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 Post subject: Kir Kanos, the Royal Guard
PostPosted: Thu May 27, 2010 12:51 pm 
Black Sun Thug
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Posts: 57
I was pretty much pissed off when I saw my favourite char stats in DT so I made my own:

Kir Kanos, the royal guard
Cost:55
HP: 110
Def:19
Att:12
DM:20

Unique
Emperor's Bodyguard(If Emperor is an adjacent ally and would take damage from attack, this character can take the damage instead)
Evade(When hit by and ttack from a nonadjacent enemy, this character takes no damage with a save of 11)
Greater Mobile Attack
Melee Attack; Tripple Attack;
Parry(When hit by a melee attack, this character takes no damage with a save of 11)
Revenge(+4 Attack and +10 Damage for the rest of skirmish, if allied character whose name contains Palaptine is defeated)
Stealth(If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

Emp Body- no comment, we all know why
Evade + Parry- well, in comics he was a badass some might say. Why not in game ass well?
Tripple Attack? - he's kinda wielding that double-blade vibrosword!
Stealth- say whatever but he must have it- again see comics! It's nr 1 sin that WotC made throught not giving it to him.


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 Post subject: Re: Kir Kanos, the Royal Guard
PostPosted: Thu May 27, 2010 1:08 pm 
Master of the Order
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Location: West Chester, OH (near Cincinnati)
There's really no need to give Evade AND Stealth AND Greater Mobile Attack. There's no creativity in that, IMO. It'd be better to make him a few points cheaper, and not give him GMA. He can get swap with Thrawn or then get GMA thanks to the Twi'lek BSV instead.

Also....curious why you chose to leave him without any Force Points/Powers? Can't say I disagree with any of the rest of it though. I'm not sold on Evade, but I think if you dropped GMA and he kept Stealth/Evade, it'd probably be OK.

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 Post subject: Re: Kir Kanos, the Royal Guard
PostPosted: Fri May 28, 2010 2:45 am 
Black Sun Thug
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Why no force powers? Simply because he wasn't one with the Force:p
Seriously - he didn't have any powers whatsoever. Creators of Crimson Empire had thought about it (like the final showdown between him and Luke in CE 3) but did gave him any. His main strenght lies in his SA, that's why.

Quote:
There's no creativity in that, IMO.

2 words: Cad Bane:/
I know, I know.
But it beats me when I am facing with other plp who have in their squads 2 multishooters like (Dash + Rex, Dash+ Cad, and variations of those 3).There's no fun in playing with them for me:/

Anyway, back to subject:
Okay, I can drop GMA and get it through TBSV (I always put them in my imp squads so whatever:p).
So his cost would lower to..... 45-50?


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 Post subject: Re: Kir Kanos, the Royal Guard
PostPosted: Fri May 28, 2010 7:26 am 
Master of the Order
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Location: West Chester, OH (near Cincinnati)
komix wrote:
Quote:
There's no creativity in that, IMO.

2 words: Cad Bane:/
I know, I know.
But it beats me when I am facing with other plp who have in their squads 2 multishooters like (Dash + Rex, Dash+ Cad, and variations of those 3).There's no fun in playing with them for me:/


Hehe, trust me, I know. But that's exactly my point. It's like nuclear escalation. :P Plus, if you make him slightly cheaper without GMA, then you may find there would be times that you'd rather just play him without the TBSV and use Thrawn to swap him around.

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Mand'alor
"You either die a hero, or you live to see yourself become the villain."
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