Qui-Gon Jinn, Force Spirit
Republic Faction
12 points
HP --
ATK--
DEF--
DMG--
Special Abilities
Light Spirit (Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. At the start of the skirmish, choose a Unique allied character with a Force rating. That ally gains Force
Renewal 1 and
Mettle while within 4 squares of this character. This character is defeated if the chosen ally is defeated. An enemy within 6 squares can spend 1 Force point to defeat this character; save 11. This effect replaces that enemy's attacks.)
A Master's Final Teachings (Choose 1 Unique character in your squad with a force rating at the beginning of the skirmish, for the rest of the game that character gains
Force Spirit 3 (If this character is defeated, immediately add 3 Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish))
Speed 4