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JediCartographers "bright Idea" https://www.swmgamers.com/forums/viewtopic.php?f=14&t=1781 |
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Author: | Roque Saber [ Tue Jan 15, 2008 7:10 pm ] |
Post subject: | Re: JediCartographers "bright Idea" |
For Duxn (i love Mandos) during the Kotor era A group of Sith led by the Dark Lord Traykan have invaded Duxn in an attempt to crush the Mandalorians, who they now are formidable enemies. They want to remove the Mandalorians as a threat altogether and thought the main base of operations would be a good place to start. This scenario depicts a skirmish between the Mandos and Sith inside the exterior of the Mando base. Mando Canderous Ordo, Mandalore 57 (stats here, they have been aprroved by many people as accurate, fair, and balanced viewtopic.php?f=13&t=2126) Mandalorian Commander 28 Mandalorian Supercommando x4 92 Mandalorian Soldier x2 28 Mandalorian Warrior x2 28 =261 points Sith Darth Traykan (Darth Revan) 88 Sith Trooper Commander x2 38 Sith Trooper x10 80 Dark Jedi Master x2 (Traykan's apprentices) 58 =264 Setup All the Sith must set up outside the base, all the Mandos must set up inside the base, Mandalore must have at least 2 allies adjacent to him during setup, though they may move away during play. Scenario Rules Intruder Alert: The Mandalorians may not fire at the Sith forces until they are within 6 squares of the wall's edge. Dense Fog: A dense fog has settled over the area, all characters targetting enemies more than 6 squares away gain a +2 defense bonus, this stacks with cover and any other defense enhancers Darth Traykan: Darth Revan loses Master Tactition and Lightsaber Duelist and gains +2 defense, Force Push 2, and Lightsaber Assault Stand your ground: Non-unique Mandalorians gain Stand Your Ground: (If this character does not move this turn, he gains +2 attack and +2 defense.) Victory Points Each team gains the allotted VP's for each objective completed, a team wins when they have defeated the entire enemy force or if they gain 10 VP's. Mandos Defeat Darth Traykan: 3 VP Defeat the Dark Jedi: 1 VP each Protect Mandalore: Each 2 rounds after Mandalore was first damaged, you gain 1 VP if Mandalore is still alive Defeat the Intruders: 1 VP for every 50 points of enemies killed Sith Defeat Mandalore: 2 VP Defeat the Supercommandos: 2 VP after all 4 have been killed Disable the Shields: 2 VP for getting a Sith into the south east room (the one with the green lights) and staying there for 2 rounds without getting killed. Take the Base: 1 VP for every 50 points of enemies killed So, this was my first scenario, criticism as well as playtesting would be appreciated (remember, you dont need Revan to use as Traykan, just use his stats with the few changes) |
Author: | hothie [ Sun Dec 14, 2008 9:18 am ] |
Post subject: | Re: JediCartographers "bright Idea" |
We're going to play our "Hey Chancellor" scenario today, and I hope to play the naboo one I made up afterwards. I'll let you know how it runs. Oh, and you guys might want to take a look at the Custom Competition boards... |
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