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Darth Sidious, The Phantom Menace
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Author:  ChonChuuk [ Fri Oct 26, 2007 10:13 am ]
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I like everything except the combat part. In TPM he didn't really fight. These might be better for a RoTS Sidious.

Maybe more of a commander. A behind the scenes guy with loads of CE's. Maybe even Booming Voice since he was pulling strings across the whole galaxy.

Just a thought. Either way this is much better than I could do. After all, those that can't, critique. :)

Author:  jet_trooper [ Sun Oct 28, 2007 9:49 am ]
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Wow!

Author:  ChonChuuk [ Sun Oct 28, 2007 12:56 pm ]
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I like it.

Author:  punxnbutter [ Fri Nov 02, 2007 12:36 pm ]
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It is really good and would make for an interesting finesse piece. The "until takes damage" part may be a bit restrictive with the ability to auto crit or do 120 damage a round. If someone keeps a piece or combo alive that can wipe him in 1 round it'll be a short game. Would requiring Sid to wait until he was attacked/targeted rather than damaged be workable? I'd see him cutting down someone that failed a surprise attack on him :twisted:

This is the piece to bring Maul or GJH back out of the tacklebox; I'm also thinking Maul on speeder would be a monster!!!

stealth edit: with the assignment of JH lasting for the skirmish regardless of DSPM's death it may be workable.

Author:  adder [ Thu Nov 08, 2007 11:57 am ]
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Fool wrote:
I appreciate the Comments ChonChuuk and added a neat little SA that doesn't allow him to attack until he's attacked.


Genius! If only all the Palpatines could have that effect...

Author:  masterjudge [ Thu Nov 08, 2007 11:21 pm ]
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These stats look fun. I don't think he would see much play, but I still think he looks cool. The SA Phantom Menace is crazy, it fits Sidious perfectly.

Author:  SirStevee [ Fri Nov 09, 2007 8:07 am ]
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It looks really good. WOTC should check him out. 8)

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