifically in this way " is referring to giving it out a la Rodian Trade.


No i meant you would be better to use the 4 mouse droids then the 11 point guy.

I was mistaken though about the way you were talking about handing out the ability. I was talking about the Mandalorian Agent that i discussed earlier, now i see what you are talking about.

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 Post subject: Re: V-Set 2 - Minis, Force Powers and Abilities You want to See
PostPosted: Wed Nov 17, 2010 6:56 pm 
Unnamed Stormtrooper
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I know I has probably been said, but a new Star Killer would be great. especially when you have seen what he does in The Force Unleashed II.

Still waiting to see the rest of DoTF to make any requests though.


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 Post subject: Re: V-Set 2 - Minis, Force Powers and Abilities You want to See
PostPosted: Thu Nov 18, 2010 11:17 am 
Black Sun Thug
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A Wookiee bounty hunter like the one in the Threat of Peace TOR webcomic named Dalborra, don't know of any others.
Generic fringe wookiee smuggler, or something to that effect.
Pellaon
Troopers from the new TOR game.
Barden Jusik

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 Post subject: Re: V-Set 2 - Minis, Force Powers and Abilities You want to See
PostPosted: Thu Nov 18, 2010 12:15 pm 
Death Star Designers
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making a list and checking it twice:
kenix kil (kir kanos)
carnor jax

Darth Traya
Vima Sunrider w/ affinity for Ulic
Saul Karath
Brianna
G0-T0

Alpha-17 (clone arc trooper)
more arc troopers for that matter - tons of options there with the different ranks and weapons

non-unique (and unique) jedi:
jedi diplomat
jedi shadow
I would like to get a non-unique padawan who has some synergy to a master and vice versa (ala qui-gon trainer)

more to come....

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 Post subject: Re: V-Set 2 - Minis, Force Powers and Abilities You want to See
PostPosted: Thu Nov 18, 2010 12:56 pm 
Really Cool Alien from a Cantina
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kamikaze13 wrote:
I can't watch the Clone wars TV sires, have there been any episodes with Darth Maul's brother yet? He'd make a cool mini
No, he hasn't been in any episodes yet:Savage Oppress



Wait... I'm answering my own question, how ironic is that. :roll: :lol:

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 Post subject: Re: V-Set 2 - Minis, Force Powers and Abilities You want to See
PostPosted: Thu Nov 18, 2010 6:37 pm 
Black Sun Thug
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Here's my list of chracter wants:

Master Vandar (GM Yoda)
Master Thon (Boma)
Carth Onasi (a better one)
Admiral Saul Karath (Sith Commander)
Darth Nihlius (better one)
Darth Caedus (better one)
Darth Wyyrlock (Mas Amedda)
Darth Malgus (COTF Malak)
Mace Windu (a better one)
Alto Stratus (?)
Count Dooku with CE
rebel Mon Mothma
Jan Ors (?)
Admiral Ackbar (either NR or with affinity)
Winter (Echani Handmaiden)
Admiral Daala (Moff Calixtite)
Borsk Feyla (Bothan Spy)
Alema Rar (Ayla Secura)
a better Jabba
Ghent (?)
Shada Ducal (Mistryl Shadow Guard)
a better HK47
a better Calo Nord
Thracken Sal-Solo (Corellian Pirate)
Dutchess Satine (Mon Mothma)
Kal Skirita (RC Training Sergeant)
a Mando Jango Fett
High Priest Harrar (YV Priest)

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 Post subject: Re: V-Set 2 - Minis, Force Powers and Abilities You want to See
PostPosted: Thu Nov 18, 2010 9:05 pm 
Death Star Designers
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a better set/variation of sith faction and old republic troopers...there seems to be a great number of different trooper type figures/commanders in the "big" factions which seems to be lacking in other factions. I think the sith could use them to augment the large amount of high cost unique figures in the sith faction.

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 Post subject: Re: V-Set 2 - Minis, Force Powers and Abilities You want to See
PostPosted: Thu Nov 18, 2010 9:53 pm 
Unnamed Wookiee
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I would love to see:
Unique Republic Commandos
A New Republic Chewie, Artoo and Threepio
More Black Sun
More characters from the comics


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 Post subject: Re: V-Set 2 - Minis, Force Powers and Abilities You want to See
PostPosted: Fri Nov 19, 2010 4:32 am 
Jedi Knight
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kamikaze13 wrote:
Sithborg wrote:
A Chewbacca with an ability that scares Mouse Droid's, like in A New Hope.



Wookie War Cry (replaces attacks; target 1 adjacent enemy is concidered activated this round, save 11; on a fail target enemy must immediatly move and cannot end its movement within 6 squares of this character)


Something like that?

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 Post subject: Re: V-Set 2 - Minis, Force Powers and Abilities You want to See
PostPosted: Fri Nov 19, 2010 4:43 am 
Jedi Knight
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sashlon wrote:
Here's my list of chracter wants:

Master Vandar (GM Yoda)
Master Thon (Boma)
Carth Onasi (a better one)
Admiral Saul Karath (Sith Commander)
Darth Nihlius (better one)
Darth Caedus (better one)
Darth Wyyrlock (Mas Amedda)
Darth Malgus (COTF Malak)
Mace Windu (a better one)
Alto Stratus (?)
Count Dooku with CE
rebel Mon Mothma
Jan Ors (?)
Admiral Ackbar (either NR or with affinity)
Winter (Echani Handmaiden)
Admiral Daala (Moff Calixtite)
Borsk Feyla (Bothan Spy)
Alema Rar (Ayla Secura)
a better Jabba
Ghent (?)
Shada Ducal (Mistryl Shadow Guard)
a better HK47
a better Calo Nord
Thracken Sal-Solo (Corellian Pirate)
Dutchess Satine (Mon Mothma)
Kal Skirita (RC Training Sergeant)
a Mando Jango Fett
High Priest Harrar (YV Priest)



+1'nd

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 Post subject: Re: V-Set 2 - Minis, Force Powers and Abilities You want to See
PostPosted: Sat Nov 20, 2010 12:38 am 
Warmaster
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one i thought of , that i think is not a game changer but a good theme piece.

One Arm (the wampa that luke attacked)
Fringe
Cost 35
HP: 80
Defense: 18
Attack: 10
Damage : 20
(special Abilities )
Unique
Melee attack
Double attack
Ambush
Jedi Hunter
Momentum
Speed 8
Savage
(CE)
Savage Chracters are subject to this commander effect. Allies Named wampa gain ambush.
Savage characters gain Momentum, and extra attack.

he may be a little undercosted, but still a fun them squad.
Human Special operations soldier
Faction (fringe)
Cost : 27
Hp: 60
defense: 16
Attack: 11
Damage: 20
Special Abilities

Accurate shot
Twin attack
Stealth
Cover Fire (Replaces turn; until the start if this characters next turn, this character may make an attack of opportunity against any legal target that moves into his line of sight. Characters with flight cannot ignore this special ability. )

i think i could take off twin on him and he would still be pretty good. He is actualy a great counter to yobuck and lancer squads, but fun for other uses.

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 Post subject: Re: V-Set 2 - Minis, Force Powers and Abilities You want to See
PostPosted: Sat Nov 20, 2010 2:30 pm 
Warmaster
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Location: Lower the Hutt, New Zealand
This is my second attempt at theis list... I did one earlier with about 7-8 folk on it and there may be some double-ups here, but I've been a-thinkin'! (Feel free to ignore the previous ones I double up...)

Admiral Da'ala (Imp and NR affinty? and/or Mando reserves?)
Joruus C'baoth!!!!!!!!
Shada Du'kal... she would rule
Vua Rapuung (with an affinity to Anakin?)
Borsk Fey'la (maybe can't have NR jedi or something, or some Jedi restriction... I don't know)
Carl Omas
Admiral Paelleon!!!!!!!!

Better Wookie sub-faction CEs or help somehow
A non-unique Hutt (kudos to Billiv)

A new Rebel Chewie - a good one!
A Republic C3PO
An NR 3PO/R2/Chewie/Lando!
A new NR Han!
GAG Troops (and more NR non-jedi, non-uniques)
a New Jag!!!

Ben Kenobi (on Tatooine) or Obi-Wan, Last of the Jedi (only Jedi on the squad)

Rayner Thul/UnuThul
Lomi Plo and the other one...
Alema Rar
Noghri with and affinty to Leia! (Lady Vader...)
Killiks!!!!!

Chazrach (maybe 3-point Vong slaves... use a Rodian Brute?)
Thrackan Sal-Solo
Goran Beviin

Look - I know this is unpopular, but I would trade everything for a uber-melee Rebel Luke! but you could solve that by making a 50-point uber-melee Luke that had Rebel and NR affinty or something... something from around the transition from Rebel to NR. Since the NR guys don't really like the 74pt Luke and think the GMLS too expensive.

a New Maul! Perhaps wi' Stealth? and wi' Twin/double so Whorm doesn't overpower him
Emperor Reborn!!!! Maybe give him the huge lightsaber abilities everyone has wanted him to have
The Executor guy from the Dark Empire comics...

Tahiri!
Kas'im - the Blademaster
Booster Terrik


...and that's about it!


***EDIT!***
...because that's not about it yet...


Tenel Ka
Prince Isolder
The Hapans! A bunch of N/U's for them...
A Bull Rancor!
Rancor and a Dathomir Witch
The Witches of Dathomir

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Last edited by kezzamachine on Sun Nov 21, 2010 6:45 pm, edited 1 time in total.

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 Post subject: Re: V-Set 2 - Minis, Force Powers and Abilities You want to See
PostPosted: Sat Nov 20, 2010 7:32 pm 
Unnamed Wookiee
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Posts: 15
Stat Cards I would like to see made, or redone because they are currently useless:

Admiral Ackbar Rebel Commander - existing mini, new card
Admiral Daala - Moff Nyna Calixte mini
Adi Gallia - Stass Allie mini
Anakin Skywalker (child of Tatooine) - Repair 20, Industrial Repair 20, Force Renewal 1
Bail Organa - existing mini, new card
Bib Fortuna - existing mini, new card
Borssk Fey'la - Bothan custom mini
Boss Nass - no idea on mini
Bria Tharen Red Hand Leader - Human engineer custom
Chief Chirpa - ewok custom mini
Clone Commanders: Appo, Fox, Keller, Stone etc.
Coleman Trebor - Jedi Instructor mini
Dr Evazan - existing mini, new card
Eth Koth - Agen Kolar CS
Goldie - R7 mini (place in opponents squad to cause havoc; disruptive, override etc.)
Interrogation Droid - custom black bead plus parts from IG-86
Mace Windu - decent card needed as all of them overcosted
Mon Mothma Rebel Leader - existing mini, new card
Naboo Handmaiden - Amidala mini (allowing swap and bodyguard)
Nien Nunb - existing mini, new card
Sora Bulq - Weequay custom mini
Yaddle - GrandMaster Yoda custom

Cheers


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 Post subject: Re: V-Set 2 - Minis, Force Powers and Abilities You want to See
PostPosted: Sat Nov 20, 2010 7:54 pm 
Droid Army Commander
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Location: Yes, I am yet another Canadian. Keeping the game alive on life support in the GTA.
It would be cool to have a cheap grunt with Infinite like in SSB where everytime it dies it keeps coming back. Stormies that keep coming back for more! :shooter:

I also would like to see more "Epic" 100+ point minis like GMLS especially a Darth Vader.

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 Post subject: Re: V-Set 2 - Minis, Force Powers and Abilities You want to See
PostPosted: Sat Nov 20, 2010 8:33 pm 
Big Bad Brad
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R5Don4 wrote:
I also would like to see more "Epic" 100+ point minis like GMLS especially a Darth Vader.



If we did that, I think Lord Sidious is more fitting, with Vader being 2nd or 3rd depending on your feelings about Yoda.



Lord Sidious Separatists 100+ points

HP: 130
Def: 19
Atk: 14
Damage: 20

Unique, Melee Attack, Triple Attack
Dun Moch Style Mastery (Adjacent enemy characters may not benefit from Lightsaber Duelist, Jedi Hunter or any Special Ability whose name contains Style; save 16. Force Powers whose name contain Lightsaber may not be used against this character)
Affinity: May be in a Republic or Sith Squad.
Master Tactician
Master Manipulator (During set-up, after seeing your opponents squad you may replace characters in your squad with a character of lesser point cost.)

Force 3, Force Renewal 3, Master of the Force 3
Lightsaber Defense
Advanced Battle Meditation (I'm sure this already exists so won't bother to come up with something ;) )
Force Cloak
Lightsaber Flurry (Force 2, usable only on this characters turn. Until the end of this character's next turn, or until he takes damage or uses a Force Point this character gains Twin Attack.)


Yeah, completely over the top, but that should do ;)

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