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 Post subject: Galaxy...a custom set
PostPosted: Mon Sep 13, 2010 3:46 pm 
Black Sun Thug
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Joined: Wed May 27, 2009 10:38 pm
Posts: 64
Location: Tasmania
Here's my custom set, let me know what you think!

GALAXY

The Galaxy set introduces many heroes and villains into Star Wars Miniatures, including Darth Wyyrlock, Borsk Fey'lya, Poggle the Lesser and the Revanchist, along with some of the most iconic characters and vehicles from the Star Wars universe.


OLD REPUBLIC
1 Carth Onasi, Galactic Hero VR
2 Jedi Master C
3 Jedi Warrior C
4 Old Republic Officer UC
5 The Revanchist R

SITH
6 Darth Vader, Servant of the Dark Side R
7 Darth Wyyrlok VR
8 Lord Caedus VR
9 Sith Officer UC

REPUBLIC
10 Anakin Skywalker on Reek VR
11 Antarian Ranger Captain UC
12 ARC Trooper with Repeating Blaster C
13 Gungan Catapult UC
14 Mace Windu on Vulture Droid VR
15 Naboo Handmaiden C
16 TX-130 Saber-class fighter tank C

SEPARATIST
17 Armored Assault Tank C
18 Poggle the Lesser R

REBELS
19 Bothan Spymaster UC
20 Kota's Militia with Repeating Blaster C
21 Luke and Leia on Speeder VR
22 Rogue Squadron Pilot C

IMPERIALS
23 Admiral Daala VR
24 Chiss Aristocra UC
25 Snowtrooper on Speederbike UC

NEW REPUBLIC
26 Ben Skywalker R
27 Borsk Fey'lya R
28 Bothan Operative C
29 Galactic Alliance Guard C
30 Galactic Alliance Guard Captain UC
31 New Republic Senator UC

FRINGE
32 Bothan Black Sun Vigo UC
33 Felucian Shaman UC
34 Ghent R
35 Han Solo, Renegade VR

MANDALORIAN
36 Kal Skirita R
37 Mandalorian Neo Crusader C

YUUZHAN VONG
38 High Priest Harrar R
39 Shamed One C
40 Voxyn UC


Here are the stats!

OLD REPUBLIC

1. Carth Onasi, Galactic Hero
Cost: 33
HP: 80
Def: 18
Att: 10
Dam: 20

Special Abilities
Unique
Pilot
Accurate Shot
Avoid Defeat
Evade
Soldier (This character counts as an Old Republic Soldier for the purposes of
Commander Effects)
Twin Attack


2. Jedi Warrior
Cost: 22
HP: 70
Def: 18
Att: 11
Dam: 20

Special Abilities
Melee Attack
Afinity (may be in a Republic or New Republic squad)
Twin Attack

Force Powers
Force 3
Knight Speed
Lightsaber Deflect


3. Jedi Master
Cost: 29
HP: 90
Def: 19
Att: 11
Dam: 20

Special Abilities
Melee Attack
Afinity (may be in a Republic or New Republic squad)
Double Attack
Lightsaber Duelist

Force Powers
Force 1, Renewal 1
Force Push 2
Lightsaber Defense
Master Speed


4. Old Republic Officer
Cost: 18
HP: 40
Def: 18
Att: 8
Dam: 10

Special Abilities
Accurate Shot
Careful Shot
Deadeye
Double Attack

Commander Effect
Old Republic Soldiers gain Careful Shot and Deadeye


5. The Revanchist
Cost: 80
HP: 130
Def: 21
Att: 14
Dam: 20

Special Abilities
Unique (counts as Darth Revan)
Melee Attack
Double Attack
Old Republic Conscription (All characters in your squad are considored Old Republic
for the rest of the skirmish. Non-unique Republic characters without order 66 may
be in the same squad as this character.)

Force Powers
Force 2, Renewal 1
Force Pull 3 (Force 3, Move 1 enemy character within 6 squares to any square adjacent to
this character)
Lightsaber Defense
Master of the Force 2
Use the Force

Commander Effect
You can choose to activate up to 3 characters in each phase (this includes Droids
and Savage characters).


SITH


6. Darth Vader, Servant of the Dark Side
Cost: 66
HP: 120
Def: 21
Att: 15
Dam: 20

Special Abilities
Unique
Melee Attack
Triple Attack
Afinity (May be in a squad with a character whose name contains Emperor Palpatine,
regardless of faction)
Djem So Style
Jedi Hunter

Force Powers
Force 2, Renewal 1
Force Grip 2
Lightsaber Riposte
Master of the Force 2
Overwhelming Force

Commander Effect
Trooper followers within 6 squares gain Jedi Hunter


7. Darth Wyrlock
Cost: 55
HP: 100
Def: 20
Att: 11
Dam: 20

Special Abilities
Unique
Melee Attack
Betrayal
Cunning Attack
Rapport (Non-unique Imperial characters may be in the same squad as this
character)
Twin Attack

Force Powers
Force 2, Renewal 1
Force Defence
Force Lightning 4
Master of the Force 2
Sith Sorcery

Commander Effect
Sith followers within 6 squares gain Cunning Attack


8. Lord Caedus
Cost: 65
HP: 140
Def: 22
Att: 14
Dam: 20

Special Abilities
Unique
Melee Attack
Triple Attack
Virulent Poison Dart 40
Vongsense (Ignore Force Immunity)

Force Powers
Force 3, Renewal 1
Aiing-Ti Flow Walking
Illusion
Lightsaber Defence
Master of the Force 2
Sith Rage

Commander Effect
Non-Unique New Republic characters may be in your squad.


9. Sith Officer
Cost: 18
HP: 30
Def: 15
Att: 6
Dam: 10

Special Abilites
Careful Shot
Jolt

Commander Effect
Sith Troopers within 6 squares gain Jolt


REPUBLIC


10. Anakin Skywalker on Reek
Cost: 55
HP: 200
Def: 19
Att: 15
Dam: 20

Special Abilities
Unique (Counts as Darth Vader)
Melee Attack
Charging Assault +20
Djem So Style
Double Attack
Speed 10

Force Powers
Force 4
Lightsaber Deflect


11. Antarian Ranger Captain
Cost: 21
HP: 50
Def: 17
Att: 8
Dam: 10

Special Abilities
Accurate Shot
Stealth
Synergy (+4 attack and +4 defense when an ally with a Force rating is within 6
squares)

Commander Effect
Antarian Rangers gain Accurate Shot


12. ARC Trooper with Repeating Blaster
Cost: 26
HP: 50
Def: 17
Att: 10
Dam: 20

Special Abilities
Order 66
Quadruple Attack
Splash 10
Stealth


13. Gungan Catapult
Cost: 30
HP: 60
Def: 15
Att: 8
Dam: 20

Special Abilities
Double Attack
Energy Weapon (+4 attack and +10 damage to Droid enemies)
Splash 10
Speed 4


14. Mace Windu on Vulture Droid
Cost: 61
HP: 160
Def: 22
Att: 16
Dam: 20

Special Abilities
Unique
Melee Attack
Double Attack
Flight
Vaapad Style Fighting
Strafe
Speed 8

Force Powers
Force 4
Lightsaber Reflect


15. Naboo Handmaiden
Cost: 12
HP: 30
Def: 16
Att: 5
Dam: 10

Special Abilities
Affinity (Costs 1 less when in the same squad as a character whose name contains
'Amidala')
Bodyguard
Diplomat


16. TX-130 Saber-class Fighter Tank
Cost: 42
HP: 80
Def 17
Att: 10
Dam: 20

Special Abilities
Double Attack
Missiles 30
Mounted Weapon
Shields 2
Speed 10


17. Armored Assault Tank
Cost: 36
HP: 90
Def: 18
Att: 8
Dam: 30

Special Abilities
Droid
Damage Reduction 10
Missiles 40
Mounted Weapon


18. Poggle the Lesser
Cost: 21
HP: 50
Def: 16
Att: 5
Dam: 10

Special Abilities
Unique
Melee Attack
Flight
Separatist Reserves 20 (If you roll a 1 for initiative, you can add up to 20 points
of Separatist characters to your squad immediately before your first activation of
the round)
Rapport (Characters whose name includes 'Geonosian' cost 1 less)

Commander Effect
Living Separatist followers within 6 squares count as Droids only for the purposes
of Commander Effects


REBELS


19. Bothan Spymaster
Cost: 15
HP: 30
Def: 18
Att: 5
Dam: 20

Special Abilities
Afinity (May be in a New Republic squad)
Intuition
Self Destruct 20
Stealth
Rapport (Bothan characters may be in the same squad as this character, regardless
of faction)

Commander Effect
Bothan allies gain Intuition and Self Destruct 20


20. Kota's Militia with Repeating Blaster
Cost: 21
HP: 30
Def: 14
Att: 6
Dam: 20

Special Abilities
Quadruple Attack
Independent Outfit


21. Luke and Leia on Speeder
Cost: 40
HP: 100
Def: 19
Att: 9
Dam: 10

Special Abilities
Unique (Counts as Luke Skywalker and Princess Leia)
Commando (Counts as a Commando for the purposes of Commander Effects)
Flight
Speed 12
Stealth
Strafe
Twin Attack

Force Powers
Force 4
Force Alter
Lightsaber Deflect


22. Rogue Squadron Pilot
Cost: 15
HP: 30
Def: 18
Att: 6
Dam: 20

Special Abilities
Pilot
Bravado +10
Commando (Counts as a Commando for the purposes of Commander Effects)
Grenades 10
Stealth


23. Admiral Daala
Cost: 30
HP: 50
Att: 5
Def: 16
Dam: 10

Special Abilities
Unique
Blaster Upgrade
Doctrine of Fear
Immediate Imperial Reserves 20 (If you roll exactly 5, 10, 15, or 20
for initiative, you can add up to 20 points of non-Unique Imperial
characters to your squad, adjacent to this character,
immediately before your first activation of the round)
Impulsive Shot

Commander Effect
You activate 3 characters each phase.
Followers within 6 squares can make 1 immediate
attack at +10 Damage when they are defeated.


24. Chiss Aristocra
Cost: 14
HP: 40
Def: 18
Att: 5
Dam: 20

Special Abilities
Accurate Shot
Careful Shot
Rapport (Characters whose name includes 'Chiss' cost
1 less)

Commander Effect
At the end of this character's turn, 1 follower
within 6 squares can make an immediate attack.


25. Snowtrooper on Speederbike
Cost: 25
HP: 50
Def: 16
Att: 8
Dam: 10

Special Abilities
Flight
Speed 12
Strafe


26. Ben Skywalker
Cost: 27
HP: 80
Def: 18
Att: 9
Dam: 10

Special Abilities
Unique
Galactic Alliance Guard (Counts as a Galactic Alliance
Guard for the purpose of Commander effects)
Lightsaber +10
Stealth
Synergy (+4 attack and +4 defense when an ally whose
name contains 'Skywalker' is within 6 squares)
Twin Attack

Force Powers
Force 3
Dark Temptation
Force Cloak
Lightsaber Reflect


27. Borsk Feyla
Cost: 19
HP: 30
Def: 14
Att: 3
Dam 10

Special Abilities
Unique
Melee Attack
Recon
Reserves 20
Self Destruct 40

Commander Effect
New Republic allies without a Force rating gain Bodyguard


28. Bothan Operative
Cost: 15
HP: 40
Def: 16
Att: 6
Dam: 10

Special Abilities
Cloaked
Grenades 20
Stable Footing


29. Galactic Alliance Guard
Cost: 13
HP: 40
Def: 17
Att: 7
Dam: 20

Special Abilities
Careful Shot
Dark Armor
Satchel Charge
Stealth


30. Galactic Alliance Guard Captain
Cost: 20
HP: 50
Def: 18
Att: 10
Dam 20

Special Abilities
Accurate Shot
Grenades 20
Stealth

Commander Effect
Galactic Alliance Guards gain Accurate Shot


31. New Republic Senator
Cost: 11
HP: 20
Def: 12
Att: 2
Dam: 10

Special Abilities
Diplomat

Commander Effect
At the end of this character's turn 1 follower within 6 squares
can make an immediate attack


FRINGE


32. Bothan Black Sun Vigo
Cost: 21
HP: 40
Def: 19
Att: 9
Dam: 10

Special Abilities
Melee Attack
Bravado +10
Cloaked
Evade
Twin Attack

Commander Effect
Allies with Melee Attack within 6 squares, who do not have a Force rating, gain Cloaked


33. Felucian Sharman
Cost: 20
HP: 60
Def: 16
Att: 6
Dam 20

Special Abilities
Melee Attack

Force Powers
Force 1, Renewal 1
Force Blast

Commander Effect
Felucian followers gain Force Renewal 1


34. Ghent
Cost: 19
HP: 40
Def: 14
Att: 3
Dam: 10

Special Abilities
Unique
Industrial Repair 20
Override
Recon
Repair 20


35. Han Solo, Renegade
Cost: 30
HP: 70
Def: 16
Att: 9
Dam: 10

Special Abilities
Unique
Pilot
Double Attack
Bravado +20
Cunning Attack
Greater Mobile Attack
Quick Draw (Whenever this character is targetted by an enemy within 6 squares, he
makes a save of 11. On a success this character makes 1 attack against the attacker
before they make their attack roll.)


MANDALORIANS


36. Kal Skirita
Cost: 28
HP: 60
Def: 18
Att: 11
Dam: 20

Special Abilities
Unique
Accurate Shot
Afinity (May be in a Republic squad)
Cloaked
Double Attack
Rapport (Characters with Order 66 whose name includes 'Commando' may be in the
same squad as this character regardless of faction)

Commander Effect
Commando allies gain Accurate Shot and Cloaked


37. Mandalorian Neo Crusader
Cost: 16
HP: 50
Def: 17
Att: 10
Dam: 20

Special Abilities
Dark Armor
Mobile Attack
Parry
Twin Attack


YUUZHAN VONG


38. High Priest Harraar
Cost 26
HP 70
Def 16
Att 7
Dam 10

Special Abilities
Unique
Melee Attack
Force Immunity
Fanatic (Droids may not be in the same squad as this character)
Recon
Scarification

Commander Effect
Yuuzhan Vong allies gain +4 Attack and +10 damage against Droid
enemies


39. Shamed One
Cost: 3
HP: 10
Def: 12
Att: 1
Dam: 10

Special Abilities
Afinity (May be in a New Republic squad)
Swarm +1


40. Voxyn
Cost: 25
HP: 70
Def: 16
Att: 9
Dam: 10

Special Abilities
Ambush
Double Attack
Jedi Hunter
Poison +20
Speed 8

_________________
Also known as:
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Sashlon (Bloomilk)

WWJD


Last edited by barney_rubble17 on Wed Sep 15, 2010 3:31 pm, edited 1 time in total.

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 Post subject: Re: Galaxy...a custom set
PostPosted: Mon Sep 13, 2010 10:00 pm 
Imperial Dignitaries
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Joined: Sun Sep 02, 2007 12:42 pm
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Location: New Jersey
Very nice! There are some really cool pieces here. Lots of affinity options, some interesting CEs and SAs.

I really like Quick Draw on Han Renegade. I also like how you've used Bravado on several of the pieces, where it seems to fit well.

On the whole, it seems fairly balanced. However, one piece jumps out at me as broken right away: the Bothan BSV. His CE (Allies with Melee Attack within 6 gain Cloaked)...is more than insane. Do we really want a Cloaked Lord Vader? Or a Cloaked Darth Bane? Cloaked Kyle JBM (that would be a broken Disruptive piece)? Or a swarm of Cloaked JWMs, or Vong JHs? Wow, that would be very powerful. It would be most powerful in Republic and Imperial builds, because of Mas Amedda, but it would be devastating in other squads too. Making the CE work only for non-uniques wouldn't be enough of a change either. It's a cool effect, though. I just can't find a way to make it not broken.

Beyond that, it looks like a very well-balanced set, with lots of "fun" and "cool!" factor. Nice job! :)

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 Post subject: Re: Galaxy...a custom set
PostPosted: Tue Sep 14, 2010 9:50 am 
Master of the Order
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Location: West Chester, OH (near Cincinnati)
Very nice. You know, I could've sworn that I've seen a few of those character names on a list somewhere else....hmmm... Where was that??

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 Post subject: Re: Galaxy...a custom set
PostPosted: Tue Sep 14, 2010 2:43 pm 
Warmaster
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Posts: 690
Very nice, I agree with the point already made about the CE (allies with melee) but otherwise a very nice set. I might even play test a few after i have finished play testing SWGamers V set which we should get back to this week after not doing so last week due to other commitments.

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Last edited by dreadtech on Thu Sep 16, 2010 12:50 pm, edited 1 time in total.

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 Post subject: Re: Galaxy...a custom set
PostPosted: Wed Sep 15, 2010 12:58 am 
Jedi Knight
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Posts: 308
Location: Juvex III. Senexjuvex System, NE England
Loving the OR and Sith factions and Quick draw is a moment of genius!

:Boba:

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 Post subject: Re: Galaxy...a custom set
PostPosted: Wed Sep 15, 2010 1:23 am 
Dark Lord of the Sith
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Joined: Mon Mar 17, 2008 12:38 am
Posts: 1959
looks pretty good

Lightside Revan way overcosted,Vader Sith really?,Bothan BSV needs to lose the CE and add some HP,and Admiral Daala is way underscosted she is new wat for IMP,Mon,czerka lite and tarkin RS without los all in one for 30 points then a few other things on top of that.


Last edited by jonnyb815 on Wed Sep 15, 2010 9:43 am, edited 1 time in total.

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 Post subject: Re: Galaxy...a custom set
PostPosted: Wed Sep 15, 2010 8:35 am 
Master of the Order
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Daala is strong, but she's not the same as Tarkin RS. You're not getting a choice on how many piece to activate. So it's the exact opposite of Tempo Control. Nifty idea. All of that stuff does seem a tad strong on her though. If you look at Wat, he's got IDR 20, and then costs 20+23. So, all his other stats basically cost him 23 points. Daala is WAY stronger than Wat in terms of usability, though I'd consider the 3 activation CE somewhat of a drawback, at least outside of the first activation in the round. I mean, Mon Mothma has ONLY the death shot CE, and she costs 20 points to start with, haha. So, yeah, Daala is crazy undercosted for what she currently does. Split those abilities up onto 2-3 different pieces though, and there's some pretty neat ideas there.

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 Post subject: Re: Galaxy...a custom set
PostPosted: Wed Sep 15, 2010 3:36 pm 
Black Sun Thug
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Joined: Wed May 27, 2009 10:38 pm
Posts: 64
Location: Tasmania
Funny thing is, I thought Revan might be called out for being under-costed lol. My original design had Master Tactician on him too, maybe I can add it back on...

Yeah, Daala has a lot of stuff. The CE is supposed to be a hinderence, and to represent her rash strategy on many occasions. Maybe I could drop the reserves.

I think I fixed the BBSV.

Oh, I thought I'd give Skirita a cost :o

Thanx for all the feedback!

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