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 Post subject: Galaxy at War: Force Power
PostPosted: Tue Apr 22, 2008 3:08 pm 
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Force Powers (9)


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 Post subject: Re: Galaxy at War: Force Powers
PostPosted: Tue Apr 22, 2008 3:10 pm 
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Force Grip [#]: (Force; [#] Force points) Instead of making its normal attack or attacks, a character using this Force power deals [#] points of damage to an enemy within line of sight. This follows all the usual rules for choosing a target. Using Force Grip is not an attack and does not require an attack roll.


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 Post subject: Re: Galaxy at War: Force Powers
PostPosted: Tue Apr 22, 2008 3:10 pm 
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Force Push 1: (Force; 1 Force points) Instead of making its normal attack or attacks, a character using this Force power deals 10 points of damage to one enemy within 6 squares. If the target is Huge or smaller, it is pushed 1 squares: Its final position must be farther away from the acting character than its starting position. This movement does not provoke attacks of opportunity. A pushed character cannot enter a space occupied by another creature, whether enemy or ally, and is affected by terrain (count 2 squares per square of movement through low objects, for example). If a character is pushed into a wall or another character, it slides along impassable squares as far as possible. The acting character's controller decides which way to push the enemy.

Force Push 2: (Force; 2 Force points) Instead of making its normal attack or attacks, a character using this Force power deals 20 points of damage to one enemy within 6 squares. If the target is Huge or smaller, it is pushed 2 squares: Its final position must be farther away from the acting character than its starting position. This movement does not provoke attacks of opportunity. A pushed character cannot enter a space occupied by another creature, whether enemy or ally, and is affected by terrain (count 2 squares per square of movement through low objects, for example). If a character is pushed into a wall or another character, it slides along impassable squares as far as possible. The acting character's controller decides which way to push the enemy.

Force Push 3: (Force; 3 Force points) Instead of taking its normal turn, a character using this Force power can target an enemy within 6 squares. This follows all the usual rules for choosing a target. The target and all characters adjacent to it (enemies and allies alike) take 30 points of damage. Huge and smaller characters are pushed 3 squares away from the acting character. This movement does not provoke attacks of opportunity.

Force Push 4: (Force; 4 Force points) This Force power works just like Force Push 2 but deals 40 points of damage to one enemy within line of sight and pushes the target 4 squares away from the acting character

Force Push 5: (Force; 5 Force points) This Force power works like Force Push 3 but deals 50 points of damage and pushes affected characters 5 squares. Huge and smaller characters are also stunned as described in Force Lightning 4. A character can avoid the stunning effect with a save of 16.


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 Post subject: Re: Galaxy at War: Force Powers
PostPosted: Tue Apr 22, 2008 3:10 pm 
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Knight Speed: (Force; 1 Force point) On its turn, a character using this Force power can move an additional 4 squares.

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 Post subject: Re: Galaxy at War: Force Powers
PostPosted: Tue Apr 22, 2008 3:10 pm 
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Lightsaber Defense: (Force; 1 Force point) When a character using this Force power is hit by an attack, it can avoid the damage with a save of 11. You must decide whether to use this Force power immediately after the attack hits.

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 Post subject: Re: Galaxy at War: Force Powers
PostPosted: Tue Apr 22, 2008 3:10 pm 
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Lightsaber Deflect: (Force; 1 Force point) When a character using this Force power is hit by a nonmelee attack, it can avoid the damage with a save of 11. You must decide whether to use this Force power immediately after the attack hits.

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 Post subject: Re: Galaxy at War: Force Powers
PostPosted: Tue Apr 22, 2008 3:10 pm 
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Lightsaber Precision: (Force; 1 Force point) A character using this Force power gets a +10 bonus to Damage on its next attack. You must decide whether to use this Force power immediately before making the attack roll. Lightsaber Precision works even when the character is making an attack of opportunity.

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 Post subject: Re: Galaxy at War: Force Powers
PostPosted: Tue Apr 22, 2008 3:11 pm 
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Master Speed: (Force; 1 Force point) On its turn, a character using this Force power can move an additional 6 squares.

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 Post subject: Re: Galaxy at War: Force Powers
PostPosted: Tue Apr 22, 2008 3:11 pm 
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Sith Rage: (Force; 1 Force point) A character using this Force power gets a +10 bonus to Damage on all its attacks until the end of the turn. Sith Rage works even when the character is making an attack of opportunity.

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 Post subject: Re: Galaxy at War: Force Powers
PostPosted: Tue Apr 22, 2008 3:11 pm 
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Surprise Move: (Force; 1 Force point) After initiative is determined, a character can immediately use this Force power to move up to its speed before any other character activates. (This does not count as an activation.) This character can use this Force power only once per round. If multiple characters have Intuition or Surprise Move,resolve these abilities and Force powers in initiative order.

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