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 Post subject: Spice Spider
PostPosted: Fri Apr 16, 2010 3:20 am 
Really Cool Alien from a Cantina
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These things might have been interesting as a mini :)


Spice Spider
Cost: 20

HP: 60
Defense: 15
Attack: 9
Damage: 20

Melee Attack
Twin Attack
Savage
Wall Climber
Energy Feeder - If hit by a non-melee attack, this character regenerates that amount of hit points. Whenever it defeats an adjacent living enemy, it gets restored to full health.


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 Post subject: Re: Spice Spider
PostPosted: Fri Apr 16, 2010 9:24 am 
Big Bad Brad
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If I remember correctly, wouldn't the Knobbly White Spider done in hologram blue be perfect for it??

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 Post subject: Re: Spice Spider
PostPosted: Fri Apr 16, 2010 9:37 am 
Really Cool Alien from a Cantina
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The_Celestial_Warrior wrote:
If I remember correctly, wouldn't the Knobbly White Spider done in hologram blue be perfect for it??


Could do, but the spice spiders had more legs, IIRC.


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 Post subject: Re: Spice Spider
PostPosted: Fri Apr 16, 2010 10:40 am 
Master of the Order
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20 points is WAY too cheap for what it does, IMO. Compare it to some of the other 20 point savage creatures, and think about how crazy deadly this could be in an Exar Kun squad. Then, factor in that you made it absolutely invulnerable against enemy shooters.

It's definitely a cool idea, and I like the overall feel of it. I would perhaps make the Energy Feeder ability to be only the 2nd half (restoring hit points from killing enemies), or at least add a Save of 11 to the non-melee damage part of it.

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 Post subject: Re: Spice Spider
PostPosted: Sat Apr 17, 2010 1:53 am 
Really Cool Alien from a Cantina
Really Cool Alien from a Cantina

Joined: Mon Sep 03, 2007 12:12 pm
Posts: 154
LoboStele wrote:
20 points is WAY too cheap for what it does, IMO. Compare it to some of the other 20 point savage creatures, and think about how crazy deadly this could be in an Exar Kun squad. Then, factor in that you made it absolutely invulnerable against enemy shooters.

It's definitely a cool idea, and I like the overall feel of it. I would perhaps make the Energy Feeder ability to be only the 2nd half (restoring hit points from killing enemies), or at least add a Save of 11 to the non-melee damage part of it.


Reasonable points. But blaster shots didn't affect it, so I think I'll remove the second part, and put a save 11 to the remaining portion. So it basically gains a 50% theoretical absorbance of non-melee attacks.

Edited version is as written below:

Spice Spider
Cost: 20

HP: 60
Defense: 15
Attack: 9
Damage: 20

Melee Attack
Twin Attack
Savage
Wall Climber
Energy Feeder - If hit by a non-melee attack, this character regenerates that amount of hit points, save 11.


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