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Mysteries of the Force custom set
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Author:  Sithborg [ Mon Aug 23, 2010 9:10 pm ]
Post subject:  Mysteries of the Force custom set

Old Republic
1. Jedi Prodigy U
2. Vandar Tokar R
3. Vrook Lamar R

Sith
4. Bladeborn Warrior U
5. Darth Krayt, Lord of the One Sith VR
6. Exar Kun, Sith Spirit VR
7. Sith Beserker C

Republic
8. Jedi Protector C
9. The Dark Woman, Reclusive Teacher R
10. Yoda, Master of the Force VR

Seperatist
11. Lord Sidious R
12. Lord Tyrannus VR

Rebel
13. Luke Skywalker, First of the New VR

Imperial
14. Cloned Emperor VR
15. Darth Vader, Master of the Darkside VR
16. Imperial Knight Guard C
17. Joruus C'boath R
18. Master Sinde R
19. Prophet of the Darkside U

New Republic
20. Jedi Apprentice C
21. Kyp Durran, Jedi Knight VR

Fringe
22. Aang-Ti Monk U
23. Bando Gora C
24. Bando Gora Captain U
25. Baran Do Sage C
26. Celeste Mourne, Keeper of the Muur Talisman R
27. Dathomir Witch C
28. Fallanassi Adept U
29. Gand Findsman C
30. Jensaari Guardian C
31. Kilian Ranger U
32. Komari Vosa, Master of the Bando Gora R
33. Nightsister U
34. Rhakgoul Savage C
35. Sorceror of Rhand U
36. Ysanna Sniper U

Mandalorians
37. Mandalorian Duelist C
38. Mandalorian Elite Blademaster U

Yuuzhan Vong
39. Yuuzhan Vong Brute U
40. Yuuzhan Vong Scout C

Author:  jedispyder [ Mon Aug 23, 2010 9:34 pm ]
Post subject:  Re: Mysteries of the Force custom set

Half the pieces I have no clue what they could be, lol. The other half I'm very excited to see.

Couple things, you missed the rarity on the Sith Beserker and you put Kyo instead of Kyp (excuse my ignorance if there is such a person as Kyo).

Author:  Sithborg [ Mon Aug 23, 2010 9:51 pm ]
Post subject:  Re: Mysteries of the Force custom set

Thanks. This was an interesting trip through Wookieepedia.

Author:  jedispyder [ Mon Aug 23, 2010 9:55 pm ]
Post subject:  Re: Mysteries of the Force custom set

Since I haven't read much EU, I can roam Wookieepedia for hours. Some day I'd love to read the Vong series, but 28 books is pretty hefty for me to follow (ADHD already makes reading hard as it is, lol).

Author:  Sithborg [ Mon Aug 23, 2010 10:04 pm ]
Post subject:  Re: Mysteries of the Force custom set

The Vong series isn't too bad. You get a good picture of it by reading the "hard covers", though there are notable books in between that should be read.

Author:  Sithborg [ Tue Aug 24, 2010 1:59 pm ]
Post subject:  Re: Mysteries of the Force custom set

Jedi Prodigy
OR, U
Cost: 23
HP: 70 Def: 16 Atk: +8 Dam: 20
SA: Melee Attack, Double Attack, Soresu Style, Lightsaber Duelist
FP: Force 2, Force Renewal 1, Master Speed, Force Push 2, Force Stun

Vandar Tokare
OR, R
Cost: 50
HP: 140 Def: 21 Atk: +12 Dam: 20
SA: Unique, Melee Attack, Double Attack, Ataru Style Mastery, Synergy (+4 Atk when within 6 of an ally whose name contains Vrook)
FP: Force 2, Force Renewal 1, Lightsaber Defense, Force Defense, Jedi Mind Trick, Levitation 1

Vrook Lamar
OR, R
Cost: 50
HP: 130 Def: 19 Atk: +11 Dam: 20
SA: Unique, Melee Attack, Double Attack, Niman Style Mastery (+4 Atk and +4 Def when this character has more than half his HP remaining), Synergy (+4 Atk when within 6 of an ally whose name contains Vandar)
FP: Force 2, Force Renewal 1, Lightsaber Defense, Force Defense, Lightsaber Defense, Force Lightning 2, Force Heal 30

Bladeborn Warrior
Sith, U
Cost: 27
HP: 70 Def: 17 Atk: +12 Dam: 20
SA: Melee Attack, Twin Attack, Lightsaber Duelist, Parry, Cortosis Sword (enemies cannot use Force Powers whose name contains Lightsaber against this character or in response to this character's attacks)
FP: Force 2, Overwhelming Force

Darth Krayt, Lord of the One Sith
Sith, VR
Cost: 77
HP: 140 Def: 21 Atk: +14 Dam: 20
SA: Unique, Melee Attack, Double Attack, Twin Attack, Niman Style, Vunduum Crab Armor 6
FP: Force 2, Force Renewal 1, Force Lightning 2, Lightsaber Defense
CE: Followers with a Force Rating within 6 gain Force Bubble.

Exar Kun, Sith Spirit
Sith, VR
Cost: 12
HP: -- Def: -- Atk: -- Dam: --
SA: Unique, Affinity (a character whose name contains Kyp Durron may be part of this squad), Sith Spirit (at the start of the skirmish, choose a Unique ally with a Force Rating. When within 4 of this character, that character gains Force Renewal 1, Sith Rage, and Lightsaber Defense. If the target ally is defeated, this character is defeated as well, save 11. On a successful save, this character may target one other Unique ally with a Force Rating, or is defeated. This character does not provide cover, ignores characters and terrain, does not score victory points, is not considered adjacent, does not take damage, does not benefit from CEs, and is not a legal target. An enemy within 6 may spend a Force Point and replace their attacks to defeat this character, save 11), Speed 2
FP: Force 2, Transfer Essence
CE: At the start of the game, you may choose one ally with a Force Rating to start with +2 Force points.

Sith Beserker
Sith, C
Cost: 30
HP: 90 Def: 20 Atk: +11 Dam: 20
SA: Melee Attack, Charging Assault +10, Momentum
FP: Force 2, Lightsaber Riposte, Knight Speed

Author:  jedispyder [ Tue Aug 24, 2010 5:21 pm ]
Post subject:  Re: Mysteries of the Force custom set

Vrook Lamar has Lightsaber Defense listed twice (with Force Defense being the creme filling, heh).

I like this version of Exar Kun, Sith Spirit except for him granting Lightsaber Defense. Only reason I don't like that is because from my understanding the Sith are always more Offensive than Defensive, so it's partially out of place to grant a Defensive move. Now if we ignore the regular Star Wars Universe and base just on SWM Universe (aka no history for each mini) then I love it since most of the Sith pieces are sorta defenseless. The idea that when the main ally is defeated he can choose to go with another ally is pretty brilliant, IMO.

Author:  punxnbutter [ Tue Aug 24, 2010 6:51 pm ]
Post subject:  Re: Mysteries of the Force custom set

I had to change my pants after reading Kryat's stats

Author:  Sithborg [ Tue Aug 24, 2010 7:36 pm ]
Post subject:  Re: Mysteries of the Force custom set

Thanks. And the Lightsaber Defense was mainly for gameplay reasons. Jedi Hunter would likely be more thematic, but I prefered the added defense to Sith was a bit more important. And I really wanted the Sith Spirits to be really different than the Light Spirits, so he is a bit harder to get rid of.

And yes, Krayt a bit of a beast.

Author:  jedispyder [ Tue Aug 24, 2010 7:57 pm ]
Post subject:  Re: Mysteries of the Force custom set

I sort of figured it was to help balance the Sith's relatively defenseless capabilities. Jedi Hunter would make sense but Lightsaber Defense is needed.

Author:  Sithborg [ Tue Aug 24, 2010 8:04 pm ]
Post subject:  Re: Mysteries of the Force custom set

Jedi Protector
Republic, C
Cost: 17
HP: 60 Def: 17 Atk: +9 Dam: 20
SA: Melee Attack, Bodyguard, Draw Fire
FP: Force 2, Force Bubble

The Dark Woman, Reclusive Teacher
Republic, R
Cost: 44
HP: 130 Def: 23 Atk: +12 Dam: 20
SA: Unique, Melee Attack, Light Tutor (Unique ally), Loner
FP: Force 2, Force Renewal 1, Force Cloak, Force Phase, Lightsaber Assault, Lightsaber Defense, Master of the Force 2
CE: Fringe allies with a Force Rating gain Loner.
If you roll an even number for initiative, followers with a Force Rating gain Internal Strife and Dark Temptation. If you roll an odd number for initiative, followers with a Force Rating gain Mettle and Force Renewal 1.

Yoda, Master of the Force
Republic, VR (small)
Cost: 78
HP: 140 Def: 23 Atk: +14 Dam: 20
SA: Unique, Melee Attack, Ataru Style Mastery, Speed 4
FP: Force 3, Force Renewal 3, Lightsaber Defense, Force Defense, Lightsaber Throw 5, Force Leap, Lightsaber Sweep, Master Speed, Lightsaber Assault, Force Redirect (Force 2, if a character within 6 is about to take damage from a Force Power, may redirect the damage to another character within 6 of this character, save 16 (save 11 if targetting this character)), Master of the Force 3
CE: Republic followers with a Force Rating add +2 to their rerolls.


Lord Sidious
Seperatist, R
Cost: 46
HP: 130 Def: 21 Atk: 0 Dam: 0
SA: Unique, Melee Attack, Dark Master
FP: Force 2, Force Renewal 2, Sith Lightning, Force Storm, Dark Command (Force 1. Replaces Attacks. Sight. Choose and ally you have Line of Sight to, that character makes 1 immediate attack).
CE: Allies with Melee Attack gain +4 Atk when attacking an enemy with a Force Rating.

Lord Tyrannus
Seperatist, VR
Cost: 72
HP: 140 Def: 22 Atk: +15 Dam: 20
SA: Unique, Melee Attack, Triple Attack, Makashi Style Mastery, Dark Inspiration, Lightsaber Duelist
FP: Force 3, Force Renewal 1, Force Lightning 4,
CE: Allies with Lightsaber Duelist gains Parry.

Luke Skywalker, The First of the New
Rebel, VR
Cost: 65
HP: 140 Def: 21 Atk: +14 Dam: 20
SA: Unique, Melee Attack, Triple Attack, Djem So Style, Affinity (may be in a New Republic squad), Rapport (allies with a Force Rating costs 1 less)
FP: Force 2, Force Renewal 1, Lightsaber Defense, Knight Speed, Overwhelming Force, Lightsaber Assault

Author:  jedispyder [ Tue Aug 24, 2010 8:12 pm ]
Post subject:  Re: Mysteries of the Force custom set

Just tossing an idea out there, but if he's called Jedi Protector then shouldn't have have Jedi Bodyguard instead of just regular Bodyguard?

I really like The Dark Woman, looks like Zayne fits right with her (both have positive effects on an odd roll, plus Zayne is a Fringe with a Force Rating). She'll fit nicely with an ARF for Recon

Also, on Lord Sidious' Dark Command, it should be "Choose an ally" and not "Choose and ally."

Author:  Sithborg [ Tue Aug 24, 2010 8:26 pm ]
Post subject:  Re: Mysteries of the Force custom set

Depends on how you read it. Is he a protector of Jedi, or a Jedi who protects. I went with the latter.

Author:  jedispyder [ Tue Aug 24, 2010 8:28 pm ]
Post subject:  Re: Mysteries of the Force custom set

That's what I was kind of thinking. I figure if he had flavor text it would further explore his general protectorness.

Author:  Sithborg [ Wed Aug 25, 2010 10:18 pm ]
Post subject:  Re: Mysteries of the Force custom set

Cloned Emperor
Imperial, VR
Cost: 60
HP: 100 Def: 20 Atk: +15 Dam: 20
SA: Unique (counts as Emperor Palpatine), Melee Attack, Triple Attack, Unstable Clone (when this character activates, he takes 10 Dam, save 11)
FP: Force 1, Force Renewal 1, Force Lightning 2, Force Storm, Lightsaber Block, Transfer Essence, Force Maelstrom (Force 5, replaces turn. All characters within 6 takes 50 Dam. Living characters are also considered activated, save 11)
CE: Whenever this character would take damage, you may choose an ally with a Force Rating within 4 to take the damage instead.

Darth Vader, Master of the Darkside
Imperial, VR
Cost: 52
HP: 140 Def: 22 Atk: +15 Dam: 20
SA: Unique, Melee Attack, Double Attack, Dark Armor, Doctrine of Fear
FP: Force 6, Lightsaber Defense, Force Grip 2, Lightsaber Throw
CE: Allies within 6 with a Force Rating gain +4 Atk against enemies with a Force Rating.

Imperial Knight Guard
Imperial, C
Cost: 27
HP: 100 Def: 18 Atk: +9 Dam: 20
SA: Melee Attack, Double Attack, Cortosis Gauntlet 19, Synergy (+4 Atk when within 6 of an allied Imperial Knight), Protective +10 (+10 Dam when within 6 of a wounded ally whose name contains Fel)
FP: Force 3, Lightsaber Block

Joruus C'boath
Imperial, R
Cost: 38
HP: 110 Def: 21 Atk: +12 Dam: 20
SA: Unique, Melee Attack
FP: Force 3, Force Renewal 1, Force Lightning 4, Control Minds, Pawn of the Darkside, Battle Meditation, Dominating Control (Force 2, replaces turn. For the remainder of the skirmish, this character gains the following commander effect: Commanders within 6 have their Commander Effect suppressed. Non-unique followers within 6 gain +4 Atk, +4 Def, +10 Dam), Sith Destruction 50 (when this character is defeated, all characters within 3 take 50 dam.)
CE: Unique allies within 6 gain -2 Atk and -2 Def. Followers within 6 gain Paralysis when attacking an enemy with a Force Rating.

Master Sinde
Imperial, R
Cost: 40
HP: 120 Def: 18 Atk: +11 Dam: 20
SA: Unique, Melee Attack, Double Attack, Lightsaber Duelist, Imperial Knight, Synergy (+4 Atk when within 6 of an allied Imperial Knight), Cortosis Gauntlet 17
FP: Force 4, Lightsaber Block, Lightsaber Assault, Lightsaber Sweep
CE: Imperial Knight allies within 6 gain Lightsaber Duelist.

Prophet of the Darkside
Imperial, U
Cost: 22
HP: 70 Def: 16 Atk: 0 Dam: 0
SA: Affinity (may be in a Sith squad), Rapport (costs 1 less when in the same squad as a character whose name contains Emperor Palpatine), Hand of the Emperor, Dominate
FP: Force 4, Force Lightning 1, Anticipation, Force Corruption 1

Author:  Sithborg [ Thu Aug 26, 2010 6:48 pm ]
Post subject:  Re: Mysteries of the Force custom set

Jedi Apprentice
NR, C
Cost: 16
HP: 60 Def: 18 Dam: +9 Dam: 20
SA: Melee Attack
FP: Force 3, Force Stun, Lightsaber Assault

Kyp Durron, Jedi Knight
NR, VR
Cost: 45
HP: 110 Def: 20 Atk: +12 Dam: 20
SA: Unique, Melee Attack, Triple Attack, Loner, Impulsive Rage (if a Unique ally is defeated, for the rest of the skirmish, this character gains Sith Rage), Impulsive Savagery
FP: Force 2, Force Renewal 1, Lightsaber Defense, Lightsaber Assault, Force Push 5

Aing-Tii Monk
Fringe, U
Cost: 20
HP: 80 Def: 17 Atk: +9 Dam: 10
SA: Melee Attack, Stun Stick (when this character hits an adjacent living enemy, that character is considered activated this round, save 6)
FP: Force 1, Force Renewal 1, Aing-Tii Flow Walking, Force Phase

Bando Gora
Fringe, C
Cost: 12
HP: 40 Def: 14 Atk: +0 Dam: 20
SA: Melee Attack, Double Attack, Stealth, Swarm +3 (+3 Atk for each ally whose name contains Bando Gora)
FP: Force 2

Bando Gora Captain
Fringe, U
Cost: 20
HP: 80 Def: 16 Atk: +0 Dam: 20
SA: Melee Attack, Double Attack, Stealth, Swarm +2 (Bando Gora)
FP: Force 4, Force Corruption 1, Force Blast
CE: Allies named Bando Gora gain Gang +1 (+1 Atk for each ally whose name contains Bando Gora within 6 of the target)

Baran Do Sage
Fringe, C
Cost: 16
HP: 50 Def: 16 Atk: +7 Dam: 10
SA: Melee Attack
FP: Force 4, Force Lightning 1, Force Lightning 2, Force Stun

Author:  Sithborg [ Fri Aug 27, 2010 8:09 pm ]
Post subject:  Re: Mysteries of the Force custom set

Celeste Morne, Keeper of the Muur Talisman
Fringe, R
Cost: 55
HP: 110 Def: 20 Atk: +11 Dam: 20
SA: Unique, Melee Attack, Double Attack, Rapport (allies whose name contains Rhakghoul cost 1 less)
FP: Force 2, Force Renewal 1, Lightsaber Deflect, Muur Talisman (Force 3, replaces turn. 10 dam to each Living character without a Force Rating within 6. Replace each character defeated by this ability with a character named Rhakghoul under your control), Sith Rage, Force Heal 40
CE: Savage characters are subject to this CE. Allies whose name contains Rhakghoul gain Stealth and Cunning Attack.

Dathomir Witch
Fringe, C
Cost: 19
HP: 80 Def: 18 Atk: +9 Dam: 20
SA: Melee Attack, Stable Footing, Pathfinder, Beast Rider (Large or larger allies with Savage who start their turn adjacent to this character gains Greater Mobile Attack. While adjacent to an ally with Savage, this character gains Heal 20)
FP: Force 4, Force Push 2, Animal Force Bond (Force 1, replaces attacks, touch. For the remainder of the skirmish, target ally with Savage gains +4 Atk and +4 Def when adjacent to this character)

Fallanassi Adept
Fringe, U
Cost: 17
HP: 60 Def: 16 Atk: +0 Dam: 0
SA: Melee Attack, Cloaked
FP: Force 1, Force Renewal 1, Illusion, Force Immersion (Force 1, replaces attacks. This character may not be targetted or attacked until the start of this character's next turn), Great Illusion (Force 2, Replaces turn. Until the start of the next round, allies within 6 gain Cloaked)

Gand Findsman
Fringe, C
Cost: 28
HP: 80 Def: 17 Atk: +9 Dam: 20
SA: Intuition
FP: Force 3, Force Sense, Blaster Barrage

Jensaari Guardian
Fringe, C
Cost: 28
HP: 80 Def: 18 Atk: +11 Dam: 20
SA: Melee Attack, Double Attack, Force Attuned Armor
FP: Force 3, Lightsaber Block, Lightsaber Riposte

Killian Ranger
Fringe, U
Cost: 29
HP: 90 Def: 18 Atk: +10 Dam: 10
SA: Melee Attack, Double Attack, Blaster 20 (replaces attacks, sight. May make 1 non-melee attack at +10 Atk and 20 Dam), Shields 1
FP: Force 4, Force Weapon, Knight Speed

Komari Vosa, Master of the Bando Gora
Fringe, R
Cost: 46
HP: 110 Def: 19 Atk: +10 Dam: 20
SA: Unique, Melee Attack, Double Attack, Twin Attack, Stealth, Makashi Style (Ataru, Niman, Shii-cho, and Soresu Styles cannot be used against this character), Rapport (characters whose name contains Bando Gora cost 1 less)
FP: Force 4, Lightsaber Assault, Control Minds, Sith Rage
CE: Allies whose name contains Bando Gora gain +4 Atk and +4 Def.

Nightsister
Fringe, U
Cost: 20
HP: 70 Def:n 17 Atk: +9 Dam: 20
SA: Melee Attack, Stable Footing, Stealth, Beast Master (replaces attacks, touch. An adjacent ally with Savage takes 20 Dam. For the rest of the round, that character gains +3 Atk and +10 Dam)
FP: Force 4, Force Lightning 2

Rakghoul Savage
Fringe, C
Cost: 11
HP: 20 Def: 15 Atk: +10 Dam: 10
SA: Melee Attack, Speed 8, Savage, Rakghoul Disease

Sorceror of Rhand
Fringe, U
Cost: 30
HP: 70 Def: 17 Atk: +9 Dam: 20
SA: Melee Attack, Twin Attack, Turn to the Darkside
FP: Force 2, Force Corruption 2, Surprise Move, Anticipation

Ysanna Sniper
Fringe, U
Cost: 23
HP: 60 Def: 18 Atk: +9 Dam: 20
SA: Accurate Shot, Stealth, Slugthrower (+4 Atk when attacking an enemy within 6, -10 Dam when attacking an enemy with Damage Reduction)
FP: Force 2, Force Accuracy (Force 1. This character's next attack automatically hits, and the damage may not be prevented or redirected)

Author:  jedispyder [ Fri Aug 27, 2010 8:22 pm ]
Post subject:  Re: Mysteries of the Force custom set

I love the idea of Muur Talisman but I think the wording could be tweaked just to clarify that the Rakghoul joins your squad if it already isn't. I also feel it can be easily abused and definitely way undercosted. First thing I thought of was starting the game with Celeste and 10 Ugs within 6 of her. She activates, gets her 3rd FP, uses Muur Talisman, and suddenly your 30 points of Ugs have become up to 160 points of Rakghouls.

Author:  obikenobi1 [ Fri Aug 27, 2010 10:45 pm ]
Post subject:  Re: Mysteries of the Force custom set

Yeah, Celeste Morne needs her Murr Talisman test reworded so that people can't just turn a horde of Uggie Demos/Rodian Brutes into a army of Rakghouls. Maybe it should affect enemies only, so as to make it more evenly balanced. Nice force power though! If this mini was ever made, I'd definetly use it a lot. It would definetly make people think twice about putting lots of expendable uggie demo's into their squads. Just imagine Thrawn swaping Celeste Morne around....deadly!

I also gotta say I'm very impressed with the Bando Gora sub-faction. The mini's are very solid and the new Komari Vosa is very good. The Nightsisters are also a great addition also, making savage beasts really good. Rancor's are very scary with them around. Something I might suggest is that Beast Rider SA allow the Nightsister to move with the savage beast, just like Tow Cable allows an adjacent mini to move with it. That way the savage beast would really benefit from the Animal Force Bond force power a lot more.

Great work on the set, and keep it up! :D

Author:  Sithborg [ Sun Aug 29, 2010 7:48 pm ]
Post subject:  Re: Mysteries of the Force custom set

Mandalorian Duelist
Mandalorian, C
Cost: 19
HP: 70 Def: 18 Atk: +9 Dam: 20
SA: Melee Attack, Melee Reach 2, Duelist (+4 Def against adjacent enemies with Melee Attack), Parry, Bravado

Mandalorian Elite Blademaster
Mandalorian, U
Cost: 33
HP: 90 Def: 18 Atk: +11 Dam: 20
SA: Melee Attack, Double Attack, Twin Attack, Parry

Yuuzhan Vong Brute
Yuuzhan Vong, U
Cost: 34
HP: 100 Def: 14 Atk: +9 Dam: 10
SA: Melee Attack, Force Immunity, Bloodthirsty, Merciless 20, Cleave, Longshot +20, Vonduum Crab Armor 6

Yuuzhan Vong Scout
Yuuzhan Vong, C
Cost: 12
HP: 40 Def: 15 Atk: +8 Dam: 10
SA: Force Immunity, Cloaked, Thud Bug, Cunning Attack, Spit Poison 20

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