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Spice Spider
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Author:  MasterShaper [ Fri Apr 16, 2010 3:20 am ]
Post subject:  Spice Spider

These things might have been interesting as a mini :)


Spice Spider
Cost: 20

HP: 60
Defense: 15
Attack: 9
Damage: 20

Melee Attack
Twin Attack
Savage
Wall Climber
Energy Feeder - If hit by a non-melee attack, this character regenerates that amount of hit points. Whenever it defeats an adjacent living enemy, it gets restored to full health.

Author:  The_Celestial_Warrior [ Fri Apr 16, 2010 9:24 am ]
Post subject:  Re: Spice Spider

If I remember correctly, wouldn't the Knobbly White Spider done in hologram blue be perfect for it??

Author:  MasterShaper [ Fri Apr 16, 2010 9:37 am ]
Post subject:  Re: Spice Spider

The_Celestial_Warrior wrote:
If I remember correctly, wouldn't the Knobbly White Spider done in hologram blue be perfect for it??


Could do, but the spice spiders had more legs, IIRC.

Author:  LoboStele [ Fri Apr 16, 2010 10:40 am ]
Post subject:  Re: Spice Spider

20 points is WAY too cheap for what it does, IMO. Compare it to some of the other 20 point savage creatures, and think about how crazy deadly this could be in an Exar Kun squad. Then, factor in that you made it absolutely invulnerable against enemy shooters.

It's definitely a cool idea, and I like the overall feel of it. I would perhaps make the Energy Feeder ability to be only the 2nd half (restoring hit points from killing enemies), or at least add a Save of 11 to the non-melee damage part of it.

Author:  MasterShaper [ Sat Apr 17, 2010 1:53 am ]
Post subject:  Re: Spice Spider

LoboStele wrote:
20 points is WAY too cheap for what it does, IMO. Compare it to some of the other 20 point savage creatures, and think about how crazy deadly this could be in an Exar Kun squad. Then, factor in that you made it absolutely invulnerable against enemy shooters.

It's definitely a cool idea, and I like the overall feel of it. I would perhaps make the Energy Feeder ability to be only the 2nd half (restoring hit points from killing enemies), or at least add a Save of 11 to the non-melee damage part of it.


Reasonable points. But blaster shots didn't affect it, so I think I'll remove the second part, and put a save 11 to the remaining portion. So it basically gains a 50% theoretical absorbance of non-melee attacks.

Edited version is as written below:

Spice Spider
Cost: 20

HP: 60
Defense: 15
Attack: 9
Damage: 20

Melee Attack
Twin Attack
Savage
Wall Climber
Energy Feeder - If hit by a non-melee attack, this character regenerates that amount of hit points, save 11.

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