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Galaxy at War: Characters https://www.swmgamers.com/forums/viewtopic.php?f=176&t=8376 |
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Author: | Jocasta Nu [ Mon Apr 21, 2008 7:31 pm ] |
Post subject: | Re: Galaxy at War: Characters |
Asajj Ventress, Strike Leader Faction: Separatist Cost: 57 Set(s): Galaxy at War (1/60) Hit Points: 120 Defense: 19 Attack: +11 Damage: 20 Special Abilities Unique Melee Attack (This character can attack only adjacent enemies) Double Attack (On its turn, this character can make 1 extra attack instead of moving) Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11) Niman Style (+2 Attack and +2 Defense while this character has more than half Hit Points remaining) Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target) Force Powers Force 3 Force Grip 1 (Force 1, replaces attacks: sight; 10 damage) Master Speed (Force 1: This character can move 6 extra squares on its turn as part of its move) Sith Rage (Force 1: +10 Damage on all attacks this turn) Commander Effects Followers within 6 squares score critical hits on attack rolls of natural 19 or 20 and deal triple damage instead of double on a critical hit. User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 7:31 pm ] |
Post subject: | Re: Galaxy at War: Characters |
Battle Droid Faction: Separatist Cost: 4 Set(s): Galaxy at War (2/40) Hit Points: 10 Defense: 9 Attack: +0 Damage: 10 Special Abilities Droid (Immune to critical hits; not subject to commander effects) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 7:31 pm ] |
Post subject: | Re: Galaxy at War: Characters |
Battle Droid Sergeant Faction: Separatists Cost: 16 Set(s): Galaxy at War (3/40) Hit Points: 20 Defense: 13 Attack: +3 Damage: 20 Special Abilities Droid (Immune to critical hits; not subject to commander effects) Roger Roger (Non-Unique Droid allies within 6 squares get +10 Damage) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 7:32 pm ] |
Post subject: | Re: Galaxy at War: Characters |
B3 Ultra Battle Droid Faction: Separatists Cost: 32 Set(s): Galaxy at War (4/40) Hit Points: 60 Defense: 17 Attack: +8 Damage: 20 Special Abilities Droid (Immune to critical hits; not subject to commander effects) Triple Attack (On its turn, this character can make 2 extra attacks instead of moving) Damage Reduction (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.) Density Projector (Ignores effects that force movement) Flamethrower 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target) Missiles 30 (Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:31 pm ] |
Post subject: | Re: Galaxy at War: Characters |
Captain Mar Tuuk Faction: Separatists Cost: 14 Set(s): Galaxy at Wars (5/60) Hit Points: 40 Defense: 14 Attack: +5 Damage: 10 Special Abilities Unique Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round) Commander Effects If this character can see an enemy at the start of a phase, you can increase or decrease the number of characters you activate in that phase by 1 (minimum 1). This can include Droid and Savage characters. User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:37 pm ] |
Post subject: | Re: Galaxy at War: Characters |
Commando Droid Faction: Separatists Cost: 17 Set(s): Galaxy at Wars (6/40, 7/40) Hit Points: 30 Defense: 16 Attack: +7 Damage: 10 Special Abilities Droid (Immune to critical hits; not subject to commander effects) Squad Firepower (+10 Damage while 3 allies with the same name as this character are within 6 squares) Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:37 pm ] |
Post subject: | Re: Galaxy at War: Characters |
Commando Droid Faction: Separatists Cost: 17 Set(s): Galaxy at Wars (6/40, 7/40) Hit Points: 30 Defense: 16 Attack: +7 Damage: 10 Special Abilities Droid (Immune to critical hits; not subject to commander effects) Squad Firepower (+10 Damage while 3 allies with the same name as this character are within 6 squares) Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:38 pm ] |
Post subject: | Re: Galaxy at War: Characters |
Commando Droid Captain Faction: Separatists Cost: 24 Set(s): Galaxy at War (8/40) Hit Points: 50 Defense: 18 Attack: +9 Damage: 20 Special Abilities Droid (Immune to critical hits; not subject to commander effects) Double Attack (On its turn, this character can make 1 extra attack instead of moving) Deadeye (On this character's turn, if it doesn't move, it gets +10 Damage) Commander Effects Droids are subject to this effect: Droid followers within 6 squares gain Double Attack. User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:38 pm ] |
Post subject: | Re: Galaxy at War: Characters |
A4-Series Lab Droid Faction: Separatists Cost: 9 Set(s): Galaxy at War (9/40) Hit Points: 30 Defense: 15 Attack: +0 Damage: 10 Special Abilities Droid (Immune to critical hits; not subject to commander effects) Melee Attack (This character can attack only adjacent enemies) Repair 30 (Replaces attacks: touch; remove 30 damage from 1 Droid character) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:38 pm ] |
Post subject: | Re: Galaxy at War: Characters |
General Grievous, Scourge of the Jedi Faction: Separatists Cost: 63 Set(s): Galaxy at War (10/40) Hit Points: 130 Defense: 19 Attack: +11 Damage: 20 Special Abilities Unique Melee Attack (This character can attack only adjacent enemies) Double Attack (On its turn, this character can make 1 extra attack instead of moving) Cyborg (Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects) Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings) Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target) Commander Effects Droids are subject to this effect: Droid followers within 6 squares get +4 Attack and gain Extra Attack. User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:38 pm ] |
Post subject: | Re: Galaxy at War: Characters |
General Whorm Loathsom Faction: Separatists Cost: 20 Set(s): Galaxy at War (11/40) Hit Points: 70 Defense: 17 Attack: +11 Damage: 10 Special Abilities Unique Commander Effects Droids are subject to this effect: Followers within 6 squares gain Twin Attack. User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:39 pm ] |
Post subject: | Re: Galaxy at War: Characters |
IG-100 MagnaGuard Faction: Separatist Cost: 16 Set(s): Clone Wars (28/40), Galaxy at War (12/40) Hit Points: 60 Defense: 18 Attack: +8 Damage: 20 Special Abilities Droid (Immune to critical hits; not subject to commander effects) Melee Attack (This character can attack only adjacent enemies) Lightsaber Resistance (+2 Defense when attacked by an adjacent enemy with a force rating) Electrostaff +10 (+10 Damage against adjacent nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11.) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:39 pm ] |
Post subject: | Re: Galaxy at War: Characters |
IG-100 MagnaGuard Artillerist Faction: Separatists Cost: 21 Set(s): Galaxy at War (13/40) Hit Points: 60 Defense: 16 Attack: +8 Damage: 20 Special Abilities Droid (Immune to critical hits; not subject to commander effects) Melee Attack (This character can attack only adjacent enemies) Lightsaber Resistance (+2 Defense when attacked by an adjacent enemy with a force rating) Electrostaff +10 (+10 Damage against adjacent nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11.) Missilies 30 (Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:39 pm ] |
Post subject: | Re: Galaxy at War: Characters |
LR-57 Combat Droid Faction: Separatists Cost: 30 Set(s): Galaxy at Wars (14/40) Hit Points: 70 Defense: 16 Attack: +6 Damage: 20 Special Abilities Droid (Immune to critical hits; not subject to commander effects) Double Attack (On its turn, this character can make 1 extra attack instead of moving) Ambush (This character can move and then make all its attacks against 1 enemy who has not activated this round) Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:39 pm ] |
Post subject: | Re: Galaxy at War: Characters |
Wat Tambor, Techno Union Foreman Faction: Separatists Cost: 43 Set(s): Galaxy at War (15/40) Hit Points: 70 Defense: 19 Attack: +9 Damage: 20 Special Abilities Unique Droid Mark (When this character activates, you may choose an allied Droid character within 6 squares. Until the start of the next round, that character gains Draw Fire) Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11) Immediate Droid Reserves 20 (If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 20 points of non-Unique Droid characters from any faction to your squad, adjacent to this character, immediately before your first activation of the round) Repair 20 (Replaces attacks: touch; remove 20 damage from 1 Droid character) Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:40 pm ] |
Post subject: | Re: Galaxy at War: Characters |
Admiral Yularen Faction: Republic Cost: 21 Set(s): Galaxy at War (16/40) Hit Points: 40 Defense: 16 Attack: +7 Damage: 10 Special Abilities Unique It's a Trap (Enemies with Stealth within 6 squares lose Stealth) Opportunist +20 (+4 Attack and +20 Damage against an enemy who has activated this round) Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy) Commander Effects Followers without the Melee Attack special ability gain Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round). User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:40 pm ] |
Post subject: | Re: Galaxy at War: Characters |
ARF Trooper Faction: Republic Cost: 11 Set(s): Galaxy at War (17/40) Hit Points: 10 Defense: 15 Attack: +8 Damage: 20 Special Abilities Order 66 Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy) Squad Cover (+4 Defense while 3 allies with the same name as this character are within 6 squares) Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:40 pm ] |
Post subject: | Re: Galaxy at War: Characters |
AT-TE Driver Faction: Republic Cost: 9 Set(s): Galaxy at War (18/40) Hit Points: 10 Defense: 16 Attack: +6 Damage: 20 Special Abilities Order 66 Ground Pilot +2 (Allies with Mounted Weapon who start their moves adjacent to this character get +2 Speed) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:40 pm ] |
Post subject: | Re: Galaxy at War: Characters |
Captain Argyus Faction: Republic Cost: 29 Set(s): Galaxy at War (19/40) Hit Points: 70 Defense: 19 Attack: +10 Damage: 20 Special Abilities Unique Close-Quarters Fighting (+4 Attack against adjacent enemies) Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target) Commander Effects Followers whose names contain Senate gain Close-Quarters Fighting and Twin Attack. User Comments |
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