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Darth Sidious, The Phantom Menace https://www.swmgamers.com/forums/viewtopic.php?f=13&t=966 |
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Author: | ChonChuuk [ Fri Oct 26, 2007 10:13 am ] |
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I like everything except the combat part. In TPM he didn't really fight. These might be better for a RoTS Sidious. Maybe more of a commander. A behind the scenes guy with loads of CE's. Maybe even Booming Voice since he was pulling strings across the whole galaxy. Just a thought. Either way this is much better than I could do. After all, those that can't, critique. |
Author: | jet_trooper [ Sun Oct 28, 2007 9:49 am ] |
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Wow! |
Author: | ChonChuuk [ Sun Oct 28, 2007 12:56 pm ] |
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I like it. |
Author: | punxnbutter [ Fri Nov 02, 2007 12:36 pm ] |
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It is really good and would make for an interesting finesse piece. The "until takes damage" part may be a bit restrictive with the ability to auto crit or do 120 damage a round. If someone keeps a piece or combo alive that can wipe him in 1 round it'll be a short game. Would requiring Sid to wait until he was attacked/targeted rather than damaged be workable? I'd see him cutting down someone that failed a surprise attack on him This is the piece to bring Maul or GJH back out of the tacklebox; I'm also thinking Maul on speeder would be a monster!!! stealth edit: with the assignment of JH lasting for the skirmish regardless of DSPM's death it may be workable. |
Author: | adder [ Thu Nov 08, 2007 11:57 am ] |
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Fool wrote: I appreciate the Comments ChonChuuk and added a neat little SA that doesn't allow him to attack until he's attacked.
Genius! If only all the Palpatines could have that effect... |
Author: | masterjudge [ Thu Nov 08, 2007 11:21 pm ] |
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These stats look fun. I don't think he would see much play, but I still think he looks cool. The SA Phantom Menace is crazy, it fits Sidious perfectly. |
Author: | SirStevee [ Fri Nov 09, 2007 8:07 am ] |
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It looks really good. WOTC should check him out. |
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