SWMGAMERS.com Forums https://www.swmgamers.com/forums/ |
|
Galaxy...a custom set https://www.swmgamers.com/forums/viewtopic.php?f=13&t=9778 |
Page 1 of 1 |
Author: | barney_rubble17 [ Mon Sep 13, 2010 3:46 pm ] |
Post subject: | Galaxy...a custom set |
Here's my custom set, let me know what you think! GALAXY The Galaxy set introduces many heroes and villains into Star Wars Miniatures, including Darth Wyyrlock, Borsk Fey'lya, Poggle the Lesser and the Revanchist, along with some of the most iconic characters and vehicles from the Star Wars universe. OLD REPUBLIC 1 Carth Onasi, Galactic Hero VR 2 Jedi Master C 3 Jedi Warrior C 4 Old Republic Officer UC 5 The Revanchist R SITH 6 Darth Vader, Servant of the Dark Side R 7 Darth Wyyrlok VR 8 Lord Caedus VR 9 Sith Officer UC REPUBLIC 10 Anakin Skywalker on Reek VR 11 Antarian Ranger Captain UC 12 ARC Trooper with Repeating Blaster C 13 Gungan Catapult UC 14 Mace Windu on Vulture Droid VR 15 Naboo Handmaiden C 16 TX-130 Saber-class fighter tank C SEPARATIST 17 Armored Assault Tank C 18 Poggle the Lesser R REBELS 19 Bothan Spymaster UC 20 Kota's Militia with Repeating Blaster C 21 Luke and Leia on Speeder VR 22 Rogue Squadron Pilot C IMPERIALS 23 Admiral Daala VR 24 Chiss Aristocra UC 25 Snowtrooper on Speederbike UC NEW REPUBLIC 26 Ben Skywalker R 27 Borsk Fey'lya R 28 Bothan Operative C 29 Galactic Alliance Guard C 30 Galactic Alliance Guard Captain UC 31 New Republic Senator UC FRINGE 32 Bothan Black Sun Vigo UC 33 Felucian Shaman UC 34 Ghent R 35 Han Solo, Renegade VR MANDALORIAN 36 Kal Skirita R 37 Mandalorian Neo Crusader C YUUZHAN VONG 38 High Priest Harrar R 39 Shamed One C 40 Voxyn UC Here are the stats! OLD REPUBLIC 1. Carth Onasi, Galactic Hero Cost: 33 HP: 80 Def: 18 Att: 10 Dam: 20 Special Abilities Unique Pilot Accurate Shot Avoid Defeat Evade Soldier (This character counts as an Old Republic Soldier for the purposes of Commander Effects) Twin Attack 2. Jedi Warrior Cost: 22 HP: 70 Def: 18 Att: 11 Dam: 20 Special Abilities Melee Attack Afinity (may be in a Republic or New Republic squad) Twin Attack Force Powers Force 3 Knight Speed Lightsaber Deflect 3. Jedi Master Cost: 29 HP: 90 Def: 19 Att: 11 Dam: 20 Special Abilities Melee Attack Afinity (may be in a Republic or New Republic squad) Double Attack Lightsaber Duelist Force Powers Force 1, Renewal 1 Force Push 2 Lightsaber Defense Master Speed 4. Old Republic Officer Cost: 18 HP: 40 Def: 18 Att: 8 Dam: 10 Special Abilities Accurate Shot Careful Shot Deadeye Double Attack Commander Effect Old Republic Soldiers gain Careful Shot and Deadeye 5. The Revanchist Cost: 80 HP: 130 Def: 21 Att: 14 Dam: 20 Special Abilities Unique (counts as Darth Revan) Melee Attack Double Attack Old Republic Conscription (All characters in your squad are considored Old Republic for the rest of the skirmish. Non-unique Republic characters without order 66 may be in the same squad as this character.) Force Powers Force 2, Renewal 1 Force Pull 3 (Force 3, Move 1 enemy character within 6 squares to any square adjacent to this character) Lightsaber Defense Master of the Force 2 Use the Force Commander Effect You can choose to activate up to 3 characters in each phase (this includes Droids and Savage characters). SITH 6. Darth Vader, Servant of the Dark Side Cost: 66 HP: 120 Def: 21 Att: 15 Dam: 20 Special Abilities Unique Melee Attack Triple Attack Afinity (May be in a squad with a character whose name contains Emperor Palpatine, regardless of faction) Djem So Style Jedi Hunter Force Powers Force 2, Renewal 1 Force Grip 2 Lightsaber Riposte Master of the Force 2 Overwhelming Force Commander Effect Trooper followers within 6 squares gain Jedi Hunter 7. Darth Wyrlock Cost: 55 HP: 100 Def: 20 Att: 11 Dam: 20 Special Abilities Unique Melee Attack Betrayal Cunning Attack Rapport (Non-unique Imperial characters may be in the same squad as this character) Twin Attack Force Powers Force 2, Renewal 1 Force Defence Force Lightning 4 Master of the Force 2 Sith Sorcery Commander Effect Sith followers within 6 squares gain Cunning Attack 8. Lord Caedus Cost: 65 HP: 140 Def: 22 Att: 14 Dam: 20 Special Abilities Unique Melee Attack Triple Attack Virulent Poison Dart 40 Vongsense (Ignore Force Immunity) Force Powers Force 3, Renewal 1 Aiing-Ti Flow Walking Illusion Lightsaber Defence Master of the Force 2 Sith Rage Commander Effect Non-Unique New Republic characters may be in your squad. 9. Sith Officer Cost: 18 HP: 30 Def: 15 Att: 6 Dam: 10 Special Abilites Careful Shot Jolt Commander Effect Sith Troopers within 6 squares gain Jolt REPUBLIC 10. Anakin Skywalker on Reek Cost: 55 HP: 200 Def: 19 Att: 15 Dam: 20 Special Abilities Unique (Counts as Darth Vader) Melee Attack Charging Assault +20 Djem So Style Double Attack Speed 10 Force Powers Force 4 Lightsaber Deflect 11. Antarian Ranger Captain Cost: 21 HP: 50 Def: 17 Att: 8 Dam: 10 Special Abilities Accurate Shot Stealth Synergy (+4 attack and +4 defense when an ally with a Force rating is within 6 squares) Commander Effect Antarian Rangers gain Accurate Shot 12. ARC Trooper with Repeating Blaster Cost: 26 HP: 50 Def: 17 Att: 10 Dam: 20 Special Abilities Order 66 Quadruple Attack Splash 10 Stealth 13. Gungan Catapult Cost: 30 HP: 60 Def: 15 Att: 8 Dam: 20 Special Abilities Double Attack Energy Weapon (+4 attack and +10 damage to Droid enemies) Splash 10 Speed 4 14. Mace Windu on Vulture Droid Cost: 61 HP: 160 Def: 22 Att: 16 Dam: 20 Special Abilities Unique Melee Attack Double Attack Flight Vaapad Style Fighting Strafe Speed 8 Force Powers Force 4 Lightsaber Reflect 15. Naboo Handmaiden Cost: 12 HP: 30 Def: 16 Att: 5 Dam: 10 Special Abilities Affinity (Costs 1 less when in the same squad as a character whose name contains 'Amidala') Bodyguard Diplomat 16. TX-130 Saber-class Fighter Tank Cost: 42 HP: 80 Def 17 Att: 10 Dam: 20 Special Abilities Double Attack Missiles 30 Mounted Weapon Shields 2 Speed 10 17. Armored Assault Tank Cost: 36 HP: 90 Def: 18 Att: 8 Dam: 30 Special Abilities Droid Damage Reduction 10 Missiles 40 Mounted Weapon 18. Poggle the Lesser Cost: 21 HP: 50 Def: 16 Att: 5 Dam: 10 Special Abilities Unique Melee Attack Flight Separatist Reserves 20 (If you roll a 1 for initiative, you can add up to 20 points of Separatist characters to your squad immediately before your first activation of the round) Rapport (Characters whose name includes 'Geonosian' cost 1 less) Commander Effect Living Separatist followers within 6 squares count as Droids only for the purposes of Commander Effects REBELS 19. Bothan Spymaster Cost: 15 HP: 30 Def: 18 Att: 5 Dam: 20 Special Abilities Afinity (May be in a New Republic squad) Intuition Self Destruct 20 Stealth Rapport (Bothan characters may be in the same squad as this character, regardless of faction) Commander Effect Bothan allies gain Intuition and Self Destruct 20 20. Kota's Militia with Repeating Blaster Cost: 21 HP: 30 Def: 14 Att: 6 Dam: 20 Special Abilities Quadruple Attack Independent Outfit 21. Luke and Leia on Speeder Cost: 40 HP: 100 Def: 19 Att: 9 Dam: 10 Special Abilities Unique (Counts as Luke Skywalker and Princess Leia) Commando (Counts as a Commando for the purposes of Commander Effects) Flight Speed 12 Stealth Strafe Twin Attack Force Powers Force 4 Force Alter Lightsaber Deflect 22. Rogue Squadron Pilot Cost: 15 HP: 30 Def: 18 Att: 6 Dam: 20 Special Abilities Pilot Bravado +10 Commando (Counts as a Commando for the purposes of Commander Effects) Grenades 10 Stealth 23. Admiral Daala Cost: 30 HP: 50 Att: 5 Def: 16 Dam: 10 Special Abilities Unique Blaster Upgrade Doctrine of Fear Immediate Imperial Reserves 20 (If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 20 points of non-Unique Imperial characters to your squad, adjacent to this character, immediately before your first activation of the round) Impulsive Shot Commander Effect You activate 3 characters each phase. Followers within 6 squares can make 1 immediate attack at +10 Damage when they are defeated. 24. Chiss Aristocra Cost: 14 HP: 40 Def: 18 Att: 5 Dam: 20 Special Abilities Accurate Shot Careful Shot Rapport (Characters whose name includes 'Chiss' cost 1 less) Commander Effect At the end of this character's turn, 1 follower within 6 squares can make an immediate attack. 25. Snowtrooper on Speederbike Cost: 25 HP: 50 Def: 16 Att: 8 Dam: 10 Special Abilities Flight Speed 12 Strafe 26. Ben Skywalker Cost: 27 HP: 80 Def: 18 Att: 9 Dam: 10 Special Abilities Unique Galactic Alliance Guard (Counts as a Galactic Alliance Guard for the purpose of Commander effects) Lightsaber +10 Stealth Synergy (+4 attack and +4 defense when an ally whose name contains 'Skywalker' is within 6 squares) Twin Attack Force Powers Force 3 Dark Temptation Force Cloak Lightsaber Reflect 27. Borsk Feyla Cost: 19 HP: 30 Def: 14 Att: 3 Dam 10 Special Abilities Unique Melee Attack Recon Reserves 20 Self Destruct 40 Commander Effect New Republic allies without a Force rating gain Bodyguard 28. Bothan Operative Cost: 15 HP: 40 Def: 16 Att: 6 Dam: 10 Special Abilities Cloaked Grenades 20 Stable Footing 29. Galactic Alliance Guard Cost: 13 HP: 40 Def: 17 Att: 7 Dam: 20 Special Abilities Careful Shot Dark Armor Satchel Charge Stealth 30. Galactic Alliance Guard Captain Cost: 20 HP: 50 Def: 18 Att: 10 Dam 20 Special Abilities Accurate Shot Grenades 20 Stealth Commander Effect Galactic Alliance Guards gain Accurate Shot 31. New Republic Senator Cost: 11 HP: 20 Def: 12 Att: 2 Dam: 10 Special Abilities Diplomat Commander Effect At the end of this character's turn 1 follower within 6 squares can make an immediate attack FRINGE 32. Bothan Black Sun Vigo Cost: 21 HP: 40 Def: 19 Att: 9 Dam: 10 Special Abilities Melee Attack Bravado +10 Cloaked Evade Twin Attack Commander Effect Allies with Melee Attack within 6 squares, who do not have a Force rating, gain Cloaked 33. Felucian Sharman Cost: 20 HP: 60 Def: 16 Att: 6 Dam 20 Special Abilities Melee Attack Force Powers Force 1, Renewal 1 Force Blast Commander Effect Felucian followers gain Force Renewal 1 34. Ghent Cost: 19 HP: 40 Def: 14 Att: 3 Dam: 10 Special Abilities Unique Industrial Repair 20 Override Recon Repair 20 35. Han Solo, Renegade Cost: 30 HP: 70 Def: 16 Att: 9 Dam: 10 Special Abilities Unique Pilot Double Attack Bravado +20 Cunning Attack Greater Mobile Attack Quick Draw (Whenever this character is targetted by an enemy within 6 squares, he makes a save of 11. On a success this character makes 1 attack against the attacker before they make their attack roll.) MANDALORIANS 36. Kal Skirita Cost: 28 HP: 60 Def: 18 Att: 11 Dam: 20 Special Abilities Unique Accurate Shot Afinity (May be in a Republic squad) Cloaked Double Attack Rapport (Characters with Order 66 whose name includes 'Commando' may be in the same squad as this character regardless of faction) Commander Effect Commando allies gain Accurate Shot and Cloaked 37. Mandalorian Neo Crusader Cost: 16 HP: 50 Def: 17 Att: 10 Dam: 20 Special Abilities Dark Armor Mobile Attack Parry Twin Attack YUUZHAN VONG 38. High Priest Harraar Cost 26 HP 70 Def 16 Att 7 Dam 10 Special Abilities Unique Melee Attack Force Immunity Fanatic (Droids may not be in the same squad as this character) Recon Scarification Commander Effect Yuuzhan Vong allies gain +4 Attack and +10 damage against Droid enemies 39. Shamed One Cost: 3 HP: 10 Def: 12 Att: 1 Dam: 10 Special Abilities Afinity (May be in a New Republic squad) Swarm +1 40. Voxyn Cost: 25 HP: 70 Def: 16 Att: 9 Dam: 10 Special Abilities Ambush Double Attack Jedi Hunter Poison +20 Speed 8 |
Author: | thereisnotry [ Mon Sep 13, 2010 10:00 pm ] |
Post subject: | Re: Galaxy...a custom set |
Very nice! There are some really cool pieces here. Lots of affinity options, some interesting CEs and SAs. I really like Quick Draw on Han Renegade. I also like how you've used Bravado on several of the pieces, where it seems to fit well. On the whole, it seems fairly balanced. However, one piece jumps out at me as broken right away: the Bothan BSV. His CE (Allies with Melee Attack within 6 gain Cloaked)...is more than insane. Do we really want a Cloaked Lord Vader? Or a Cloaked Darth Bane? Cloaked Kyle JBM (that would be a broken Disruptive piece)? Or a swarm of Cloaked JWMs, or Vong JHs? Wow, that would be very powerful. It would be most powerful in Republic and Imperial builds, because of Mas Amedda, but it would be devastating in other squads too. Making the CE work only for non-uniques wouldn't be enough of a change either. It's a cool effect, though. I just can't find a way to make it not broken. Beyond that, it looks like a very well-balanced set, with lots of "fun" and "cool!" factor. Nice job! |
Author: | LoboStele [ Tue Sep 14, 2010 9:50 am ] |
Post subject: | Re: Galaxy...a custom set |
Very nice. You know, I could've sworn that I've seen a few of those character names on a list somewhere else....hmmm... Where was that?? |
Author: | dreadtech [ Tue Sep 14, 2010 2:43 pm ] |
Post subject: | Re: Galaxy...a custom set |
Very nice, I agree with the point already made about the CE (allies with melee) but otherwise a very nice set. I might even play test a few after i have finished play testing SWGamers V set which we should get back to this week after not doing so last week due to other commitments. |
Author: | Cerous Mutor [ Wed Sep 15, 2010 12:58 am ] |
Post subject: | Re: Galaxy...a custom set |
Loving the OR and Sith factions and Quick draw is a moment of genius! |
Author: | jonnyb815 [ Wed Sep 15, 2010 1:23 am ] |
Post subject: | Re: Galaxy...a custom set |
looks pretty good Lightside Revan way overcosted,Vader Sith really?,Bothan BSV needs to lose the CE and add some HP,and Admiral Daala is way underscosted she is new wat for IMP,Mon,czerka lite and tarkin RS without los all in one for 30 points then a few other things on top of that. |
Author: | LoboStele [ Wed Sep 15, 2010 8:35 am ] |
Post subject: | Re: Galaxy...a custom set |
Daala is strong, but she's not the same as Tarkin RS. You're not getting a choice on how many piece to activate. So it's the exact opposite of Tempo Control. Nifty idea. All of that stuff does seem a tad strong on her though. If you look at Wat, he's got IDR 20, and then costs 20+23. So, all his other stats basically cost him 23 points. Daala is WAY stronger than Wat in terms of usability, though I'd consider the 3 activation CE somewhat of a drawback, at least outside of the first activation in the round. I mean, Mon Mothma has ONLY the death shot CE, and she costs 20 points to start with, haha. So, yeah, Daala is crazy undercosted for what she currently does. Split those abilities up onto 2-3 different pieces though, and there's some pretty neat ideas there. |
Author: | barney_rubble17 [ Wed Sep 15, 2010 3:36 pm ] |
Post subject: | Re: Galaxy...a custom set |
Funny thing is, I thought Revan might be called out for being under-costed lol. My original design had Master Tactician on him too, maybe I can add it back on... Yeah, Daala has a lot of stuff. The CE is supposed to be a hinderence, and to represent her rash strategy on many occasions. Maybe I could drop the reserves. I think I fixed the BBSV. Oh, I thought I'd give Skirita a cost Thanx for all the feedback! |
Page 1 of 1 | All times are UTC - 6 hours |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |