logo

All times are UTC - 6 hours

Mark forums read


Post new topic Reply to topic  [ 1 post ] 

Author Message
Offline
 Post subject: Rules
PostPosted: Sun Dec 30, 2007 2:32 pm 
Unnamed Wookiee
Unnamed Wookiee
User avatar

Joined: Sun Sep 02, 2007 2:04 pm
Posts: 36
I did somthing like this...

I had a paper with lists of all the planets and how many points they produce with extras to certain factions so Genocious would produce 150 points each turn for the Seps but only 100 points for anyone else.

Each Squad was listed as a pice of paper named 1,2,3 ect.
Then on another paper the squads were listed.

Each beginning squad was 100 points and your "home base" squad was 300 points

You get 2 beginning squads in the adjacent planets to your home base (or the closest ones)

To attack you had to roll an 11 or higher to get past the Guarding Ships (16 for Home Bases)

Each squad can only attack once a turn

At the end of your turn you add your production value of a planet to the squad on that planet if there wasnt one there you make a new squad.

Once a character was added to the squad it cannot move form that one to the next.

Then you have 1 move at the end of your turn where you can move 1 squad to a friendly planet and merge with the units there.


It took a week for us to play and once I lost Hoth (I was Rebels) I couldnt get enough points to stop him.

Home Bases
Republic- Coursant
Sep- Genosis
Rebel- Hoth
Empire- Endor


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 

All times are UTC - 6 hours

Mark forums read

Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Jedi Knights style by Scott Stubblefield