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 Post subject: Darth Sion (so you can actually use him)
PostPosted: Wed May 12, 2010 11:13 am 
Sith Apprentice
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Darth Sion:

I recosted him at 56 and I added:

3 to his attack and defense

Lightsaber Deflect

Lightsaber Assault


This makes him a little more workable into squads. His attack and defense are about right for that price range. He has a little more survivability against non-melee via Deflect which was sorely needed, and with lightsaber assault/rage he can be a little more mobile and still be a threat.

He is still limited to 5 force, so it costs for him to do any of his tricks, but if you want to spend more, you can get Sidious Hologram in the squad to make sure he gets a few more force before entering the action.


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Last edited by lonescout on Wed May 19, 2010 12:45 pm, edited 2 times in total.

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 Post subject: Re: Darth Sion (so you can actually use him)
PostPosted: Wed May 12, 2010 12:35 pm 
Warmaster
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To compare to a similarly-costed Sith (Darth Malak, DLotS)

Sion Negatives (compared to Malak DLotS):
-20 HP
-2 Attack
No Deadly Attack
No Renewal (Though has access to Sidogram)
No Force Stun
No Commander Effect (Malak's useful CE is part of his cost)


Sion Positives (compared to Malak DLotS):
Follower (Benefits from CEs)
-2 Cost
+ 3 Force
MotF 2
Eternal Hatred
Lightsaber Riposte
Lightsaber Assault
Lightsaber Deflect


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 Post subject: Re: Darth Sion (so you can actually use him)
PostPosted: Wed May 12, 2010 1:58 pm 
Master of the Order
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Congratulations, you've turned him into a pre-ban GOWK for the Sith: a piece that can't be killed and forces games to go to time.

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 Post subject: Re: Darth Sion (so you can actually use him)
PostPosted: Wed May 12, 2010 2:01 pm 
Dark Lord of the Sith
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He is undercosted just a little.


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 Post subject: Re: Darth Sion (so you can actually use him)
PostPosted: Wed May 12, 2010 2:19 pm 
Hall of Fame
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I agree that he's undercosted.

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 Post subject: Re: Darth Sion (so you can actually use him)
PostPosted: Wed May 12, 2010 5:18 pm 
Jedi Battlemaster
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drop MotF 2, and he'd be okay at his current cost.

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 Post subject: Re: Darth Sion (so you can actually use him)
PostPosted: Thu May 13, 2010 10:01 am 
Sith Apprentice
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So how much should I recost him? Jonnyb815 mentioned only being a little undercosted (assuming no sarcism). Is that the concensus? Does that mean putting him in the upper 50s? Or should I just keep him as is and put his cost at 69 like the original Sion?


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 Post subject: Re: Darth Sion (so you can actually use him)
PostPosted: Thu May 13, 2010 1:17 pm 
Master of the Order
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lonescout wrote:
So how much should I recost him? Jonnyb815 mentioned only being a little undercosted (assuming no sarcism). Is that the concensus? Does that mean putting him in the upper 50s? Or should I just keep him as is and put his cost at 69 like the original Sion?


I think as long as he doesn't have Master of the Force 2, somewhere in the mid-to-high 50's is about right.

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 Post subject: Re: Darth Sion (so you can actually use him)
PostPosted: Thu May 13, 2010 8:15 pm 
Jedi Battlemaster
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slap in at about 52m without MotF 2. Might as well put him back to 69 if you're keeping MotF2

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 Post subject: Re: Darth Sion (so you can actually use him)
PostPosted: Wed May 19, 2010 12:46 pm 
Sith Apprentice
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I adjusted the stat card above.


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