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 Post subject: Admiral Onasi
PostPosted: Fri Jul 02, 2010 11:23 am 
Death Star Designers
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Joined: Mon Dec 14, 2009 10:03 pm
Posts: 2525
Location: Anderson, SC
Admiral Onasi 35

HP 70
Def 18
Att +10
Dam 20

Double Attack, Greater Mobile Attack, Intuition, Cunning Attack

CE:At initiative one pilot follower may advance its speed before any other character activates.

So Old Republic doesnt have much speed or movement outside of Lord Hoth so here is my take on Carth. Based him around Rex in Republic but carth only has Double and has -2 attack but i did give him his own movement breaker in intuition and gave him a damage booster in Cunning attack. The ce im still thinking about, i guess its best aplication is getting Atton/Dash into place at init, it may be too powerfull but i wanted some kind of CE just for pilots.

With Carths speed i decided not to give him Evade after i playtested him some with effective 12 squares of movement if you win init i think you should be able to keep him out of harms way.

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 Post subject: Re: Admiral Onasi
PostPosted: Tue Jul 13, 2010 12:19 pm 
Sith Apprentice
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I would remove the 'pilot' specification from the CE. A little too restictive I think for a faction whose only Pilot cannot be in the same squad as this guy due to the Unique ability (remember Atton doesn't have Pilot)

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 Post subject: Re: Admiral Onasi
PostPosted: Tue Jul 13, 2010 3:15 pm 
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Hmmm good point, maybe change it to unique ally or just followers or something.

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 Post subject: Re: Admiral Onasi
PostPosted: Tue Jul 13, 2010 7:10 pm 
Sith Apprentice
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I would go with one ally. Could potentially get Nomi in to position for a good Sever Force

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