logo

All times are UTC - 6 hours

Mark forums read


Post new topic Reply to topic  [ 4 posts ] 

Author Message
Offline
 Post subject: Ki-Adi-Mundi, Jedi Master
PostPosted: Tue Apr 27, 2010 2:40 pm 
Big Bad Brad
Big Bad Brad
User avatar

Joined: Mon Sep 03, 2007 12:14 am
Posts: 5344
I've been going through the old Ultimate Missions books lately and giving them updates. One character in particular never seemed to fit his scenario well and has never had an update. After reviewing Wookieepedia, here's what I came up with. I tried to use the MoTF Jedi for this particular model.

Ki-Adi-Mundi, Jedi Master
Republic, cost 47

HP: 130
Def: 20
Atk: 13
Damage: 20

Unique; Melee; Double Attack
Makashi Style (When hit by a melee attack, this character takes no damage with a save of 11)
Skilled Tactician (you automatically choose who goes first on a roll of 11 or better)

Force 4
Anticipation
Force Leap
Telekinetic Blast (Force 2, replaces attacks; range 6; Choose a square, 20 damage to all characters with 4 squares, push back Huge or smaller characters 1 square. Huge or smaller characters are considered activated for the round, save 11.)

He really needs Deflect in there somewhere, per his order 66 battle, but again with the MotF model it just doesn't fit.

_________________
"200 or 2"
"Consistency is the key, not crying"


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Ki-Adi-Mundi, Jedi Master
PostPosted: Tue Apr 27, 2010 3:25 pm 
Sith Apprentice
Sith Apprentice

Joined: Wed Aug 26, 2009 12:10 pm
Posts: 231
I really like Telekinetic Blast. I'm guessing that force power would not follow targeting rules since it is not targeting any mini? I actually like the fact that you don't have to follow targeting rules for the power if that is the case. It gives the force power a very unique aspect.

In terms of giving him deflect. I normally would say I don't think that would be a good combination since he already has Makashi, but he doesn't have renewal, which is going to make deflect very limited.

Overall, he would play a unique roll in the Republic, and they would have access to initiative control along with well rounded melee beat.


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Ki-Adi-Mundi, Jedi Master
PostPosted: Tue Apr 27, 2010 3:28 pm 
Big Bad Brad
Big Bad Brad
User avatar

Joined: Mon Sep 03, 2007 12:14 am
Posts: 5344
That's correct, choosing a square is not targeting, though I suppose a character could be in that square, so it would get past SS and the like, but not Force Immunity. He actually uses this power in a fight against Asajj.

_________________
"200 or 2"
"Consistency is the key, not crying"


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Ki-Adi-Mundi, Jedi Master
PostPosted: Wed Apr 28, 2010 2:11 pm 
Big Bad Brad
Big Bad Brad
User avatar

Joined: Mon Sep 03, 2007 12:14 am
Posts: 5344
Ki-Adi-Mundi, Jedi Master
Republic, cost 47

HP: 130
Def: 20
Atk: 13
Damage: 20

Unique; Melee; Double Attack
Makashi Style (When hit by a melee attack, this character takes no damage with a save of 11)
Skilled Tactician (you automatically choose who goes first on a roll of 11 or better)

Force 4
Deflect
Force Leap
Telekinetic Blast (Force 2, replaces attacks; range 6; Choose a square, 20 damage to all characters with 4 squares, push back Huge or smaller characters 1 square. Huge or smaller characters are considered activated for the round, save 11.)

After thinking about it, I took out Anticipation and put in Deflect. The Republic has some of the cheapest recon and have a few others who give them access to anticipation. They should spend the points to get the combo.

_________________
"200 or 2"
"Consistency is the key, not crying"


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 

All times are UTC - 6 hours

Mark forums read

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Jedi Knights style by Scott Stubblefield