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 Post subject: Desert Survival
PostPosted: Fri Aug 15, 2008 8:22 am 
Warmaster
Warmaster
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Joined: Sat Dec 08, 2007 11:19 pm
Posts: 561
Location: Cincinnati, OH
Quote:
Fearsome desert savages inhabiting the rocky Jundland Wastes, Tusken Raiders, or Sand People as they are also known, are the foremost reason Tatooine colonists do not wander far from their isolated communities. Extremely territorial and aggressive, Tusken Raiders will attack with very little provocation. They show no allegiance to even their native world-mates and have been known to attack Jawa scouting parties on occasion. They brandish a deadly bladed club known as a gaderffii and also carry projectile rifles with which to shoot at passing vehicles. For transportation, Sand People have domesticated the hardy bantha, a longhaired spiral-horned quadruped also found on Tatooine. These nomads purposely travel in single file, to conceal their numbers.



Desert Survival
Map:Eco Base bunker/Mos Eisley space port
Build: 150 points
Tusken Raiders (only)squad Or Fringe (only) characters under 20 points

Objective: players must get 50% of their squad (By points) to the other side of the map (Starting zone) before being destroyed


Special: Tusken Raider figures all have Ranged attacks within 6 squares and may combine fire
Grenades: Grenades are 12 + number of squares away to hit against attack rolls ( + any BH, Opp/Cunning bonuses)
Ex: a Tusken is 9 squares away form Corellian Pirate- the Corellian must roll a total of 21 to hit the Tusken
ONLY Characters with FLIGHT may make save 11 to prevent damage (yes, I stole this part form HALOClix)

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"The closer you get to the light, the greater the shadow..."


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