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Malachor Temple Map https://www.swmgamers.com/forums/viewtopic.php?f=15&t=14854 |
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Author: | GeneralGrievous [ Thu Dec 22, 2011 8:57 am ] |
Post subject: | Re: Malachor Temple Map |
Sweet map! Very well done |
Author: | The_Celestial_Warrior [ Thu Dec 22, 2011 12:47 pm ] |
Post subject: | Re: Malachor Temple Map |
Unfortunately I can't make the same suggestion. It's either too small to see on thumbnail or too large to see all at once on the page it sends me to. I know, I'm picky! |
Author: | thereisnotry [ Thu Dec 22, 2011 1:05 pm ] |
Post subject: | Re: Malachor Temple Map |
The_Celestial_Warrior wrote: Unfortunately I can't make the same suggestion. It's either too small to see on thumbnail or too large to see all at once on the page it sends me to. I know, I'm picky! I had the same problem, but then I waited for the image to finish loading, and I could see it no problem. |
Author: | The_Celestial_Warrior [ Thu Dec 22, 2011 4:15 pm ] |
Post subject: | Re: Malachor Temple Map |
thereisnotry wrote: The_Celestial_Warrior wrote: Unfortunately I can't make the same suggestion. It's either too small to see on thumbnail or too large to see all at once on the page it sends me to. I know, I'm picky! I had the same problem, but then I waited for the image to finish loading, and I could see it no problem. That worked. Really pretty map, but it's a death trap for the right side in competitive play. |
Author: | yodaizmyhomie [ Thu Dec 22, 2011 10:48 pm ] |
Post subject: | Re: Malachor Temple Map |
Hey all, thanks very much for the comments. thereisnotry, thank you especially for the suggestions. I am very open to having a 'skirmish version' of the map, as my initial idea was to make it 'look cool' for RPG, with skirmish being an after thought. If you think those changes would make it better for competitive balance, I am very open to it. I guess I should wait a bit longer to see if we can get anymore constructive criticisms or agreements to make it better for tournament style play. Also, my apologies on the viewing experience. If there is another host you/forum prefers, I can upload it there as well. |
Author: | Echo [ Wed Dec 28, 2011 3:28 pm ] |
Post subject: | Re: Malachor Temple Map |
Wow, the art is really amazing on this map. I also really like the layout. Very good job! Regarding it being used for skirmish play, I agree that the right side is way too open. If you bring this map to a tournament and have to play against a Lancer squad then if you win map choice you basically HAVE to pick their map, since if you let them set up first on this one they will take the left side from you to prevent you from having it, and there isn't any safety on the right side. As an RPG map, it's really awesome. As a skirmish map it's not bad (I think it's got a great balance between shooters and melee), the Lancer just kind of ruins it. Non-Lancer matches seem like they would be quite fair and fun, though, especially with the latest changes. |
Author: | thereisnotry [ Wed Dec 28, 2011 7:35 pm ] |
Post subject: | Re: Malachor Temple Map |
Good comments, Echo. I wonder what can be done to make the map more lancer-friendly on the right side, then. Maybe insert some 2x1 alcoves (or even 2x2, though the symmetry would be lost) into the 4 pillars (3x3) on that side? That would make it pretty much entirely lancer-friendly, right? I've linked to another picture (can't get the IMG function to work right now), with a suggestion of how this might look. [Again, red = walls.] The alcoves could open in any number of directions, really, but the suggestions I offer here could work, because it has 4 safe spots at the very back for the squishies, and then 4 safe spots closer to the front in attacking (or attack-launching) position. Another option could be to have some of the alcoves face North and South, rather than East and West. http://img191.imagevenue.com/img.php?image=124503917_MalachorTemple2tintsuggestion_122_370lo.jpg |
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