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 Post subject: Unifying Force Custom Set
PostPosted: Sat Oct 02, 2010 7:37 pm 
Unnamed Stormtrooper
Unnamed Stormtrooper

Joined: Wed Mar 31, 2010 12:02 pm
Posts: 4
Sith
1. Sith Saboteur C
2. Darth Vader, Legacy of the Dark Side VR
3. Sith Blademaster UC

New Republic
4. New Republic Senator C
5. Borsk Fey’lya R
6. Tesar Sebatyne R
7. Saba Sebatyne VR
8. YVH Droid UC
9. Lowbacca R
10. New Republic Scientist C
11. Corran Horn, Rouge Pilot R
12. Tycho Chelu VR
13. Rogue Squadron Pilot UC
14. New Republic Intel Officer C
15. Galactic Alliance Infiltrator UC
16. Jaina Solo, Yun-Harla VR
17. Elite New Republic Commando UC
18. Noghri Bodyguard C

Yuuzhan Vong
19. Supreme Overlord Shimrra VR
20. Shedao Shai R
21. Shamed One C
22. Yuuzhan Vong Commander UC
23. Yuuzhan Vong Brute C
24. Yuuzhan Vong Infiltrator UC
25. Malik Carr, Yuuzhan Vong Commander VR
26. Chazrach C
27. Vergere VR
28. Dovin Basal UC
29. Voxyn R
30. Yuuzhan Vong Master Shaper UC
31. Yammosk UC
32. Warmaster Nas Choka R

Mandalorian
33. Mandalorian Jet Trooper C
34. Mandalorian Protector C

Fringe
35. Peace Brigade Commader UC
36. Droma R
37. Chiss Military Officer UC
38. Ryn C
39. Jacen Solo, Jedi in Denial VR
40. Center-point Security Guard C

Sith

1) Sith Saboteur

Cost: 8
Hit Points: 10
Defense: 15
Attack: 4
Damage: 10

Special Abilities
Trooper
Door Sabotage (replaces attacks: this character designates one adjacent door as open or closed, it cannot be opened or closed for the remainder of the skirmish. Satchel Charge and Shatter Beam replace this special ability.)

2) Darth Vader, Legacy of the Dark Side

Cost: 84
Hit Points: 140
Defense: 23
Attack: 14
Damage: 20

Special Abilities
Unique
Affinity (Characters whose name contains “Stormtrooper” may be in this character’s squad regardless of faction)
Melee Attack
Triple Attack
Dark Armor
Djem So Style

Force Powers
Force 2
Force Renewal 1
Lightsaber Assault
Lightsaber Throw 2
Lightsaber Block
Sith Rage
Overwhelming Force
Master of the Force 2

3) Sith Blademaster

Cost: 29
Hit Points: 90
Defense: 20
Attack: 13
Damage: 20

Special Abilities
Melee Attack
Double Attack
Lightsaber Duelist

Force Powers
Force 5
Lightsaber Defense
Lightsaber Assault
Sith Rage

New Republic

4) New Republic Senator

Cost: 10
Hit Points: 20
Defense: 12
Attack: 0
Damage: 0

Special Abilities
Diplomat
Disruptive

5) Borsk Fey'lya

Cost: 32
Hit Points: 60
Defense: 16
Attack: 6
Damage: 10

Special Abilities
Unique
Bothan
Affinity (Bothan characters from any faction can be used in this character's squad)
Rapport (Bothan characters cost 1 point less while in this character's squad)
Diplomat
Disruptive

Commander Effect
Adjacent characters gain bodyguard

6) Tesar Sebatyne

Cost: 32
Hit Points: 100
Defense: 20
Attack: 11
Damage: 20

Special Abilities
Unique
Barbel
Melee Attack
Double Attack
Pilot
Synergy (+4 attack while an allied character named Saba Sebatyne is within 6 squares)

Force Powers
Force 2
Force Renewal 1
Lightsaber Defense
Force Push 2

7) Seba Sebatyne

Cost: 49
Hit Points: 120
Defense: 21
Attack: 13
Damage: 20

Special Abilities
Unique
Barbel
Pilot
Melee Attack
Triple Attack
Protective 10 (Tesar Sebatyne)
Impulsive Savagery (When a character in your squad named Tesar Sebatyne is defeated, this character gains Savage for the remainder of the skirmish)


Force Powers
Force 2
Force Renewal 1
Lightsaber Defense
Force Push 3
Lightsaber Precision
Master of the Force 2

8) YVH Droid

Cost: 32
Hit Points: 80
Defense: 19
Attack: 8
Damage: 20

Special Abilities
Droid
Yuuzhan Vong Hunter (+4 Attack and +10 damage against Yuuzhan Vong enemies)
Double Attack
Missles 20
Damage Reduction 10
Auto Repair (When this character activates, remove 10 damage from it)
Photoreceptors (This character can target enemies with stealth up to 12 squares away)


9) Lowbacca

Cost: 25
Hit Points: 90
Defense: 18
Attack: 11
Damage: 20

Special Abilities
Unique
Wookiee
Melee Attack
Double Attack
Mighty Swing
Repair 20
Industrial Repair 20


Force Powers
Force 4
Lightsaber Defense
Lightsaber Assault

10) New Republic Scientist

Cost: 12
Hit Points: 10
Defense: 15
Attack: 3
Damage: 10

Special Abilities
Alpha Red: Bio-engineered Plague – replaces turn – (target 1 character within 6 squares, that character takes 20 damage. Every time the targeted character activates it takes 20 damage, save 11. If the save is made the character is no longer infected. If the save is failed, one enemy character who is not infected within 6 squares becomes infected; save 11.)

11) Corran Horn, Rogue Squadron Pilot

Cost: 36
Hit Points: 110
Defense: 18
Attack: 10
Damage: 20

Special Abilities
Unique
Pilot
Melee Attack
Double Attack
Melee Reach 2
Blaster 10 (replaces attacks; +10 attack and 10 damage against a non adjacent enemy)

Force Powers
Force 2
Force Renewal 1
Lightsaber Defense
Jedi Mind Trick
Illusion

12) Tycho Chelu

Cost: 20
Hit Points: 50
Defense: 16
Attack: 7
Damage: 10

Special Abilities
Unique
Pilot
Deadeye
Avoid Defeat

Commander Effect
Rogue Squadron Pilots gain Opportunist

13) Rogue Squadron Pilot

Cost: 15
Hit Points: 50
Defense: 17
Attack: 8
Damage: 20

Special Abilities
Pilot
Grenades 20
Affinity (Rebels)
Squad Assault

14) New Republic Intel Officer

Cost: 19
Hit Points: 60
Defense: 17
Attack: 10
Damage: 10

Special Abilities
Twin Attack
Stealth
Cunning Attack
Recon

Commander Effect
New Republic Troopers gain Deadeye

15) Galactic Alliance Infiltrator

Cost: 15
Hit Points: 30
Defense: 15
Attack: 6
Damage: 10

Special Abilities
Cunning Attack +10
Twin Attack
Stealth

16) Jaina Solo, Yun-Harla

Cost: 32

Hit Points: 80
Defense: 19
Attack: 10
Damage: 20

Special Abilities
Unique
Melee Attack
Double Attack
Twin Attack
Deceptive

Force Powers
Force 2, Force Renewal 1
Lightsaber Defense
Force Push 2
Force Leap

17) Elite New Republic Commando

Cost: 18
Hit Points: 50
Defense: 17
Attack: 6
Damage: 10

Special Abilities
Stealth
Twin Attack
Cunning Attack
Override
Grenades 20

18) Noghri Bodyguard

Cost: 14
Hit Points: 60
Defense: 16
Attack: 6
Damage: 10

Special Abilities
Melee Attack
Solo Bodyguard (Gains Bodyguard while adjacent to a character whose name contains ‘Solo’.)
Protective +10 (+10 damage while a wounded character whose name contains ‘Solo’ is adjacent to this character.)

Yuuzhan Vong

19) Supreme Overlord Shimrra

Cost: 89
Hit Points: 200
Defense: 19
Attack: 14
Damage: 20

Special Abilities:
Unique
Yuuzhan Vong
Force Immunity
Melee Attack
Melee Reach 2
Double Attack
Twin Attack
Momentum
Vonduun Crab Armor 6
Booming Voice
Immediate Yuuzhan Vong Reserves 20 (If your initiative roll is exactly 5, 10, 15 or 20 add upto 20 points of Yuuzhan Vong characters (this includes any character with Peace Brigade in their name) adjacent to this character before your first activation of the round)

Commander Effect:
If an allied character rolls a 1 on an attack, that character is defeated. All other characters in your squad get +2 attack. (This bonus stacks). Adjacent Yuuzhan Vong characters gain Bodyguard.

20) Sheedao Shai

Cost: 46
Hit Points: 100
Defense: 20
Attack: 13
Damage: 10

Special Abilities
Unique
Yuuzhan Vong
Force Immunity
Jedi Hunter
Melee Attack
Twin Attack
Merciless 20
Vicious Attack
Vondunn Crab Armor 6

Commander Effect
Allied Yuuzhan Vong characters within 6 squares gain Merciless 10 and Vicious Attack

21) Shamed One

Cost: 5
Hit points: 10
Defense: 14
Attack: 4
Damage: 10

Special Abilities
Yuuzhan Vong
Force Immunity
Melee Attack
Razor Bug
Internal Strife

22) Yuuzhan Vong Commander

Cost: 22
Hit Points: 70
Defense: 18
Attack: 9
Damage: 10

Special abilities
Yuuzhan Vong
Force Immunity
Melee Attack
Twin Attack
Thud Bug
Bloodthirsty
Vonduun Crab Armor 11

Commander Effect
Non-unique Yuuzhan Vong characters gain Bloodthirsty

23) Yuuzhan Vong Brute
Cost: 10
Hit Points: 30
Defense: 14
Attack: 6
Damage: 10

Special Abilities:
Yuuzhan Vong
Force Immunity
Melee Attack
Thud Bug
Twin Attack

24) Yuuzhan Vong Infiltrator

Cost: 25
Hit Points: 80
Defense: 17
Attack: 8
Damage: 10

Special abilities
Yuuzhan Vong
Force Immunity
Melee Attack
Twin Attack
Thud Bug
Stealth
Cunning Attack
Door Sabotage (replaces attacks: this character designates one adjacent door as open or closed, it cannot be opened or closed for the remainder of the skirmish. Satchel Charge replaces this special ability.)

25) Malik Carr, Yuuzhan Vong Commander

Cost: 65
Hit Points: 120
Defense: 19
Attack: 11
Damage: 10

Special abilities
Unique
Yuuzhan Vong
Force Immunity
Melee Attack
Double Attack
Twin Attack
Vicious Attack
Master Tactician
Vonduun Crab Armor 6

Commander Effect
At the end of this characters turn, one Yuuzhan Vong Ally within 6 squares may make 1 immediate attack.

26) Chazrach

Cost: 3
Hit Points: 20
Defense: 15
Attack: 3
Damage: 10

Special abilities
Melee Attack
Savage
Vonduun Crab Armor 11

27) Vergere

Cost: 31
Hit Points: 90
Defense: 18
Attack: 9
Damage: 20

Special abilities
Unique
Melee Attack
Double Attack
Deceptive
Stealth
Affinity (Jacen Solo)

Force Powers
Force 3
Force Renewal 1
Force Alter
Force Cloak
Force Withdraw (force 2; this character is unaffected by force powers for the remainder of the round, characters cannot spend force points to reroll against this character)

28) Dovin Basal

Cost: 24
Hit Points: 80
Defense: 16
Attack: 2
Damage: 10
Base: Large

Special Abilities
Yuuzhan Vong
Force Immunity
Melee Attack
Emplacement
Dissipate (When hit by a non-melee attack (includes missiles) from a non-adjacent enemy, this character takes no damage with a save of 6)
Drain Sheilds (Any Enemy character who has the special ability “Shields” loses that special ability while within 8 squares of this character.)

29) Voxyn

Cost: 29
Hit Points: 90
Defense: 17
Attack: 8
Damage: 20
Base: Large

Special abilities
Melee Attack
Double Attack
Jedi Hunter
Savage
Speed 8
Ambush
Spit Poison 20 (replaces attacks: range 6, 20 damage, save 11 negates)


30) Yuuzhan Vong Master Shaper

Cost: 39
Hit Points: 60
Defense: 16
Attack: 8
Damage: 10

Special abilities
Yuuzhan Vong
Force Immunity
Melee Attack
Plaeyrin Bol 30 (replaces turn: target 1 adjacent enemy, that character takes 30 damage, they can avoid this effect with a save 11. This save cannot be rerolled)
Shaper 20

31) Yammosk

Cost: 32
Hit Points: 70
Defense: 17
Attack: 0
Damage: 0

Special Abilities
Yuuzhan Vong
Force Immunity
Emplacement

Commander Effect:
Yuuzhan Vong Followers gain +4 Defense and gain Evade. Once per round after initiative is determined, you may move 1 allied character up to its speed before any other character activates. (this does not count as activating that character).

32) Warmaster Nas Choka

Cost: 44
Hit Points: 130
Defense: 19
Attack: 9
Damage: 10

Special Abilities:
Unique
Yuuzhan Vong
Force Immunity
Vonduun Crab Armor 6
Melee Attack
Double Attack
Thud Bug

Commander Effect:
Followers within 6 squares may re-roll a failed save once.

Mandalorian

33) Mandalorian Jet Trooper

Cost: 21
Hit Points: 50
Defense: 16
Attack: 9
Damage: 20

Special Abilities
Flight
Double Attack
Greater Mobile Attack
Cunning Attack

34) Mandalorian Protector

Cost: 27
Hit Points: 70
Defense: 17
Attack: 10
Damage: 20

Special Abilities
Flight
Evade
Missiles 20
Double Attack
Cunning Attack

Fringe

35) Peace Brigade Commander

Cost: 16
Hit Points: 50
Defense: 18
Attack: 8
Damage: 10

Special Abilities
Jedi Hunter
Yuuzhan Vong Collaborator

Commander Effect
Peace Brigade followers gain Squad Assault

36) Droma

Cost:19
Hit Points: 50
Defense: 16
Attack: 6
Damage: 10

Special Abilities
Unique
Ryn
Pilot
Cunning Attack
Synergy (Ryn +4 Attack)

Commander Effect
Ryn allies gain Relay Orders.

37) Chiss Military Officer

Cost:26
Hit Points: 50
Defense: 17
Attack: 6
Damage: 10

Special Abilities
Chiss
Opportunist
Twin Attack

Commander Effect
Chiss Followers with 6 squares of this character can move an extra 2 squares at the end of their turn. Followers gain Squad Assault.

38) Ryn

Cost:6
Hit Points: 20
Defense: 14
Attack: 2
Damage: 10

Special Abilities
Ryn
Impulsive Twin Attack (If an allied Ryn is defeated, for the remainder of the skirmish this character gains Twin Attack)

39) Jacen Solo, Jedi in Denial

Cost:36
Hit Points: 80
Defense: 18
Attack: 10
Damage: 10

Special Abilities
Unique
Lightsaber +10
Twin Attack
Protective +20 (when an wounded allied character with the name 'Solo' is within 6 squares this character gets +20 damage on his attacks)
Affinity (Cannot be used in a squad that contains Anakin Solo)

Force Powers
Force 5
Lightsaber Block
Unleash the Force 4 (40 damage to all characters within 6 squares of this character; save 11 to reduce to 20)

40) Center-Point Security Guard

Cost: 8
Hit Points: 10
Defense: 14
Attack: 3
Damage: 10

Special Abilities
Override
Squad Cover


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 Post subject: Re: Unifying Force Custom Set
PostPosted: Tue Oct 05, 2010 2:38 pm 
Unnamed Stormtrooper
Unnamed Stormtrooper

Joined: Wed Mar 31, 2010 12:02 pm
Posts: 4
I would love some feedback!
:fight:


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 Post subject: Re: Unifying Force Custom Set
PostPosted: Thu Oct 07, 2010 9:05 pm 
Unnamed Stormtrooper
Unnamed Stormtrooper

Joined: Wed Mar 31, 2010 12:02 pm
Posts: 4
anyone?


Last edited by cicrush13 on Fri Oct 08, 2010 4:28 am, edited 1 time in total.

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 Post subject: Re: Unifying Force Custom Set
PostPosted: Fri Oct 08, 2010 1:33 am 
One of the Sith on Malgus' Shuttle
One of the Sith on Malgus' Shuttle
User avatar

Joined: Sat Feb 09, 2008 11:31 pm
Posts: 3575
Location: Cincinnati, OH
Calm down, lol. If people are interested, they'll look. Not everyone wants to comment. Just look at the other customs threads, usually it's only a few comments from what I've seen.

The main thing that sticks out is that I feel Vader is overcosted at 84 points. I feel you were trying to mix Lord Vader and Vader LotF and it just didn't mesh. This one seems more reminiscent of Vader JH. He's too expensive to be used as a follower and he doesn't help the other characters in his squad all too much. His attack is too low to hit consistently and there is no way to boost the attack. I'd rather spend the 84 points on either Bane or Kun. Both of those are more consistent heavy hitters than this Vader. Really, the only thing he has going for him is Overwhelming Force but he has the same problem Lord Vader has, his attack is too low (Lord Vader makes up for that with maneuverability and more attacks).


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